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Little Wars

Little Wars PDF Author: H. G. Wells
Publisher: anboco
ISBN: 3736409338
Category : Fiction
Languages : en
Pages : 68

Book Description
THE BEGINNINGS OF MODERN LITTLE WARFARE THE RULES— The Country The Move Mobility of the Various Arms Hand-to-Hand Fighting and Capturing Varieties of the Battle-Game Composition of Forces Size of the Soldiers THE BATTLE OF HOOK'S FARM EXTENSIONS AND AMPLIFICATIONS OF LITTLE WAR ENDING WITH A SORT OF CHALLENGE APPENDIX— LITTLE WARS AND KRIEGSPIEL

Little Wars

Little Wars PDF Author: H. G. Wells
Publisher: anboco
ISBN: 3736409338
Category : Fiction
Languages : en
Pages : 68

Book Description
THE BEGINNINGS OF MODERN LITTLE WARFARE THE RULES— The Country The Move Mobility of the Various Arms Hand-to-Hand Fighting and Capturing Varieties of the Battle-Game Composition of Forces Size of the Soldiers THE BATTLE OF HOOK'S FARM EXTENSIONS AND AMPLIFICATIONS OF LITTLE WAR ENDING WITH A SORT OF CHALLENGE APPENDIX— LITTLE WARS AND KRIEGSPIEL

Children and young people's cultural worlds

Children and young people's cultural worlds PDF Author: Sara Bragg
Publisher: Policy Press
ISBN: 1447305825
Category : Political Science
Languages : en
Pages : 328

Book Description
Growing up in an increasingly media-saturated, commercial, and globalized world, children and young people in contemporary society encounter and must creatively adapt to a range of cultural phenomena. Offering a critical introduction to childhood in the digital age, Children and Young People's Cultural Worlds challenges common concepts and concerns about childhood innocence held by many adults. It examines the diversity of childhood experiences and relationships--the distinctiveness of children's worlds--and explores topics such as the consequences of age and the experience of living in different cultural contexts. Utilizing contributions from scholars in a variety of different fields, it is interdisciplinary and international in scope. Including resources for teachers and students such as learning outcomes, activities, and additional readings and commentary, this well-written and beautifully presented book will be a valuable resource to anyone interested in new perspectives on childhood in the digital age.

Communities of Play

Communities of Play PDF Author: Celia Pearce
Publisher: MIT Press
ISBN: 026251673X
Category : Computers
Languages : en
Pages : 343

Book Description
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

Directive Play Therapy

Directive Play Therapy PDF Author: Elsa Soto Leggett, PhD, LPC-S, RPT-S
Publisher: Springer Publishing Company
ISBN: 0826130666
Category : Education
Languages : en
Pages : 309

Book Description
Structured, therapist-led approaches to play therapy are becoming increasingly popular due to their time-limited nature and efficacy for such specific disorders as trauma and attachment issues. This is the first book to provide comprehensive coverage of numerous directive play therapy techniques and interventions that are empirically validated and can be adapted for use in clinical, school, group, and family settings. Designed for both students and practitioners, the text addresses the theoretical bases for these approaches and provides in-depth, practical guidance for their use. The book describes how directive play therapies differ from nondirective therapies and illustrates best practices in using directive techniques. It examines such diverse approaches as cognitive behavioral, solution focused, sensorimotor, and the use of creative arts in play therapy. Each approach is covered in terms of its theoretical foundation, research basis, specific techniques for practice, and a case example. The text describes how to adapt directive play therapy techniques for use in various contexts, such as with families, in groups, and in schools. Helpful templates for treatment planning and case documentation are also included, making the book a valuable resource for both training courses and practicing professionals in play therapy, clinical mental health counseling, child counseling, school counseling, child and family social work, marriage and family therapy, and clinical child psychology. Key Features: Delivers step-by-step guidance for using directive play therapy techniques--the first book to do so Addresses theoretical basis, research support, and practical techniques for a diverse range of therapies Covers varied settings and contexts including school, clinical, group, and family settings Includes case studies Provides templates for treatment planning and case documentation

Last Stands from the Alamo to Benghazi

Last Stands from the Alamo to Benghazi PDF Author: Frank Wetta
Publisher: Routledge
ISBN: 1317591925
Category : History
Languages : en
Pages : 235

Book Description
Last Stands from the Alamo to Benghazi examines how filmmakers teach Americans about the country’s military past. Examining twenty-three representative war films and locating them in their cultural and military landscape, the authors argue that Hollywood’s view of American military history has evolved in two phases. The first phase, extending from the very beginnings of filmmaking to the Korean War, projected an essential patriotic triumphalism. The second phase, from the Korean and Vietnam Wars to the present, reflects a retreat from consensus and reflexive patriotism. In describing these phases, the authors address recurring themes such as the experience of war and combat, the image of the American war hero, race, gender, national myths, and more. With helpful film commentaries that extend the discussion through popular movie narratives, this book is essential for anyone interested in American military and film history.

Left Out

Left Out PDF Author: Kimberley Reynolds
Publisher: Oxford University Press
ISBN: 0191072141
Category : Literary Criticism
Languages : en
Pages : 339

Book Description
Left Out presents an alternative and corrective history of writing for children in the first half of the twentieth century. Between 1910 and 1949 a number of British publishers, writers, and illustrators included children's literature in their efforts to make Britain a progressive, egalitarian, and modern society. Some came from privileged backgrounds, others from the poorest parts of the poorest cities in the land; some belonged to the metropolitan intelligentsia or bohemia, others were working-class autodidacts, but all sought to use writing for children and young people to create activists, visionaries, and leaders among the rising generation.Together they produced a significant number of both politically and aesthetically radical publications for children and young people. This 'radical children's literature' was designed to ignite and underpin the work of making a new Britain for a new kind of Briton. While there are many dedicated studies of children's literature and childrens' writers working in other periods, the years 1910-1949 have previous received little critical attention. In this study, Kimberley Reynolds shows that the accepted characterisation of inter-war children's literature as retreatist, anti-modernist, and apolitical is too sweeping and that the relationship between children's literature and modernism, left-wing politics, and progressive education has been neglected.

The Pocket Guide to Dice & Dice Games

The Pocket Guide to Dice & Dice Games PDF Author: Keith Souter
Publisher: Skyhorse Publishing Inc.
ISBN: 1620871807
Category : Games & Activities
Languages : en
Pages : 177

Book Description
Whetherit s a pastime or a passion, don t miss this opportunity to learn everythingyou didn t know about...

The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games PDF Author: Michael J. Tresca
Publisher: McFarland
ISBN: 0786460091
Category : Games & Activities
Languages : en
Pages : 239

Book Description
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Gaming Globally

Gaming Globally PDF Author: N. Huntemann
Publisher: Springer
ISBN: 1137006331
Category : Sports & Recreation
Languages : en
Pages : 272

Book Description
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

Donald Featherstone's War Games

Donald Featherstone's War Games PDF Author: John Curry
Publisher: Lulu.com
ISBN: 1409216764
Category : Crafts & Hobbies
Languages : en
Pages : 159

Book Description
Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk