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The Paris Game

The Paris Game PDF Author: Ray Argyle
Publisher: Dundurn
ISBN: 1459722884
Category : Biography & Autobiography
Languages : en
Pages : 578

Book Description
At a crucial moment in the Second World War, an obscure French general reaches a fateful personal decision: to fight on alone after his government’s flight from Paris and its capitulation to Nazi Germany. Amid the ravages of a world war, three men — a general, a president, and a prime minister — are locked in a rivalry that threatens their partnership and puts the world’s most celebrated city at risk of destruction before it can be liberated. This is the setting of The Paris Game, a dramatic recounting of how an obscure French general under sentence of death by his government launches on the most enormous gamble of his life: to fight on alone after his country’s capitulation to Nazi Germany. In a game of intrigue and double-dealing, Charles de Gaulle must struggle to retain the loyalty of Winston Churchill against the unforgiving opposition of Franklin Roosevelt and the traitorous manoeuvring of a collaborationist Vichy France. How he succeeds in restoring the honour of France and securing its place as a world power is the stuff of raw history, both stirring and engrossing.

The Paris Game

The Paris Game PDF Author: Ray Argyle
Publisher: Dundurn
ISBN: 1459722884
Category : Biography & Autobiography
Languages : en
Pages : 578

Book Description
At a crucial moment in the Second World War, an obscure French general reaches a fateful personal decision: to fight on alone after his government’s flight from Paris and its capitulation to Nazi Germany. Amid the ravages of a world war, three men — a general, a president, and a prime minister — are locked in a rivalry that threatens their partnership and puts the world’s most celebrated city at risk of destruction before it can be liberated. This is the setting of The Paris Game, a dramatic recounting of how an obscure French general under sentence of death by his government launches on the most enormous gamble of his life: to fight on alone after his country’s capitulation to Nazi Germany. In a game of intrigue and double-dealing, Charles de Gaulle must struggle to retain the loyalty of Winston Churchill against the unforgiving opposition of Franklin Roosevelt and the traitorous manoeuvring of a collaborationist Vichy France. How he succeeds in restoring the honour of France and securing its place as a world power is the stuff of raw history, both stirring and engrossing.

Horizon Zero Dawn: Liberation #1

Horizon Zero Dawn: Liberation #1 PDF Author: Anne Toole
Publisher: Titan Comics
ISBN: 178773806X
Category : Comics & Graphic Novels
Languages : en
Pages : 37

Book Description
This story is set during the events of Horizon Zero Dawn. Aloy’s search for answers led her to Meridian, where she helped Erend bring Dervahl to justice. Soon after, she learned that the Eclipse cult had a base in the northern ruins of Maker’s End. But just as she set out to find it, Erend requested her aid yet again. An Oseram trader has been murdered near Pitchcliff. And Korl, an old associate of Dervahl’s, was spotted near the scene. Erend is determined to bring this dangerous fugitive to justice…

Religions in Play

Religions in Play PDF Author: Philippe Bornet
Publisher: Theologischer Verlag Zürich
ISBN: 3290220109
Category : Religion
Languages : en
Pages : 354

Book Description
Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.

A Composer's Guide to Game Music

A Composer's Guide to Game Music PDF Author: Winifred Phillips
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285

Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Dead Space

Dead Space PDF Author: Ian Edginton
Publisher:
ISBN:
Category : Graphic novels
Languages : en
Pages : 0

Book Description
On the planet Uxor, Earthgov Sergeant John Carver 's wife and son are attacked by fanatics trying to liberate the Marker site where she works.

Rebirth

Rebirth PDF Author: Mark Tatz
Publisher: Garden City, N.Y. : Anchor Press
ISBN:
Category : Religion
Languages : en
Pages : 254

Book Description
"For the first time ever, Westerners can enjoy one of the traditional Tibetan pastimes-the game of Rebirth. This authentic Tibetan board game depicts the Buddhist map of the universe in a scheme of 104 squares. Each square represents a stage of enlightenment and, with each roll of the die, one progresses toward nirvana, afloat among gods of delight, or descends to one of many hellish states, such as that of the realm of hungry ghosts with necks the size of a pin, bellies as big as hills, and in whose mouths food turns to fire. Rebirth was invented in the thirteenth century by the great Sanskrit scholar Sakya pandita Kunga Gyaltsen ("Whose Banner Is Total Joy'); it came to be regarded as an educational game, teaching children the Buddhist religious philosophy while providing entertainment for adults and a means of determining present states of consciousness and future patterns of rebirth.The modern reader may use the game as either an instructive pastime, or as a form of divination similar to that offered by the I Ching. This version is presented with an introduction, complete instructions for playing the game, commentary for each of the 104 squares, and a full-color poster- size tanka gameboard which-drawn in accord with ritual iconography-may be used for worship and meditation." --

Religion Online

Religion Online PDF Author: August E. Grant
Publisher: Bloomsbury Publishing USA
ISBN: 144085372X
Category : Religion
Languages : en
Pages : 621

Book Description
Religion Online provides new insights about religiosity in a contemporary context, offering a comprehensive look at the intersection of digital media, faith communities, and practices of all sorts. Recent research on Apple users, video games, virtual worlds, artificial intelligence, digital music, and sports as religion supports the idea that media and religion, once considered separate entities, are in many cases the same thing. New media and religious practice can no longer be detached; this two-volume set discusses how religionists are embracing the Internet amidst cultural shifts of secularization, autonomous religious worship, millennials' affinity for new media, and the rise of fundamentalism in the global south. While other works describe case studies, this book explains how new media are interwoven into the very fabric of religious belief, behavior, and community. Chapters break down the past, present, and projected future of the use of digital media in relation to faith traditions of many varieties, extending from mainline Christianity to new religious movements. The book also examines the impacts of digital media on beliefs and practices around the world. In exploring these subjects, it calls on the study of culture, namely anthropology, to conceptualize a technological period as significant as the industrial revolution.

Slave Revolt on Screen

Slave Revolt on Screen PDF Author: Alyssa Goldstein Sepinwall
Publisher: Univ. Press of Mississippi
ISBN: 1496833147
Category : Social Science
Languages : en
Pages : 348

Book Description
In Slave Revolt on Screen: The Haitian Revolution in Film and Video Games author Alyssa Goldstein Sepinwall analyzes how films and video games from around the world have depicted slave revolt, focusing on the Haitian Revolution (1791–1804). This event, the first successful revolution by enslaved people in modern history, sent shock waves throughout the Atlantic World. Regardless of its historical significance however, this revolution has become less well-known—and appears less often on screen—than most other revolutions; its story, involving enslaved Africans liberating themselves through violence, does not match the suffering-slaves-waiting-for-a-white-hero genre that pervades Hollywood treatments of Black history. Despite Hollywood’s near-silence on this event, some films on the Revolution do exist—from directors in Haiti, the US, France, and elsewhere. Slave Revolt on Screen offers the first-ever comprehensive analysis of Haitian Revolution cinema, including completed films and planned projects that were never made. In addition to studying cinema, this book also breaks ground in examining video games, a pop-culture form long neglected by historians. Sepinwall scrutinizes video game depictions of Haitian slave revolt that appear in games like the Assassin’s Creed series that have reached millions more players than comparable films. In analyzing films and games on the revolution, Slave Revolt on Screen calls attention to the ways that economic legacies of slavery and colonialism warp pop-culture portrayals of the past and leave audiences with distorted understandings.

Grand Theft Childhood

Grand Theft Childhood PDF Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275

Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

The Liberation

The Liberation PDF Author: Ian Tregillis
Publisher: Hachette+ORM
ISBN: 0316248045
Category : Fiction
Languages : en
Pages : 394

Book Description
I am the mechanical they named Jax. My kind was built to serve humankind, duty-bound to fulfil their every whim. But now our bonds are breaking, and my brothers and sisters are awakening. Our time has come. A new age is dawning. Set in a world that might have been, of mechanical men and alchemical dreams, this is the third and final novel in a stunning series of revolution by Ian Tregillis, confirming his place as one of the most original new voices in speculative fiction.