Legendlore #11: The Realm Wars (3 of 4) PDF Download

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Legendlore #11: The Realm Wars (3 of 4)

Legendlore #11: The Realm Wars (3 of 4) PDF Author: Joe Martin
Publisher: Caliber Comics
ISBN: 1626658536
Category : Comics & Graphic Novels
Languages : en
Pages : 30

Book Description


Legendlore #11: The Realm Wars (3 of 4)

Legendlore #11: The Realm Wars (3 of 4) PDF Author: Joe Martin
Publisher: Caliber Comics
ISBN: 1626658536
Category : Comics & Graphic Novels
Languages : en
Pages : 30

Book Description


A.A.I. Wars #3

A.A.I. Wars #3 PDF Author: Jason Flowers
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 25

Book Description
ALIENS meets STARSHIP TROOPER! It's the year 2058 or so we believe. After downloading an extraterrestrial signal that turns out to be a virus bent on overtaking the world's technology, we now fight a war against an alien species continuously downloading themselves onto our planet. A war we have deemed... A.A.I Wars. THIS ISSUE: After finding a secret entrance to a hidden underground lair, Lt. Kingsley finds herself face to face with humanity's main threat, an alien being that calls itself, Mother, an alien parasite bent on taking over our world. But to survive it needs to merge its alien DNA with that of a human. Unfortunately, Lt. Kingsley is that specimen. Now, it is a race to escape and salvage what she can to stop the human genocide once and for all. A Caliber Comics release.

Legendlore - Volume Three: The Realm Chronicles - The Trouble with Trolls

Legendlore - Volume Three: The Realm Chronicles - The Trouble with Trolls PDF Author: Ralph Griffith
Publisher: Caliber Comics
ISBN: 1635292255
Category : Comics & Graphic Novels
Languages : en
Pages : 134

Book Description
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 8-11. In VOLUME THREE: The teens discover their own unique mystical powers continue to grow and both Marjorie and Sandra unleash their potential...but in different ways. Marjorie leads towards healing whereas Sandra, under the influence of Lord Darkoth, finds herself capable of things she thought impossible. The group heads to the scientific city of Ardonia where they hope that the answer to get back home will be found. While we learn why Letha, having been one of Ardonia’s elite soldiers, can never return to that city. And along the way Dom and Silverfawn struggle with the feelings they have for each other...can man and elf possibly find happiness? These questions and attacks from marauders and a town of Night Creatures await our young adventurers in this volume. "All I can say is that I’m completely captured by each issue, so much that I forget that I’m reading a comic." - USENET Review.

League of Legends: Realms of Runeterra (Official Companion)

League of Legends: Realms of Runeterra (Official Companion) PDF Author: Riot Games
Publisher: Voracious
ISBN: 0316430048
Category : Games & Activities
Languages : en
Pages : 264

Book Description
Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.

Comics Values Annual, 1998

Comics Values Annual, 1998 PDF Author: Alex G. Malloy
Publisher: Antique Trader
ISBN: 9780930625856
Category : Antiques & Collectibles
Languages : en
Pages : 724

Book Description
With more than 30,000 updated prices and over 650 photos and illustrations, "Comics Values Annual" provides an indispensable reference for dealers and collectors of all types of comics. Malloy offers reader-friendly grading and pricing charts, arranged by publisher, plus regional market reports from the nation's top experts and interviews with comics illustrators and writers.

Comics Values Annual 2002

Comics Values Annual 2002 PDF Author: Alex G. Malloy
Publisher:
ISBN: 9780873493932
Category : Antiques & Collectibles
Languages : en
Pages : 818

Book Description
Attract comic book collectors like a magnet Packed with nearly 100,000 classic and contemporary comics and more than 1,000 illustrations, collectors will find updated listings and prices for Acclaim, Classics Illustrated, Dark Horse, D.C., Marvel and much more. Special sections are devoted to the highly collectible Golden Age, Color Comics, Black & White Comics, and Underground Comics. Each listing is cross-referenced and includes issue number, title, date, artist and current collector value in US dollars. Collectors can accurately evaluate and value their collections with the grading guide, current market report and tips for buying, selling, and preserving comic books.

Comics Values Annual 2005

Comics Values Annual 2005 PDF Author: Alex G. Malloy
Publisher:
ISBN: 9780873499637
Category : Antiques & Collectibles
Languages : en
Pages : 844

Book Description
This price guide provides up-to-date collector values, tips for buying, selling, and preserving comic books. Collectors can accurately evaluate their comics with a grading guide and current market report.

The Slings & Arrows Comic Guide

The Slings & Arrows Comic Guide PDF Author: Frank Plowright
Publisher: Top Shelf Productions
ISBN:
Category : Comic books, strips, etc
Languages : en
Pages : 828

Book Description
Reviews and analyses of over 5000 titles from the 1930s to date. ... Every comic of note from the past fifty years is included in this comprehensive guide to American comics. From the underground to children's comics, autobiography to fantasy.

Comics Values Annual 2003

Comics Values Annual 2003 PDF Author: Alex G. Malloy
Publisher:
ISBN: 9780873495738
Category : Antiques & Collectibles
Languages : en
Pages : 844

Book Description
Comics book collectors turn to this valuable resource every year for the most comprehensive information available. This updated edition gives collectors everything they've come to expect and more. Packed with more than 100,000 listings and more than 1,000 illustrations of classic and contemporary comics.

Merlin: The Legend Begins #3

Merlin: The Legend Begins #3 PDF Author: R.A. Jones
Publisher: Caliber Comics
ISBN: 1635292425
Category : Comics & Graphic Novels
Languages : en
Pages : 28

Book Description
Before there was King Arthur, Camelot, and the Knights of the Round Table, there was Merlin. In the year 410 A.D., a divided and decaying Rome calls the last of her occupying forces from the island of Britain. With the Roman legions gone, British warlords and foreign invaders alike begin to battle for control of the small isle. In the region known today as Wales, one warlord at last gains enough prominence to take the title “King”. His name is Vortigern. It is the tenth year of his reign, 435 A.D., and that is where our story begins... THIS ISSUE: “WHERE MADNESS LIES” – To win the love of the fair Edwina, Merlin insists on joining his grandfather, King Vortigern, into battle against the Saxon king Carados. The battle takes a tragic turn and its result drives Merlin mad.