Author: Robbie Cox
Publisher: Sandy Shores Publishing
ISBN: 1944984046
Category : Fiction
Languages : en
Pages : 375
Book Description
He lost it all. The love of his life. His purpose. His world. Yet, the faerie world demanded even more. Renny was dead. After sacrificing everything, Rhychard Bartlett lost the one thing he couldn't afford to lose - the woman he wanted to marry. As Harvest Fellowship imploded, he managed to save most of the parishioners from the demon's grasp, but Vargas had already killed the most important person in Rhychard's life. Bow, the faerie world could go to Hell for all Rhychard cared. He was finished with their secret missions. However, just as he was about to take his life back, a young elf shows up at Rhychard's condo to record the history of his life while visions of agonizing pain rip Rhychard out of a sound sleep, his body covered in real burns along his body, and a dark elf wants to help him survive the upcoming battle. However, the cherry on top of Rhychard's nightmare existence is that he's now seeing ghosts. Or rather, one ghost - Renny. So much for taking his life back. One-Click now to discover if Rhychard's nightmare is only in his head or actually walking the streets of Harbor City.
Lore Master
Author: Robbie Cox
Publisher: Sandy Shores Publishing
ISBN: 1944984046
Category : Fiction
Languages : en
Pages : 375
Book Description
He lost it all. The love of his life. His purpose. His world. Yet, the faerie world demanded even more. Renny was dead. After sacrificing everything, Rhychard Bartlett lost the one thing he couldn't afford to lose - the woman he wanted to marry. As Harvest Fellowship imploded, he managed to save most of the parishioners from the demon's grasp, but Vargas had already killed the most important person in Rhychard's life. Bow, the faerie world could go to Hell for all Rhychard cared. He was finished with their secret missions. However, just as he was about to take his life back, a young elf shows up at Rhychard's condo to record the history of his life while visions of agonizing pain rip Rhychard out of a sound sleep, his body covered in real burns along his body, and a dark elf wants to help him survive the upcoming battle. However, the cherry on top of Rhychard's nightmare existence is that he's now seeing ghosts. Or rather, one ghost - Renny. So much for taking his life back. One-Click now to discover if Rhychard's nightmare is only in his head or actually walking the streets of Harbor City.
Publisher: Sandy Shores Publishing
ISBN: 1944984046
Category : Fiction
Languages : en
Pages : 375
Book Description
He lost it all. The love of his life. His purpose. His world. Yet, the faerie world demanded even more. Renny was dead. After sacrificing everything, Rhychard Bartlett lost the one thing he couldn't afford to lose - the woman he wanted to marry. As Harvest Fellowship imploded, he managed to save most of the parishioners from the demon's grasp, but Vargas had already killed the most important person in Rhychard's life. Bow, the faerie world could go to Hell for all Rhychard cared. He was finished with their secret missions. However, just as he was about to take his life back, a young elf shows up at Rhychard's condo to record the history of his life while visions of agonizing pain rip Rhychard out of a sound sleep, his body covered in real burns along his body, and a dark elf wants to help him survive the upcoming battle. However, the cherry on top of Rhychard's nightmare existence is that he's now seeing ghosts. Or rather, one ghost - Renny. So much for taking his life back. One-Click now to discover if Rhychard's nightmare is only in his head or actually walking the streets of Harbor City.
Dragons
Author:
Publisher: New Leaf Publishing Group
ISBN: 9780890515587
Category : Education
Languages : en
Pages : 0
Book Description
Explores the biblical and cultural history of dragons and argues that these fantastic beings are connected to the last living dinosaurs.
Publisher: New Leaf Publishing Group
ISBN: 9780890515587
Category : Education
Languages : en
Pages : 0
Book Description
Explores the biblical and cultural history of dragons and argues that these fantastic beings are connected to the last living dinosaurs.
Adventures in Middle Earth Loremasters G
Author: Cubicle 7
Publisher: Cubicle 7 Entertainment
ISBN: 9780857443113
Category : Adventures in Middle-Earth (Game)
Languages : en
Pages : 155
Book Description
The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.
Publisher: Cubicle 7 Entertainment
ISBN: 9780857443113
Category : Adventures in Middle-Earth (Game)
Languages : en
Pages : 155
Book Description
The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.
Torchbearer
Author: Thor Olavsrud
Publisher:
ISBN: 9780983645832
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780983645832
Category :
Languages : en
Pages :
Book Description
Adventures in Middle Earth Wilderland Ad
Author: Cubicle 7
Publisher: Cubicle 7 Entertainment
ISBN: 9780857443199
Category : Adventures in Middle-Earth (Game)
Languages : en
Pages : 159
Book Description
There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.
Publisher: Cubicle 7 Entertainment
ISBN: 9780857443199
Category : Adventures in Middle-Earth (Game)
Languages : en
Pages : 159
Book Description
There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.
Giants
Author: Charles Martin
Publisher: New Leaf Publishing Group
ISBN: 9780890518649
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
We must set aside the old ways of thinking, the ways that speak of myths as simple legends, and begin to consider the idea that the ancient world knew something we don't: its own history. Perhaps mythology contains more truth than we realize!
Publisher: New Leaf Publishing Group
ISBN: 9780890518649
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
We must set aside the old ways of thinking, the ways that speak of myths as simple legends, and begin to consider the idea that the ancient world knew something we don't: its own history. Perhaps mythology contains more truth than we realize!
eGods
Author: William Sims Bainbridge
Publisher: Oxford University Press
ISBN: 0199323712
Category : Religion
Languages : en
Pages : 336
Book Description
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
Publisher: Oxford University Press
ISBN: 0199323712
Category : Religion
Languages : en
Pages : 336
Book Description
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
Master of Sorrows
Author: Justin Travis Call
Publisher: Blackstone Publishing
ISBN: 1982592508
Category : Fiction
Languages : en
Pages : 542
Book Description
You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become.
Publisher: Blackstone Publishing
ISBN: 1982592508
Category : Fiction
Languages : en
Pages : 542
Book Description
You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become.
Author: H. Snow
Publisher: iUniverse
ISBN: 0595323286
Category :
Languages : en
Pages : 336
Book Description
The ancient and noble house of the Keepers has ruled the Second Kingdom in unbroken succession for seven centuries. Now it is rapidly falling into ruin. Its valiant king has been murdered in battle. A treacherous seer has set his will against the kingdom's aging hero. The only remaining Keeper prince has been forced to flee the murderous rage of his usurping general while enemy armies march upon the Second Kingdom. At the same time, in the war-threatened Outland territory beyond the Great River, young Colin wrestles with nightmares that force him to question his sanity. A fortuitous meeting with the exiled Keeper heir provides him the chance to finally find answers to his ailment, as well as the chance to save the Second Kingdom. The answers quickly prove themselves more challenging than the questions ever were, and Colin soon learns that the salvation of the kingdom could easily cost him his life.
Publisher: iUniverse
ISBN: 0595323286
Category :
Languages : en
Pages : 336
Book Description
The ancient and noble house of the Keepers has ruled the Second Kingdom in unbroken succession for seven centuries. Now it is rapidly falling into ruin. Its valiant king has been murdered in battle. A treacherous seer has set his will against the kingdom's aging hero. The only remaining Keeper prince has been forced to flee the murderous rage of his usurping general while enemy armies march upon the Second Kingdom. At the same time, in the war-threatened Outland territory beyond the Great River, young Colin wrestles with nightmares that force him to question his sanity. A fortuitous meeting with the exiled Keeper heir provides him the chance to finally find answers to his ailment, as well as the chance to save the Second Kingdom. The answers quickly prove themselves more challenging than the questions ever were, and Colin soon learns that the salvation of the kingdom could easily cost him his life.
Virtual Local Manufacturing Communities
Author: William Sims Bainbridge
Publisher: Business Expert Press
ISBN: 194858073X
Category : Business & Economics
Languages : en
Pages : 166
Book Description
This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.
Publisher: Business Expert Press
ISBN: 194858073X
Category : Business & Economics
Languages : en
Pages : 166
Book Description
This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.