Author: jimari brown
Publisher:
ISBN:
Category :
Languages : en
Pages : 114
Book Description
114 Pages 6''x9'' in Blank lined Notebook Best gift birthday for your girlfriend, your parent, ...
Level 10 Unlocked Awesome 2011 Video Game 10th Birthday / Notebook
Author: jimari brown
Publisher:
ISBN:
Category :
Languages : en
Pages : 114
Book Description
114 Pages 6''x9'' in Blank lined Notebook Best gift birthday for your girlfriend, your parent, ...
Publisher:
ISBN:
Category :
Languages : en
Pages : 114
Book Description
114 Pages 6''x9'' in Blank lined Notebook Best gift birthday for your girlfriend, your parent, ...
Parasite Eve
Author: Hideaki Sena
Publisher: Kodansha USA
ISBN: 1942993587
Category : Fiction
Languages : en
Pages : 332
Book Description
When Dr. Nagashima loses his wife in a mysterious car crash, he is overwhelmed with grief but also an eerie sense of purpose; he becomes obsessed with reincarnating his dead wife. Her donated kidney is transplanted into a young girl with a debilitating disorder, but the doctor also feels compelled to keep a small sample of her liver in his laboratory. When these cells start mutating rapidly, a consciousness bent on determining its own fate awakens, bent on becoming the new dominant species on earth. Parasite Eve was the basis of the hugely popular video game of the same name in the U.S. and has been cinematized in Japan.
Publisher: Kodansha USA
ISBN: 1942993587
Category : Fiction
Languages : en
Pages : 332
Book Description
When Dr. Nagashima loses his wife in a mysterious car crash, he is overwhelmed with grief but also an eerie sense of purpose; he becomes obsessed with reincarnating his dead wife. Her donated kidney is transplanted into a young girl with a debilitating disorder, but the doctor also feels compelled to keep a small sample of her liver in his laboratory. When these cells start mutating rapidly, a consciousness bent on determining its own fate awakens, bent on becoming the new dominant species on earth. Parasite Eve was the basis of the hugely popular video game of the same name in the U.S. and has been cinematized in Japan.
Gamification by Design
Author: Gabe Zichermann
Publisher: "O'Reilly Media, Inc."
ISBN: 1449397670
Category : Computers
Languages : en
Pages : 211
Book Description
Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app
Publisher: "O'Reilly Media, Inc."
ISBN: 1449397670
Category : Computers
Languages : en
Pages : 211
Book Description
Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app
Actionable Gamification
Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
ISBN: 183921077X
Category : Computers
Languages : en
Pages : 500
Book Description
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Publisher: Packt Publishing Ltd
ISBN: 183921077X
Category : Computers
Languages : en
Pages : 500
Book Description
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
The Chinatown Death Cloud Peril
Author: Paul Malmont
Publisher: Simon and Schuster
ISBN: 074328786X
Category : Fiction
Languages : en
Pages : 7
Book Description
Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.
Publisher: Simon and Schuster
ISBN: 074328786X
Category : Fiction
Languages : en
Pages : 7
Book Description
Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.
Bird Bingo
Author: Christine Berrie
Publisher:
ISBN: 9781856699174
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781856699174
Category :
Languages : en
Pages : 0
Book Description
Owning the Olympics
Author: Monroe Price
Publisher: University of Michigan Press
ISBN: 0472024507
Category : History
Languages : en
Pages : 426
Book Description
"A major contribution to the study of global events in times of global media. Owning the Olympics tests the possibilities and limits of the concept of 'media events' by analyzing the mega-event of the information age: the Beijing Olympics. . . . A good read from cover to cover." —Guobin Yang, Associate Professor, Asian/Middle Eastern Cultures & Sociology, Barnard College, Columbia University From the moment they were announced, the Beijing Games were a major media event and the focus of intense scrutiny and speculation. In contrast to earlier such events, however, the Beijing Games are also unfolding in a newly volatile global media environment that is no longer monopolized by broadcast media. The dramatic expansion of media outlets and the growth of mobile communications technology have changed the nature of media events, making it significantly more difficult to regulate them or control their meaning. This volatility is reflected in the multiple, well-publicized controversies characterizing the run-up to Beijing 2008. According to many Western commentators, the People's Republic of China seized the Olympics as an opportunity to reinvent itself as the "New China"---a global leader in economics, technology, and environmental issues, with an improving human-rights record. But China's maneuverings have also been hotly contested by diverse global voices, including prominent human-rights advocates, all seeking to displace the official story of the Games. Bringing together a distinguished group of scholars from Chinese studies, human rights, media studies, law, and other fields, Owning the Olympics reveals how multiple entities---including the Chinese Communist Party itself---seek to influence and control the narratives through which the Beijing Games will be understood. digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Publisher: University of Michigan Press
ISBN: 0472024507
Category : History
Languages : en
Pages : 426
Book Description
"A major contribution to the study of global events in times of global media. Owning the Olympics tests the possibilities and limits of the concept of 'media events' by analyzing the mega-event of the information age: the Beijing Olympics. . . . A good read from cover to cover." —Guobin Yang, Associate Professor, Asian/Middle Eastern Cultures & Sociology, Barnard College, Columbia University From the moment they were announced, the Beijing Games were a major media event and the focus of intense scrutiny and speculation. In contrast to earlier such events, however, the Beijing Games are also unfolding in a newly volatile global media environment that is no longer monopolized by broadcast media. The dramatic expansion of media outlets and the growth of mobile communications technology have changed the nature of media events, making it significantly more difficult to regulate them or control their meaning. This volatility is reflected in the multiple, well-publicized controversies characterizing the run-up to Beijing 2008. According to many Western commentators, the People's Republic of China seized the Olympics as an opportunity to reinvent itself as the "New China"---a global leader in economics, technology, and environmental issues, with an improving human-rights record. But China's maneuverings have also been hotly contested by diverse global voices, including prominent human-rights advocates, all seeking to displace the official story of the Games. Bringing together a distinguished group of scholars from Chinese studies, human rights, media studies, law, and other fields, Owning the Olympics reveals how multiple entities---including the Chinese Communist Party itself---seek to influence and control the narratives through which the Beijing Games will be understood. digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Krak Teet
Author: Trelani Michelle
Publisher: So Fundamental Publications
ISBN: 9780988625174
Category : History
Languages : en
Pages : 214
Book Description
"Krak Teet" is a Gullah Geechee phrase meaning "to speak." And the first-hand accounts in this book are transcribed directly from the grandchildren of the enslaved who laid the city's treasured cobblestone roads and introduced its famous red rice and deviled crabs. Those who lived through what can be considered the country's second wave of the #BlackLivesMatter movement.Krak Teet catalogs stories of struggle-Ms. Madie's family of sharecroppers fleeing after her father sold a pig without permission, Mr. Roosevelt stuffing his mother's stab wounds with cobweb to stop the bleeding, and Ms. Florie marching Broughton Street twice a day to protest segregation-alongside stories of success-Queen Elizabeth Butler becoming Savannah's first black woman to own a car, Ms. Sadie making over $500 a week running numbers, and the city's desegregation eight months before the Civil Rights Act passed.In the oral history tradition of Drums and Shadows, Krak Teet repositions Savannah's black history as the basis for the whole versus a historical sidebar.
Publisher: So Fundamental Publications
ISBN: 9780988625174
Category : History
Languages : en
Pages : 214
Book Description
"Krak Teet" is a Gullah Geechee phrase meaning "to speak." And the first-hand accounts in this book are transcribed directly from the grandchildren of the enslaved who laid the city's treasured cobblestone roads and introduced its famous red rice and deviled crabs. Those who lived through what can be considered the country's second wave of the #BlackLivesMatter movement.Krak Teet catalogs stories of struggle-Ms. Madie's family of sharecroppers fleeing after her father sold a pig without permission, Mr. Roosevelt stuffing his mother's stab wounds with cobweb to stop the bleeding, and Ms. Florie marching Broughton Street twice a day to protest segregation-alongside stories of success-Queen Elizabeth Butler becoming Savannah's first black woman to own a car, Ms. Sadie making over $500 a week running numbers, and the city's desegregation eight months before the Civil Rights Act passed.In the oral history tradition of Drums and Shadows, Krak Teet repositions Savannah's black history as the basis for the whole versus a historical sidebar.
SpringBoard English Language Arts
Author:
Publisher:
ISBN: 9781457302275
Category : English language
Languages : en
Pages : 372
Book Description
Designed to meet the needs of the Common Core State standards for English Language Arts. It helps students develop the knowledge and skills needed for advanced placement as well as for success in college and beyond without remediation.
Publisher:
ISBN: 9781457302275
Category : English language
Languages : en
Pages : 372
Book Description
Designed to meet the needs of the Common Core State standards for English Language Arts. It helps students develop the knowledge and skills needed for advanced placement as well as for success in college and beyond without remediation.
A Gift of Fire
Author: Sara Baase
Publisher: Prentice Hall
ISBN: 9780132492676
Category : Computers
Languages : en
Pages : 0
Book Description
This timely revision will feature the latest Internet issues and provide an updated comprehensive look at social and ethical issues in computing from a computer science perspective.
Publisher: Prentice Hall
ISBN: 9780132492676
Category : Computers
Languages : en
Pages : 0
Book Description
This timely revision will feature the latest Internet issues and provide an updated comprehensive look at social and ethical issues in computing from a computer science perspective.