Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives PDF full book. Access full book title Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives by AMATO Etienne Armand. Download full books in PDF and EPUB format.

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives PDF Author: AMATO Etienne Armand
Publisher: Lavoisier
ISBN: 2746282917
Category : Avatars (Virtual reality)
Languages : en
Pages : 346

Book Description
Ces créatures d’images polymorphes que sont les avatars jouables nous font exister dans les mondes numériques des jeux vidéo, et même dans certains sites Web communautaires ou ludiques. Parce qu’elles nous y métamorphosent, elles apparaissent emblématiques des pratiques interactives les plus sophistiquées et troublantes. Toutefois, leurs propriétés et effets, espérés ou redoutés, restent encore à éclairer, ainsi que toutes ces interactions à distance réalisées par avatars interposés, au cœur des simulations audiovisuelles informatiques contemporaines. Ancré en sciences de l’information et de la communication, ce premier ouvrage collectif francophone sur le thème conceptualise l’avatar. Aussi, il bénéficie des apports conjugués de différentes disciplines (philosophie des techniques, psychologie, psychanalyse, sémiologie, ethnologie, sociologie, sciences de la gestion, arts). Par cette pluralité et grâce à de constants allers-retours entre théories et terrains, descriptions et analyses, hypothèses et témoignages, peuvent être articulées toutes les dimensions en jeu : technologiques, physiologiques, interpersonnelles, identitaires, intimes et/ou culturelles.

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives PDF Author: AMATO Etienne Armand
Publisher: Lavoisier
ISBN: 2746282917
Category : Avatars (Virtual reality)
Languages : en
Pages : 346

Book Description
Ces créatures d’images polymorphes que sont les avatars jouables nous font exister dans les mondes numériques des jeux vidéo, et même dans certains sites Web communautaires ou ludiques. Parce qu’elles nous y métamorphosent, elles apparaissent emblématiques des pratiques interactives les plus sophistiquées et troublantes. Toutefois, leurs propriétés et effets, espérés ou redoutés, restent encore à éclairer, ainsi que toutes ces interactions à distance réalisées par avatars interposés, au cœur des simulations audiovisuelles informatiques contemporaines. Ancré en sciences de l’information et de la communication, ce premier ouvrage collectif francophone sur le thème conceptualise l’avatar. Aussi, il bénéficie des apports conjugués de différentes disciplines (philosophie des techniques, psychologie, psychanalyse, sémiologie, ethnologie, sociologie, sciences de la gestion, arts). Par cette pluralité et grâce à de constants allers-retours entre théories et terrains, descriptions et analyses, hypothèses et témoignages, peuvent être articulées toutes les dimensions en jeu : technologiques, physiologiques, interpersonnelles, identitaires, intimes et/ou culturelles.

Reading »Black Mirror«

Reading »Black Mirror« PDF Author: German A. Duarte
Publisher: transcript Verlag
ISBN: 3839452325
Category : Social Science
Languages : en
Pages : 335

Book Description
Very few contemporary television programs provoke spirited responses quite like the dystopian series Black Mirror. This provocative program, infamous for its myriad apocalyptic portrayals of humankind's relationship with an array of electronic and digital technologies, has proven quite adept at offering insightful commentary on a number of issues contemporary society is facing. This timely collection draws on innovative and interdisciplinary theoretical frameworks to provide unique perspectives about how confrontations with such issues should be considered and understood through the contemporary post-media condition that drives technology use.

Shifting Interfaces

Shifting Interfaces PDF Author: Hava Aldouby
Publisher: Leuven University Press
ISBN: 946270225X
Category : Art
Languages : en
Pages : 333

Book Description
Early 21st century media arts are addressing the anxieties of an age shadowed by ubiquitous surveillance, big-data profiling, and globalised translocations of people. Altogether, they tap the overwhelming changes in our lived experience of self, body, and intersubjective relations. Shifting Interfaces addresses current exciting exchanges between art, science, and emerging technologies, highlighting a range of concerns that currently prevail in the field of media arts. This book provides an up-to-date perspective on the field, with a considerable representation of art-based research gaining salience in media art studies. The collection attends to art projects interrogating the destabilisation of identity and the breaching of individual privacy, the rekindled interest in phenomenology and in the neurocognitive workings of empathy, and the routes of interconnectivity beyond the human in the age of the Internet of Things. Offering a diversity of perspectives, ranging from purely theoretical to art-based research, and from aesthetics to social and cultural critique, this volume will be of great value for readers interested in contemporary art, art-science-technology interfaces, visual culture, and cultural studies.

Recommender Systems

Recommender Systems PDF Author: Gérald Kembellec
Publisher: John Wiley & Sons
ISBN: 1848217684
Category : Computers
Languages : en
Pages : 245

Book Description
Acclaimed by various content platforms (books, music, movies) and auction sites online, recommendation systems are key elements of digital strategies. If development was originally intended for the performance of information systems, the issues are now massively moved on logical optimization of the customer relationship, with the main objective to maximize potential sales. On the transdisciplinary approach, engines and recommender systems brings together contributions linking information science and communications, marketing, sociology, mathematics and computing. It deals with the understanding of the underlying models for recommender systems and describes their historical perspective. It also analyzes their development in the content offerings and assesses their impact on user behavior.

Designing Interactive Hypermedia Systems

Designing Interactive Hypermedia Systems PDF Author: Everardo Reyes-Garcia
Publisher: John Wiley & Sons
ISBN: 178630063X
Category : Computers
Languages : en
Pages : 260

Book Description
This book aims at exploring and illustrating the different ways in which hypermedia systems and tools are designed according to those aspects. The design and visualization schemes included in any system will be related to the variety of social and technical complexities confronted by researchers in social, communication, humanities, art and design.

Parallel Tracks

Parallel Tracks PDF Author: Lynne Kirby
Publisher: Duke University Press
ISBN: 9780822318392
Category : Performing Arts
Languages : en
Pages : 358

Book Description
In wide-ranging and provocative analyses of dozens of silent films - icons of film history like The General and The Great Train Robbery as well as many that are rarely discussed - Kirby examines how trains and rail travel embodied concepts of spectatorship and mobility grounded in imperialism and the social, sexual, and racial divisions of modern Western culture.

Blockchain

Blockchain PDF Author: Matthieu Quiniou
Publisher: John Wiley & Sons
ISBN: 1786304031
Category : Business & Economics
Languages : en
Pages : 162

Book Description
The dominance of trusted intermediaries could be weakened by blockchain, a distributed ledger technology, one of the functions of which is to constitute timestamped proofs by replacing inter-individual trust with algorithmic trust. Blockchain self-executing smart contracts allow us to rethink the practice in the domain of e-commerce, interbank communication, fundraising (and ICOs), justice (timestamping evidence, acts authenticated by blockchain) and businesses in numerous sectors (entertainment, AI, health, real estate, tourism, transport, etc.) which attempt to propose new services by benefiting from blockchains. This book aims to put into perspective the technical innovations and the uses brought about by blockchain, by identifying that which has a medium- or long-term impact, all while taking into account the social, economic, judicial and administrative resistances that are likely to develop.

Collective Intelligence and Digital Archives

Collective Intelligence and Digital Archives PDF Author: Samuel Szoniecky
Publisher: John Wiley & Sons
ISBN: 1786300605
Category : Computers
Languages : en
Pages : 263

Book Description
Collective Intelligence and Digital Archives DIGITAL TOOLS AND USES SET Coordinated by Imad Saleh This book presents the most up-to-date research from different areas of digital archives to show how and why collective intelligence is being developed to organize and better communicate new masses of information. Current archive digitization projects produce an enormous amount of digital data (Big Data). Thanks to the proactive approach of large public institutions, this data is increasingly accessible. Despite the recent stabilization of technical and legal frameworks, the use of data has yet to be enriched by processes such as collective intelligence. By exploring the field of digital humanities, audiovisual archives, preservation of cultural heritage, crowdsourcing and the recovery of scientific archives, this book presents and analyzes concrete examples of collective intelligence for use in digital archives.

What Is Cinema?

What Is Cinema? PDF Author: André Bazin
Publisher: Univ of California Press
ISBN: 9780520242272
Category : Performing Arts
Languages : en
Pages : 212

Book Description
These two volumes have been classics of film studies for as long as they've been available and are considered the gold standard in the field of film criticism.

The Machinima Reader

The Machinima Reader PDF Author: Henry Lowood
Publisher: MIT Press
ISBN: 0262294923
Category : Games & Activities
Languages : en
Pages : 356

Book Description
The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.