Author: Electre
Publisher:
ISBN: 9782765408475
Category :
Languages : fr
Pages : 2148
Book Description
French books in print, anglais
Author: Electre
Publisher:
ISBN: 9782765408475
Category :
Languages : fr
Pages : 2148
Book Description
Publisher:
ISBN: 9782765408475
Category :
Languages : fr
Pages : 2148
Book Description
Canadiana
Robocar Poli: My First Sticker Book
Author:
Publisher: Robocar Poli
ISBN: 9782924786925
Category : Juvenile Fiction
Languages : en
Pages : 64
Book Description
Inspired by the animated series airing on Netflix and Treehouse, Robocar Poli's colorful world comes to interactive life though fun activities that develop kids' creativity, fine motor skills and sense of observation. Includes more than 500 stickers. Full color. Consumable.
Publisher: Robocar Poli
ISBN: 9782924786925
Category : Juvenile Fiction
Languages : en
Pages : 64
Book Description
Inspired by the animated series airing on Netflix and Treehouse, Robocar Poli's colorful world comes to interactive life though fun activities that develop kids' creativity, fine motor skills and sense of observation. Includes more than 500 stickers. Full color. Consumable.
Trade-marks Journal
The Antiquarian Sticker Book: Bibliophilia
Author: Odd Dot
Publisher:
ISBN: 125079255X
Category : Crafts & Hobbies
Languages : en
Pages : 0
Book Description
Luxuriate in the pages of THE ANTIQUARIAN STICKER BOOK: BIBLIOPHILIA, a compendium of over 1,000 gorgeous stickers for lovers of the sensational series and new fans alike, curated and composed by artist and designer Tae Won Yu. The highly anticipated sequel to the most beautiful sticker book ever created has arrived with even more stunning sticker ephemera! Create a collage or adorn your junk journal with evocative imagery, letter forms, or literary quotes to add another dimension to your project. Peel and decorate or browse and feast on the beauty of this lush sticker book unlike any other. A treasure trove of authentic historical prints from the ornate Victorian era can live on its own, be used on stationery and wrapping, or create an amazing collage. Featuring beautiful, odd, and inspiring stickers from the past for the modern-day crafter, scrapbooker, art and book lover, or for anyone who just loves stickers, The Antiquarian Sticker Book: Bibliophilia has something for everyone.
Publisher:
ISBN: 125079255X
Category : Crafts & Hobbies
Languages : en
Pages : 0
Book Description
Luxuriate in the pages of THE ANTIQUARIAN STICKER BOOK: BIBLIOPHILIA, a compendium of over 1,000 gorgeous stickers for lovers of the sensational series and new fans alike, curated and composed by artist and designer Tae Won Yu. The highly anticipated sequel to the most beautiful sticker book ever created has arrived with even more stunning sticker ephemera! Create a collage or adorn your junk journal with evocative imagery, letter forms, or literary quotes to add another dimension to your project. Peel and decorate or browse and feast on the beauty of this lush sticker book unlike any other. A treasure trove of authentic historical prints from the ornate Victorian era can live on its own, be used on stationery and wrapping, or create an amazing collage. Featuring beautiful, odd, and inspiring stickers from the past for the modern-day crafter, scrapbooker, art and book lover, or for anyone who just loves stickers, The Antiquarian Sticker Book: Bibliophilia has something for everyone.
John Derian Sticker Book
Author: John Derian
Publisher: Artisan
ISBN: 9781648291012
Category : Games & Activities
Languages : en
Pages : 0
Book Description
An InStyle 2021 gift guide pick John Derian Sticker Book, from revered designer John Derian, offers a curated collection of over 500 stickers that allow adults and children to add a touch of beauty to any surface with these beautiful images of blooming flowers, charming critters, and darling forest animals. John Derian first caught the eye of tastemakers and design gurus with his now iconic collectible plates, decoupaged with 19th-century artwork sourced from old and rare books. Derian’s home goods empire has since grown to global recognition, including the New York Times bestseller John Derian Picture Book, which perfectly captures the artist’s unique and timeless eye.
Publisher: Artisan
ISBN: 9781648291012
Category : Games & Activities
Languages : en
Pages : 0
Book Description
An InStyle 2021 gift guide pick John Derian Sticker Book, from revered designer John Derian, offers a curated collection of over 500 stickers that allow adults and children to add a touch of beauty to any surface with these beautiful images of blooming flowers, charming critters, and darling forest animals. John Derian first caught the eye of tastemakers and design gurus with his now iconic collectible plates, decoupaged with 19th-century artwork sourced from old and rare books. Derian’s home goods empire has since grown to global recognition, including the New York Times bestseller John Derian Picture Book, which perfectly captures the artist’s unique and timeless eye.
Future Shock
Author: Alvin Toffler
Publisher: Ballantine Books
ISBN: 0593159470
Category : Social Science
Languages : en
Pages : 625
Book Description
NEW YORK TIMES BESTSELLER • The classic work that predicted the anxieties of a world upended by rapidly emerging technologies—and now provides a road map to solving many of our most pressing crises. “Explosive . . . brilliantly formulated.” —The Wall Street Journal Future Shock is the classic that changed our view of tomorrow. Its startling insights into accelerating change led a president to ask his advisers for a special report, inspired composers to write symphonies and rock music, gave a powerful new concept to social science, and added a phrase to our language. Published in over fifty countries, Future Shock is the most important study of change and adaptation in our time. In many ways, Future Shock is about the present. It is about what is happening today to people and groups who are overwhelmed by change. Change affects our products, communities, organizations—even our patterns of friendship and love. But Future Shock also illuminates the world of tomorrow by exploding countless clichés about today. It vividly describes the emerging global civilization: the rise of new businesses, subcultures, lifestyles, and human relationships—all of them temporary. Future Shock will intrigue, provoke, frighten, encourage, and, above all, change everyone who reads it.
Publisher: Ballantine Books
ISBN: 0593159470
Category : Social Science
Languages : en
Pages : 625
Book Description
NEW YORK TIMES BESTSELLER • The classic work that predicted the anxieties of a world upended by rapidly emerging technologies—and now provides a road map to solving many of our most pressing crises. “Explosive . . . brilliantly formulated.” —The Wall Street Journal Future Shock is the classic that changed our view of tomorrow. Its startling insights into accelerating change led a president to ask his advisers for a special report, inspired composers to write symphonies and rock music, gave a powerful new concept to social science, and added a phrase to our language. Published in over fifty countries, Future Shock is the most important study of change and adaptation in our time. In many ways, Future Shock is about the present. It is about what is happening today to people and groups who are overwhelmed by change. Change affects our products, communities, organizations—even our patterns of friendship and love. But Future Shock also illuminates the world of tomorrow by exploding countless clichés about today. It vividly describes the emerging global civilization: the rise of new businesses, subcultures, lifestyles, and human relationships—all of them temporary. Future Shock will intrigue, provoke, frighten, encourage, and, above all, change everyone who reads it.
Artificial Intelligence for Games
Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The Antiquarian Sticker Book
Author: Odd Dot
Publisher: Odd Dot
ISBN: 9781250208149
Category : Crafts & Hobbies
Languages : en
Pages : 300
Book Description
Publisher: Odd Dot
ISBN: 9781250208149
Category : Crafts & Hobbies
Languages : en
Pages : 300
Book Description