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Teaching Machines

Teaching Machines PDF Author: Audrey Watters
Publisher: MIT Press
ISBN: 026254606X
Category : Education
Languages : en
Pages : 325

Book Description
How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.

Learning with e's

Learning with e's PDF Author: Steve Wheeler
Publisher: Crown House Publishing
ISBN: 1845909615
Category : Education
Languages : en
Pages : 283

Book Description
In an age where young people seem to have a natural affinity with smartphones, computer games and social media, teachers and lecturers face a big challenge - or a golden opportunity. How can new technology promote learning, engage students and motivate them to sustain a lifelong career in learning? For educators everywhere, our challenge is to take devices that have the potential for great distraction and boldly appropriate them as tools that can inspire and engage. On the back of Steve's hugely popular blog, also named 'Learning with 'e's', he shows how the world of learning is changing, and how new technology - and you and I - can make a difference. The proliferation of digital technologies and cultures is having a profound impact on learning, prompting questions which need answers. How will technology change our conceptions of learning? How will new ways of learning impact upon our uses of technology? How will teachers and lecturers' roles change; what will they need to know; and what will we see learners doing in the future? Grounded in his research and in pedagogical theory, Steve explores the practical ways in which technology is influencing how we learn, and looks toward emerging trends to examine what the future of learning may look like. Subjects covered include: learning with technology, theories for the digital age, digital literacies, pedagogical theories and practices, new and emerging technologies, new learning architectures, changing education, global educators, a 21st century curriculum. For teachers, lecturers, learning and development professionals and anybody who wants to be inspired by the new ways learning is being revolutionised through the use of new and emerging technologies.

Learning OpenGL ES for iOS

Learning OpenGL ES for iOS PDF Author: Erik Buck
Publisher: Addison-Wesley
ISBN: 0132478927
Category : Computers
Languages : en
Pages : 698

Book Description
Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned

Communities of Learning

Communities of Learning PDF Author: C. J. Mews
Publisher: Brepols Publishers
ISBN: 9782503532332
Category : Civilization, Medieval
Languages : en
Pages : 0

Book Description
Communities of Learning: Networks and the Shaping of Intellectual Identity in Europe, 1100-1500 explores the fundamental insight that all new ideas are developed in the context of a community, whether academic, religious, or simply as a network of friends. The essays in this volume consider this notion in a variety of contexts and locations within Europe, from the pioneering age of translation activity in twelfth-century Toledo, when Jewish, Christian, and Muslim scholars came together to discuss Aristotle, to the origins of the University of Paris in the thirteenth century, and up to the period of great cultural renewal in France, Germany, and Italy in the fourteenth and fifteenth centuries. The collected essays bring together disciplinary approaches that are often discussed quite separately, namely that of the history of ideas, and the sociologies of both intellectual and religious life, with a view to exploring the multiplicity of communities in which ideas are pursued. Underpinning these various essays is an awareness of the delicate relationship between education and the diversity of religious practice and expression within Europe from 1100 to 1500. The collection emphasizes the fundamental continuity of intellectual concerns, which were shaped by both classical thought and monotheist religious tradition, but interpreted in a variety of ways.

Teaching Machines

Teaching Machines PDF Author: Audrey Watters
Publisher: MIT Press
ISBN: 026254606X
Category : Education
Languages : en
Pages : 325

Book Description
How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.

What Time Is It?

What Time Is It? PDF Author: Gladys Rosa-Mendoza
Publisher: The Rosen Publishing Group
ISBN: 1607549549
Category : Juvenile Nonfiction
Languages : en
Pages : 26

Book Description
Young readers are introduced to concepts of time as the main character goes about his day.

Mexican Americans and Education

Mexican Americans and Education PDF Author: Estela Godinez Ballón
Publisher: University of Arizona Press
ISBN: 0816527865
Category : Education
Languages : en
Pages : 190

Book Description
As the Mexican American student population in U.S. public schools climbs to over 8 million, the establishment of policies that promote equity and respect have never been more crucial. In Mexican Americans and Education, Estela Godinez Ballón provides an overview of the relationship between Mexican Americans and all levels of U.S. public schooling. Mexican Americans and Education begins with a brief overview of historical educational conditions that have impacted the experiences and opportunities of Mexican American students, and moves into an examination of major contemporary institutional barriers to academic success, including segregation, high-stakes testing, and curriculum tracking. Ballón also explores the status of Mexican American students in higher education and introduces theories and pedagogies that aim to understand and improve school conditions. Through her extensive examination of the major issues impacting Mexican American students, Ballón provides a broad introduction to an increasingly relevant topic. Ballón uses understandable and accessible language to examine institutional and ideological factors that have negatively impacted Mexican Americans’ public school experiences, while also focusing on their strengths and possibilities for future action. This unique overview serves as a foundation for both education and Chicana/o studies courses, as well as in teacher and professional development.

Learn OpenGL ES

Learn OpenGL ES PDF Author: Prateek Mehta
Publisher: Apress
ISBN: 1430250542
Category : Computers
Languages : en
Pages : 209

Book Description
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing

Teaching and Learning for Adult Skill Acquisition

Teaching and Learning for Adult Skill Acquisition PDF Author: Elaine M. Silva Mangiante
Publisher: IAP
ISBN: 1648025021
Category : Education
Languages : en
Pages : 351

Book Description
The book, Teaching and Learning for Adult Skill Acquisition: Applying the Dreyfus and Dreyfus Model in Different Fields, will fill a unique niche in the field of adult, higher, and workforce education. It offers a current volume for scholars and practitioners based on both empirical studies and practice-based research on adult skill acquisition and development. Dreyfus and Dreyfus (1980, 1988, 2004, 2008) developed the novice to expert model of skill acquisition that illustrates growth over the course of a person’s career in a particular domain. The skill model highlights a learner’s movement across six levels of skill development: novice, advanced beginner, competent, proficient, expert, and mastery. This book will present examples of the application of the Dreyfus and Dreyfus model in different fields (i.e., health care, education, law enforcement, business, serious gaming, military, ethics training, etc.) providing insight into how practitioners can develop their skills in their particular domains and how educators can promote this development. This collection will be appropriate for a wide variety of professors, researchers, practitioners, and students in the field of adult, higher, and workforce education.

What is This?

What is This? PDF Author: Carolyn Kisloski
Publisher:
ISBN: 9781643694870
Category : Readers (Elementary)
Languages : en
Pages : 24

Book Description
"What is this? Guess what I am thinking? I will give you clues and the colors of each vehicle. Can you guess what it is?"--Page 4 of cover

Policy Patrons

Policy Patrons PDF Author: Megan E. Tompkins-Stange
Publisher: Harvard Education Press
ISBN: 1612509142
Category : Education
Languages : en
Pages : 197

Book Description
Policy Patrons offers a rare behind-the-scenes view of decision making inside four influential education philanthropies: the Ford Foundation, the W. K. Kellogg Foundation, the Bill & Melinda Gates Foundation, and the Eli and Edythe Broad Foundation. The outcome is an intriguing, thought-provoking look at the impact of current philanthropic efforts on education. Over a period of several years, Megan E. Tompkins-Stange gained the trust of key players and outside observers of these four organizations. Through a series of confidential interviews, she began to explore the values, ideas, and beliefs that inform these foundations’ strategies and practices. The picture that emerges reveals important differences in the strategies and values of the more established foundations vis-à-vis the newer, more activist foundations—differences that have a significant impact on education policy and practice, and have important implications for democratic decision making. In recent years, the philanthropic sector has played an increasing role in championing and financing education reform. Policy Patrons makes an original and invaluable contribution to contemporary discussions about the appropriate role of foundations in public policy and the future direction of education reform.