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Let's Play Games in German

Let's Play Games in German PDF Author: Elisabeth Schmidt
Publisher:
ISBN:
Category :
Languages : en
Pages : 81

Book Description


Let's Play Games in German

Let's Play Games in German PDF Author: Elisabeth Schmidt
Publisher:
ISBN:
Category :
Languages : en
Pages : 81

Book Description


Let's Play

Let's Play PDF Author: Nancy Dickmann
Publisher: words & pictures
ISBN: 071128377X
Category : Juvenile Nonfiction
Languages : en
Pages : 66

Book Description
Say goodbye to boredom with this globe-spanning guide to the world’s favourite children’s games, to play by yourself, with family or friends! Let's Play is a joyfully illustrated collection of games from all around the world for you to discover and enjoy. Games for one player to five players, and even large groups, are clearly explained and provide endless opportunities for playful adventure, alongside a resource for learning about cultures and traditions from countries across the globe. The exciting array of games includes: solo puzzle games like Jegichagi (South Korea) big party game Catch the Dragon’s Tail (China) head-to-head Kolowis Awithlaknannai boardgame (Zuni Native American) hilarious Oonch Neech (a variation of Tag from Pakistan) Additional sections give you the background to classic games like tag and hide-and-seek and talk you through making games of your own. Vibrant illustrations from Monica Andino carefully demonstrate the steps of the games, whilst bringing to life the fun and joy they offer. The possibilities are endless, and with this book, the fun will be, too!

Catalog of Copyright Entries. Third Series

Catalog of Copyright Entries. Third Series PDF Author: Library of Congress. Copyright Office
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1914

Book Description


Second Language Teaching

Second Language Teaching PDF Author: Marcel Danesi
Publisher: Springer Science & Business Media
ISBN: 9401001871
Category : Education
Languages : en
Pages : 183

Book Description
This volume offers a practical introduction to the use of neuroscience to teach second languages. It provides information on the relation between how the brain learns and how this can be used to construct classroom activities, evaluates methods, syllabi, approaches, etc. from the perspective of brain functioning. It illustrates how teaching can unfold with actual examples in several languages.

Paratextualizing Games

Paratextualizing Games PDF Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364

Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Teaching Foreign Language Skills

Teaching Foreign Language Skills PDF Author: Wilga M. Rivers
Publisher: University of Chicago Press
ISBN: 022651885X
Category : Language Arts & Disciplines
Languages : en
Pages : 577

Book Description
Since its original publication in 1968, Rivers's comprehensive and practical text has become a standard reference for both student teachers and veteran instructors. All who wish to draw from the most recent thinking in the field will welcome this new edition. Methodology is appraised, followed up by discussions on such matters as keeping students of differing abilities active, evaluating textbooks, using language labs creatively, and preparing effective exercises and drills. The author ends each chapter of this new edition with questions for research and discussion—a useful classroom tool—and provides an up-to-date bibliography that facilitates further understanding of such matters as the bilingual classroom.

Playful Virtual Violence

Playful Virtual Violence PDF Author: Christoph Bareither
Publisher: Elements in Histories of Emoti
ISBN: 1108819435
Category : Games & Activities
Languages : en
Pages : 75

Book Description
Provides new insights into the complexity and pleasures of player experiences of violence in video games.

The Routledge Handbook of Role-Playing Game Studies

The Routledge Handbook of Role-Playing Game Studies PDF Author: José P. Zagal
Publisher: Taylor & Francis
ISBN: 1040029760
Category : Games & Activities
Languages : en
Pages : 588

Book Description
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

El-Hi Textbooks in Print, 1982

El-Hi Textbooks in Print, 1982 PDF Author: R. R. Bowker LLC
Publisher: R. R. Bowker
ISBN: 9780835214360
Category : Education
Languages : en
Pages : 848

Book Description


Violence | Perception | Video Games

Violence | Perception | Video Games PDF Author: Federico Alvarez Igarzábal
Publisher: transcript Verlag
ISBN: 3839450519
Category : Social Science
Languages : en
Pages : 231

Book Description
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.