Author: Randall Hampton
Publisher:
ISBN: 9781734707700
Category :
Languages : en
Pages :
Book Description
The Little Game Master: Of Bards and Bullies is the continuation of the Dr. Seuss meets D&D story, where five friends delve into the world of table top role playing games. Join our adventurers as they discover a new quest that opens their eyes to understanding, empathy, and forgiveness, all while learning more about their favorite game.
The Little Game Master
Author: Randall Hampton
Publisher:
ISBN: 9781734707700
Category :
Languages : en
Pages :
Book Description
The Little Game Master: Of Bards and Bullies is the continuation of the Dr. Seuss meets D&D story, where five friends delve into the world of table top role playing games. Join our adventurers as they discover a new quest that opens their eyes to understanding, empathy, and forgiveness, all while learning more about their favorite game.
Publisher:
ISBN: 9781734707700
Category :
Languages : en
Pages :
Book Description
The Little Game Master: Of Bards and Bullies is the continuation of the Dr. Seuss meets D&D story, where five friends delve into the world of table top role playing games. Join our adventurers as they discover a new quest that opens their eyes to understanding, empathy, and forgiveness, all while learning more about their favorite game.
The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
The Game Master's Book of Non-Player Characters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174800
Category : Games & Activities
Languages : en
Pages : 272
Book Description
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Publisher: Media Lab Books
ISBN: 9781948174800
Category : Games & Activities
Languages : en
Pages : 272
Book Description
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Syndicate Masters Box Set
Author: Delta James
Publisher: Delta James
ISBN:
Category : Fiction
Languages : en
Pages : 742
Book Description
Each story is a dark suspenseful mafia romance in the Syndicate Masters series. If you like intrigue, men determined to possess their women, and the strong intelligent women who stand up to them, then you'll love Delta James' newest panty melting paranormal romance. Contains the following stories: The Bargain She betrayed the head of the Irish mafia years before. Now he's the only person that can save her sister from being murdered. Katie For two years I worked undercover as the lover of the most ruthless man in Ireland. The night he was arrested, my betrayal became known and I ran. Now my only remaining family, my sister has been taken by rebels. If I agree to his bargain and become his can I trust he will keep his word? I know better than most how dark and dangerous he is but I don’t have a choice ... Con The betrayal of my mate devastated me. I haven’t been with another woman since the night the feds arrested me. She thinks she can walk back into my life without reprisal? Whether she accepts my bargain or not... she will pay for her deceit. The Pact Gavan Drummond is the most powerful man in Scotland, he is neither pure nor innocent. Can I trust him to save my company? My family has been making single malt whiskey for centuries and has a world-renowned reputation. A rival has been trying to put us out of business and acquire both our distilling methods and our land. In an effort to save me from a forced marriage, my grandfather leaves Drummond 51 percent of the business to hold in trust until I marry. Now my grandfather is dead and I am left to deal with the distillery, the rival family wanting me dead, and Drummond - the black tiger. But I don’t know where else to turn to for help. Gavan offers me a Pact ... submit for a year or lose my legacy. If I accept, will I be sharing the bed of a man or a beast? The Agreement Joshua Knight is the kingpin of London. He rules everything you can see and those you can’t. But can I trust him with my life? Peyton I’m a freelance reporter looking to make a name for myself. The men I work for only want me to report on fashion and flower shows. But I've found myself a nice juicy murder. I approach Mr. Knight alone to interview him about what he knows. Shots ring out and he whisks me away to his castle for my safety he says, but now he won’t let me go home. My investigation has established that he is a dangerous and dominant man but the agreement he is offering me is ... tempting. Joshua Her first mistake was thinking she could uncover my secrets. As soon as I see her, I know she is my fated mate. I’m going to keep her but first I need to find out who is trying to kill her. She thinks those shots were meant for me but I know better, the red dot was on her back. Her second mistake was running from me. She will not get far. Lions love hunting down their prey. I will find her and bring her back. Whether she accepts the agreement or not, she belongs with me and I keep what is mine ... forever The Understanding Braden Hughes is the last of a long line of illegitimate descendants from the great kings of Wales… and the syndicate kingpin of Cardiff. I know his secret and he wants me back at any cost. Carys Five years ago I knew love until I saw something I shouldn’t have and ran! He has been hunting me since I disappeared that fateful night. But now he is not the only one hunting me... Braden Four years, eleven months, two weeks and six days. That is how long she had been gone when we found her. But someone else found her first ... Once I have her back she will understand. I get what I want and I want her.
Publisher: Delta James
ISBN:
Category : Fiction
Languages : en
Pages : 742
Book Description
Each story is a dark suspenseful mafia romance in the Syndicate Masters series. If you like intrigue, men determined to possess their women, and the strong intelligent women who stand up to them, then you'll love Delta James' newest panty melting paranormal romance. Contains the following stories: The Bargain She betrayed the head of the Irish mafia years before. Now he's the only person that can save her sister from being murdered. Katie For two years I worked undercover as the lover of the most ruthless man in Ireland. The night he was arrested, my betrayal became known and I ran. Now my only remaining family, my sister has been taken by rebels. If I agree to his bargain and become his can I trust he will keep his word? I know better than most how dark and dangerous he is but I don’t have a choice ... Con The betrayal of my mate devastated me. I haven’t been with another woman since the night the feds arrested me. She thinks she can walk back into my life without reprisal? Whether she accepts my bargain or not... she will pay for her deceit. The Pact Gavan Drummond is the most powerful man in Scotland, he is neither pure nor innocent. Can I trust him to save my company? My family has been making single malt whiskey for centuries and has a world-renowned reputation. A rival has been trying to put us out of business and acquire both our distilling methods and our land. In an effort to save me from a forced marriage, my grandfather leaves Drummond 51 percent of the business to hold in trust until I marry. Now my grandfather is dead and I am left to deal with the distillery, the rival family wanting me dead, and Drummond - the black tiger. But I don’t know where else to turn to for help. Gavan offers me a Pact ... submit for a year or lose my legacy. If I accept, will I be sharing the bed of a man or a beast? The Agreement Joshua Knight is the kingpin of London. He rules everything you can see and those you can’t. But can I trust him with my life? Peyton I’m a freelance reporter looking to make a name for myself. The men I work for only want me to report on fashion and flower shows. But I've found myself a nice juicy murder. I approach Mr. Knight alone to interview him about what he knows. Shots ring out and he whisks me away to his castle for my safety he says, but now he won’t let me go home. My investigation has established that he is a dangerous and dominant man but the agreement he is offering me is ... tempting. Joshua Her first mistake was thinking she could uncover my secrets. As soon as I see her, I know she is my fated mate. I’m going to keep her but first I need to find out who is trying to kill her. She thinks those shots were meant for me but I know better, the red dot was on her back. Her second mistake was running from me. She will not get far. Lions love hunting down their prey. I will find her and bring her back. Whether she accepts the agreement or not, she belongs with me and I keep what is mine ... forever The Understanding Braden Hughes is the last of a long line of illegitimate descendants from the great kings of Wales… and the syndicate kingpin of Cardiff. I know his secret and he wants me back at any cost. Carys Five years ago I knew love until I saw something I shouldn’t have and ran! He has been hunting me since I disappeared that fateful night. But now he is not the only one hunting me... Braden Four years, eleven months, two weeks and six days. That is how long she had been gone when we found her. But someone else found her first ... Once I have her back she will understand. I get what I want and I want her.
The Game Master's Book of Traps, Puzzles and Dungeons
Author: Jeff Ashworth
Publisher: Game Master Series
ISBN: 1948174987
Category : Games & Activities
Languages : en
Pages : 0
Book Description
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.
Publisher: Game Master Series
ISBN: 1948174987
Category : Games & Activities
Languages : en
Pages : 0
Book Description
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.
The Game Master Trilogy
Author: Timothy R. Bartlett
Publisher: AuthorHouse
ISBN: 1504904664
Category : Drama
Languages : en
Pages : 261
Book Description
What do the following four items have in common? A broken arrow, gold bullion, a phantom, and several modern murders. If youre not sure, then youre welcome to follow GM through his next crazy adventure in Artichoke, Washington, USA.
Publisher: AuthorHouse
ISBN: 1504904664
Category : Drama
Languages : en
Pages : 261
Book Description
What do the following four items have in common? A broken arrow, gold bullion, a phantom, and several modern murders. If youre not sure, then youre welcome to follow GM through his next crazy adventure in Artichoke, Washington, USA.
The Runcible Jones Box Set
Author: Ian Irvine
Publisher: Santhenar Trust
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 1517
Book Description
Over a million copies of Ian Irvine’s fantasy novels sold. In a world terrified of magic, a boy is abandoned to the worst school in the world – Grimdgrim. A place designed to crush all magic out of him. But Runcible Jones has to learn magic, to uncover the truth about his father’s death on another world. Hurled through a gate to magical Iltior, Runcible’s arrival begins a war that will spread to Earth. But why is Lord Shambles, the blackest sorcerer on Iltior, hunting him? To uncover the truth, Runcible must fight the dreadful sorcerer, but even if he wins, nothing will ever be the same again. After every defeat, Lord Shambles comes back stronger than before, and more determined to punish humanity. Having crushed all resistance on magical Iltior, he moves the war to Earth, and so much power has been drained that the world is on the verge of collapse. Unfortunately, Earth’s weapons are useless against this enemy. Only Runcible Jones can stop him, though it’s an impossible battle – a fourteen-year-old boy against the most terrible sorcerer on two worlds. Runcible will need every bit of his courage and cunning to save Earth. Praise for the Series “A great book for rainy days and lazy afternoons.” John Cohen, Reading Time “A well written and exciting series.” Northern Daily Leader “A great read.” Book Bites
Publisher: Santhenar Trust
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 1517
Book Description
Over a million copies of Ian Irvine’s fantasy novels sold. In a world terrified of magic, a boy is abandoned to the worst school in the world – Grimdgrim. A place designed to crush all magic out of him. But Runcible Jones has to learn magic, to uncover the truth about his father’s death on another world. Hurled through a gate to magical Iltior, Runcible’s arrival begins a war that will spread to Earth. But why is Lord Shambles, the blackest sorcerer on Iltior, hunting him? To uncover the truth, Runcible must fight the dreadful sorcerer, but even if he wins, nothing will ever be the same again. After every defeat, Lord Shambles comes back stronger than before, and more determined to punish humanity. Having crushed all resistance on magical Iltior, he moves the war to Earth, and so much power has been drained that the world is on the verge of collapse. Unfortunately, Earth’s weapons are useless against this enemy. Only Runcible Jones can stop him, though it’s an impossible battle – a fourteen-year-old boy against the most terrible sorcerer on two worlds. Runcible will need every bit of his courage and cunning to save Earth. Praise for the Series “A great book for rainy days and lazy afternoons.” John Cohen, Reading Time “A well written and exciting series.” Northern Daily Leader “A great read.” Book Bites
EDITH NESBIT: Children's Books Collection (Illustrated Edition)
Author: Edith Nesbit
Publisher: e-artnow
ISBN: 8027221781
Category : Fiction
Languages : en
Pages : 3134
Book Description
Musaicum Books presents to you this carefully created volume of "EDITH NESBIT: Children's Books Collection (Illustrated Edition)". This ebook has been designed and formatted to the highest digital standards and adjusted for readability on all devices. The Bastable Trilogy The Story of the Treasure Seekers The Wouldbegoods The New Treasure Seekers The Psammead Trilogy Five Children and It The Phoenix and the Carpet The Story of the Amulet The Mouldiwarp Chronicles The House of Arden Harding's Luck Other Novels The Railway Children The Enchanted Castle The Magic City The Wonderful Garden Wet Magic Short Story Collections The Book of Dragons: The Book of Beasts Uncle James, or The Purple Stranger The Deliverers of Their Country The Ice Dragon, or Do as You Are Told The Island of the Nine Whirlpools The Dragon Tamers The Fiery Dragon, or The Heart of Stone and the Heart of Gold Kind Little Edmund, or The Caves and the Cockatrice Royal Children of English History: Alfred the Great Prince Arthur Henry the Third The First Prince of Wales Edward the Black Prince Henry the Fifth and the Baby King Pussy and Doggy Tales: Too Clever by Half The White Persian A Powerful Friend A Silly Question The Selfish Pussy Meddlesome Pussy Nine Lives The Magic World The Cat-hood of Maurice The Mixed Mine Accidental Magic The Princess and the Hedge-pig Septimus Septimusson The White Cat Belinda and Bellamant Justnowland The Related Muff The Aunt and Amabel Kenneth and the Carp The Magician's Heart Nine Unlikely Tales The Cockatoucan Whereyouwanttogoto The Blue Mountain The Prince, Two, Mice, and some Kitchen Maids Melisande Fortunatus Rex and Co. The Sums That Came Right The Town in the Library, in the Town in the Library The Plush Usurpe Oswald Bastable and Others... Edith Nesbit (1858-1924) was the author of world famous books for children.
Publisher: e-artnow
ISBN: 8027221781
Category : Fiction
Languages : en
Pages : 3134
Book Description
Musaicum Books presents to you this carefully created volume of "EDITH NESBIT: Children's Books Collection (Illustrated Edition)". This ebook has been designed and formatted to the highest digital standards and adjusted for readability on all devices. The Bastable Trilogy The Story of the Treasure Seekers The Wouldbegoods The New Treasure Seekers The Psammead Trilogy Five Children and It The Phoenix and the Carpet The Story of the Amulet The Mouldiwarp Chronicles The House of Arden Harding's Luck Other Novels The Railway Children The Enchanted Castle The Magic City The Wonderful Garden Wet Magic Short Story Collections The Book of Dragons: The Book of Beasts Uncle James, or The Purple Stranger The Deliverers of Their Country The Ice Dragon, or Do as You Are Told The Island of the Nine Whirlpools The Dragon Tamers The Fiery Dragon, or The Heart of Stone and the Heart of Gold Kind Little Edmund, or The Caves and the Cockatrice Royal Children of English History: Alfred the Great Prince Arthur Henry the Third The First Prince of Wales Edward the Black Prince Henry the Fifth and the Baby King Pussy and Doggy Tales: Too Clever by Half The White Persian A Powerful Friend A Silly Question The Selfish Pussy Meddlesome Pussy Nine Lives The Magic World The Cat-hood of Maurice The Mixed Mine Accidental Magic The Princess and the Hedge-pig Septimus Septimusson The White Cat Belinda and Bellamant Justnowland The Related Muff The Aunt and Amabel Kenneth and the Carp The Magician's Heart Nine Unlikely Tales The Cockatoucan Whereyouwanttogoto The Blue Mountain The Prince, Two, Mice, and some Kitchen Maids Melisande Fortunatus Rex and Co. The Sums That Came Right The Town in the Library, in the Town in the Library The Plush Usurpe Oswald Bastable and Others... Edith Nesbit (1858-1924) was the author of world famous books for children.
The Song of the Tears Box Set
Author: Ian Irvine
Publisher: Santhenar Trust
ISBN:
Category : Fiction
Languages : en
Pages : 1931
Book Description
After ten years of servitude, Nish is still held in the blackest dungeon of the maimed God-Emperor, his corrupt father. With the sorcerous quicksilver tears, Gatherer and Reaper, the God-Emperor controls all magic and is remaking the world in his depraved image. Now he wants Nish to be his lieutenant, to become as foul as he is. But the malevolent God-Emperor executed the only woman Nish has ever loved and, even faced with another decade in prison, he cannot serve his father. Santhenar’s only hope of freedom now rests on shy, bookish Maelys, who has been given a shameful duty by her overbearing aunts. Maelys’ gift will allow her to reach Nish’s dungeon unseen, but how can she get him out past the all-seeing gaze of Gatherer and Reaper? And even if she does, how can a friendless renegade with no magic take on the most powerful tyrant the world has ever seen? You won’t want to miss this ‘unflaggingly inventive’ fantasy series by million-selling author Ian Irvine. What reviewers say about the Three Worlds books “A compelling adventure in a landscape full of wonders.” – Locus “A page-turner of the highest order … Formidable!” – SFX on Geomancer “It is the most engrossing book I’ve read in years.” – Van Ikin, Sydney Morning Herald “Readers of Eddings, Goodkind and Jordan will lap this one up.” – Starlog “Utterly absorbing.” Stephen Davenport, Independent Weekly “For sheer excitement, there’s just no one like Irvine.” SFX on The Destiny of the Dead “As good as anything I have read in the fantasy genre.” – Adelaide Advertiser Reviews of The Song of the Tears trilogy “Hang on with both hands, because this story waits for no one.” Sandy Auden, SFX on The Fate of the Fallen. “The final payoff is fantastic. The most unflaggingly inventive storyteller we’ve seen in years.” Sydney Morning Herald on The Destiny of the Dead “This precise and beautifully crafted novel blooms from its ascetic opening to a resonant and rewarding climax. Makes what’s currently available on fantasy shelves seem hackneyed and formulaic. Utterly absorbing.” Stephen Davenport, Independent Weekly “Unbelievably, Irvine has managed to increase the pace of his story in this third and final volume – for sheer excitement, there’s just no one like Irvine around at the moment.” SFX on The Destiny of the Dead. “Whether you like interesting characters, good description or a well thought out world, this book is bound to impress you.” – Nicole Juliette, Dreamhosters.com "Another blockbuster fantasy series." Colin Steele, Canberra Times.
Publisher: Santhenar Trust
ISBN:
Category : Fiction
Languages : en
Pages : 1931
Book Description
After ten years of servitude, Nish is still held in the blackest dungeon of the maimed God-Emperor, his corrupt father. With the sorcerous quicksilver tears, Gatherer and Reaper, the God-Emperor controls all magic and is remaking the world in his depraved image. Now he wants Nish to be his lieutenant, to become as foul as he is. But the malevolent God-Emperor executed the only woman Nish has ever loved and, even faced with another decade in prison, he cannot serve his father. Santhenar’s only hope of freedom now rests on shy, bookish Maelys, who has been given a shameful duty by her overbearing aunts. Maelys’ gift will allow her to reach Nish’s dungeon unseen, but how can she get him out past the all-seeing gaze of Gatherer and Reaper? And even if she does, how can a friendless renegade with no magic take on the most powerful tyrant the world has ever seen? You won’t want to miss this ‘unflaggingly inventive’ fantasy series by million-selling author Ian Irvine. What reviewers say about the Three Worlds books “A compelling adventure in a landscape full of wonders.” – Locus “A page-turner of the highest order … Formidable!” – SFX on Geomancer “It is the most engrossing book I’ve read in years.” – Van Ikin, Sydney Morning Herald “Readers of Eddings, Goodkind and Jordan will lap this one up.” – Starlog “Utterly absorbing.” Stephen Davenport, Independent Weekly “For sheer excitement, there’s just no one like Irvine.” SFX on The Destiny of the Dead “As good as anything I have read in the fantasy genre.” – Adelaide Advertiser Reviews of The Song of the Tears trilogy “Hang on with both hands, because this story waits for no one.” Sandy Auden, SFX on The Fate of the Fallen. “The final payoff is fantastic. The most unflaggingly inventive storyteller we’ve seen in years.” Sydney Morning Herald on The Destiny of the Dead “This precise and beautifully crafted novel blooms from its ascetic opening to a resonant and rewarding climax. Makes what’s currently available on fantasy shelves seem hackneyed and formulaic. Utterly absorbing.” Stephen Davenport, Independent Weekly “Unbelievably, Irvine has managed to increase the pace of his story in this third and final volume – for sheer excitement, there’s just no one like Irvine around at the moment.” SFX on The Destiny of the Dead. “Whether you like interesting characters, good description or a well thought out world, this book is bound to impress you.” – Nicole Juliette, Dreamhosters.com "Another blockbuster fantasy series." Colin Steele, Canberra Times.
Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.