Author: Krishna Kumar
Publisher: Packt Pub Limited
ISBN: 9781849698146
Category : Computers
Languages : en
Pages : 104
Book Description
Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.