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Machine Learning, Animated

Machine Learning, Animated PDF Author: Mark Liu
Publisher: CRC Press
ISBN: 1000964779
Category : Computers
Languages : en
Pages : 465

Book Description
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA

Machine Learning, Animated

Machine Learning, Animated PDF Author: Mark Liu
Publisher: CRC Press
ISBN: 1000964779
Category : Computers
Languages : en
Pages : 465

Book Description
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA

Machine Learning, Animated

Machine Learning, Animated PDF Author: Mark H. Liu
Publisher:
ISBN: 9781003441281
Category : COMPUTERS
Languages : en
Pages : 0

Book Description
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animatedeases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at:https://github.com/markhliu/MLA

AI for Games and Animation

AI for Games and Animation PDF Author: John David Funge
Publisher: CRC Press
ISBN: 1439864012
Category : Computers
Languages : en
Pages : 288

Book Description
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag

Deep Learning in Gaming and Animations

Deep Learning in Gaming and Animations PDF Author: Vikas Chaudhary
Publisher: CRC Press
ISBN: 1000504379
Category : Computers
Languages : en
Pages : 180

Book Description
Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research PDF Author: Jun Yu
Publisher: John Wiley & Sons
ISBN: 1118559983
Category : Computers
Languages : en
Pages : 210

Book Description
The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations

Machine Learning for Kids

Machine Learning for Kids PDF Author: Dale Lane
Publisher: No Starch Press
ISBN: 1718500572
Category : Computers
Languages : en
Pages : 290

Book Description
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+

Automatic Generation of Computer Animation

Automatic Generation of Computer Animation PDF Author: Ruqian Lu
Publisher: Springer
ISBN: 3540455906
Category : Computers
Languages : en
Pages : 386

Book Description
We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.

Machine Learning Based Animated Component Generation System for Illustrated Slides

Machine Learning Based Animated Component Generation System for Illustrated Slides PDF Author: 李政翰
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description


Deep Learning-Powered Image Animation

Deep Learning-Powered Image Animation PDF Author: Harry Jazz
Publisher: Publishers
ISBN: 9781805285847
Category :
Languages : en
Pages : 0

Book Description
"Deep Learning-Powered Image Animation" is an illuminating exploration of the fascinating world of image animation and its integration with cutting-edge deep learning techniques. Authored by Harry Jazz, a renowned expert in the field, this book serves as a comprehensive guide for both beginners and experienced practitioners seeking to unlock the potential of deep learning in the realm of image animation. With the explosive growth of deep learning algorithms and advancements in computer vision, the art of image animation has reached unprecedented levels of realism and creativity. In this book, Harry Jazz presents a step-by-step journey, starting from the fundamentals of deep learning, and gradually building up to sophisticated image animation techniques. The book begins with a concise overview of deep learning, providing readers with a solid foundation in neural networks, convolutional neural networks (CNNs), and generative adversarial networks (GANs). Harry Jazz goes on to discuss various methods for data preparation and augmentation, essential for training accurate and robust models for image animation. One of the highlights of the book is the in-depth exploration of key deep learning architectures used in image animation. From the classic VGGNet and ResNet to more recent advancements like U-Net and Pix2Pix, the author offers practical insights into their inner workings, strengths, and limitations. Furthermore, Harry Jazz delves into advanced topics such as facial expression transfer, pose estimation, and style transfer, providing readers with the necessary tools to create dynamic and lifelike animations. The author also addresses the challenges and ethical considerations associated with deep learning-based image animation, emphasizing the importance of responsible and inclusive practices. Packed with numerous code examples, visual illustrations, and real-world applications, "Deep Learning-Powered Image Animation" equips readers with the knowledge and skills to leverage the power of deep learning in creating captivating and realistic image animations. Whether you are an AI enthusiast, a researcher, or a practitioner in the field of computer vision, this book will serve as an invaluable resource to propel your image animation endeavors to new heights.

Improving and Extending Behavioral Animation Through Machine Learning

Improving and Extending Behavioral Animation Through Machine Learning PDF Author: Jonathan Jeremiah Dinerstein
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 196

Book Description
Behavioral animation has become popular for creating virtual characters that are autonomous agents and thus self-animating. This is useful for lessening the workload of human animators, populating virtual environments with interactive agents, etc. Unfortunately, current behavioral animation techniques suffer from three key problems: (1) deliberative behavioral models (i.e., cognitive models) are slow to execute; (2) interactive virtual characters cannot adapt online due to interaction with a human user; (3) programming of behavioral models is a difficult and time-intensive process.