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LiveCode Mobile Development Cookbook

LiveCode Mobile Development Cookbook PDF Author: Dr Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1783558830
Category : Computers
Languages : en
Pages : 401

Book Description
If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.

LiveCode Mobile Development Cookbook

LiveCode Mobile Development Cookbook PDF Author: Dr Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1783558830
Category : Computers
Languages : en
Pages : 401

Book Description
If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.

Livecode Mobile Development

Livecode Mobile Development PDF Author: Colin Holgate
Publisher: Impackt Publishing
ISBN: 9781849699655
Category :
Languages : en
Pages : 256

Book Description
The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

LiveCode Mobile Development: Beginner's Guide - Second Edition

LiveCode Mobile Development: Beginner's Guide - Second Edition PDF Author: Colin Holgate
Publisher: Packt Publishing Ltd
ISBN: 1849699666
Category : Computers
Languages : en
Pages : 256

Book Description
The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

LiveCode Mobile Development Beginner's Guide

LiveCode Mobile Development Beginner's Guide PDF Author: Colin Holgate
Publisher: Packt Publishing Ltd
ISBN: 1849692491
Category : Computers
Languages : en
Pages : 378

Book Description
Create fun filled, rich apps for Android and iOS with LiveCode.

Livecode Mobile Development Hotshot

Livecode Mobile Development Hotshot PDF Author: Edward D. Lavieri
Publisher:
ISBN: 9781461949398
Category : Application software
Languages : en
Pages :

Book Description
A practical guide written in a tutorial-style, ""LiveCode Mobile Development Hotshot"" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material. This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

LiveCode Mobile Development Hotshot

LiveCode Mobile Development Hotshot PDF Author: Edward D. Lavieri
Publisher: Packt Pub Limited
ISBN: 9781849697484
Category : Computers
Languages : en
Pages : 300

Book Description
A practical guide written in a tutorial-style, "LiveCode Mobile Development Hotshot" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material.This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

Learning AWS Lumberyard Game Development

Learning AWS Lumberyard Game Development PDF Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1786468859
Category : Computers
Languages : en
Pages : 260

Book Description
Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Getting Started with Unity 5

Getting Started with Unity 5 PDF Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
ISBN: 1784395633
Category : Computers
Languages : en
Pages : 184

Book Description
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

Android Application Development Cookbook

Android Application Development Cookbook PDF Author: Wei-Meng Lee
Publisher: John Wiley & Sons
ISBN: 1118240286
Category : Computers
Languages : en
Pages : 410

Book Description
A must-have collection of ready-to-use Android recipes! The popularity of Google Android devices is seemingly unstoppable and the Android 4 release offers, for the first time, a single OS solution for building both phone and tablet applications. With that exciting information in mind, veteran author Wei-Meng Lee presents you with 100 unique recipes that you can apply today in order to discover solutions to some of the most commonly encountered problems that exist in Android programming. Covering the scope of multiple Android releases up through Android 4, this reference features a task description, followed by the solution(s) available, and a standalone project file that illustrates the use of the recipe. Formatting each recipe to be standalone, Wei-Meng Lee allows you to jump into the relevant recipe to find a solution to specific challenges. Identifies and describes a programming task, provides a step-by-step solution, and presents a full-code solution ready for download Covers multiple Android releases Addresses such topics as user interfaces, telephony and messaging, networking, Google maps, location-based services, persisting data, leveraging hardware features, and more Android Application Development Cookbook is your solution to discovering...solutions!

Android Recipes

Android Recipes PDF Author: Dave Smith
Publisher: Apress
ISBN: 1430263229
Category : Computers
Languages : en
Pages : 760

Book Description
Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Third Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the KitKat Android 4.4 SDK as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project you can consider copying and pasting the code and configuration files from this book and then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this third edition of Android Recipes is your guide to writing apps for one of today’s hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch! What you’ll learn Use external libraries to save time and effort Boost app performance by using the Android NDK and Renderscript Design apps for performance, responsiveness, and seamlessness Send data between devices and other external hardware Persist application data and share it between applications Capture and play back various device media items Communicate with web services Get the most out of your user interface Develop a unit conversion app in the context of the command-line/Android SDK and Eclipse/Android SDK environments Who this book is for This book is a handy reference for all Android app developers. Table of Contents Getting Started with Android User Interaction Graphics and Drawing Communications and Networking Interacting with Device Hardware and Media Persisting Data Interacting with the System Working with Android NDK and Renderscript