Author: Chad Troftgruben
Publisher: Packt Publishing Ltd
ISBN: 1849699585
Category : Computers
Languages : en
Pages : 480
Book Description
Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
Learning Anime Studio
Author: Chad Troftgruben
Publisher: Packt Publishing
ISBN: 9781849699570
Category : Animation (Cinematography)
Languages : en
Pages : 0
Book Description
"Bring life to your imagination with the power of Anime Studio."
Publisher: Packt Publishing
ISBN: 9781849699570
Category : Animation (Cinematography)
Languages : en
Pages : 0
Book Description
"Bring life to your imagination with the power of Anime Studio."
Learning Anime Studio
Author: Chad Troftgruben
Publisher: Packt Publishing Ltd
ISBN: 1849699585
Category : Computers
Languages : en
Pages : 480
Book Description
Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
Publisher: Packt Publishing Ltd
ISBN: 1849699585
Category : Computers
Languages : en
Pages : 480
Book Description
Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
The Animator's Survival Kit
Author: Richard Williams
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393
Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393
Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Animation for Beginners
Author: Morr Meroz
Publisher:
ISBN: 9781737879305
Category : Business & Economics
Languages : en
Pages : 212
Book Description
A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.
Publisher:
ISBN: 9781737879305
Category : Business & Economics
Languages : en
Pages : 212
Book Description
A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.
Illustration Studio: Beginning Manga
Author: Sonia Leong
Publisher: Walter Foster
ISBN: 1633220753
Category : Art
Languages : en
Pages : 147
Book Description
Learn to illustrate and create unique manga art in this fun and engaging, step-by-step book. Beginning Manga treats aspiring illustrators to a fun, interactive learning experience with a variety of creative prompts, tips, exercises, and engaging step-by-step projects. Starting with an introduction to tools and materials, readers learn new drawing and inking techniques, as well as how to work with color, thanks to a variety of simple step-by-step projects and prompts designed to spark creativity and inspire artists to create unique manga worlds of their own. Included are templates and practice pages to assist with developing one's craft in addition to brainstorming, sketching, and gathering project inspiration. All of this and more make Beginning Manga the perfect resource for aspiring manga artists and illustrators.
Publisher: Walter Foster
ISBN: 1633220753
Category : Art
Languages : en
Pages : 147
Book Description
Learn to illustrate and create unique manga art in this fun and engaging, step-by-step book. Beginning Manga treats aspiring illustrators to a fun, interactive learning experience with a variety of creative prompts, tips, exercises, and engaging step-by-step projects. Starting with an introduction to tools and materials, readers learn new drawing and inking techniques, as well as how to work with color, thanks to a variety of simple step-by-step projects and prompts designed to spark creativity and inspire artists to create unique manga worlds of their own. Included are templates and practice pages to assist with developing one's craft in addition to brainstorming, sketching, and gathering project inspiration. All of this and more make Beginning Manga the perfect resource for aspiring manga artists and illustrators.
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Illustration Studio: Drawing Manga Heroines and Heroes
Author: Sonia Leong
Publisher: Walter Foster Publishing
ISBN: 1633228053
Category : Art
Languages : en
Pages : 131
Book Description
Learn to draw your favorite manga and anime characters, and create your own, with Illustration Studio: Drawing Manga Heroines and Heroes! In this exciting extension of the interactive Illustration Studio series, learn how to illustrate a range of manga heroes, heroines, and characters—from male and female warriors and fighters to schoolgirls and boys, knights, angels, cyborgs, interstellar idols, and more. The Illustration Studio series features interactive exercises, creative prompts, and step-by-step exercises to educate and excite beginning and aspiring artists working in a variety of media and techniques, from manga and anime to illustration done in ink. Illustration Studio: Manga Heroines and Heroes teaches aspiring and beginning manga artists the basics for creating a range of popular characters, props and scenes. No matter your skill level, the drawing and colorization tips, loads of techniques, and step-by-step projects are instructive and helpful, while creative promptsand exercises invite personalization and participation inside the pages of the book.. You'll be guided through every step as you not only learn how to draw but also familiarize yourself with the vernacular and story lines associated with this popular art genre.
Publisher: Walter Foster Publishing
ISBN: 1633228053
Category : Art
Languages : en
Pages : 131
Book Description
Learn to draw your favorite manga and anime characters, and create your own, with Illustration Studio: Drawing Manga Heroines and Heroes! In this exciting extension of the interactive Illustration Studio series, learn how to illustrate a range of manga heroes, heroines, and characters—from male and female warriors and fighters to schoolgirls and boys, knights, angels, cyborgs, interstellar idols, and more. The Illustration Studio series features interactive exercises, creative prompts, and step-by-step exercises to educate and excite beginning and aspiring artists working in a variety of media and techniques, from manga and anime to illustration done in ink. Illustration Studio: Manga Heroines and Heroes teaches aspiring and beginning manga artists the basics for creating a range of popular characters, props and scenes. No matter your skill level, the drawing and colorization tips, loads of techniques, and step-by-step projects are instructive and helpful, while creative promptsand exercises invite personalization and participation inside the pages of the book.. You'll be guided through every step as you not only learn how to draw but also familiarize yourself with the vernacular and story lines associated with this popular art genre.
The Monster Book of Manga
Author: Estudio Joso
Publisher: Harper Collins
ISBN: 0062117971
Category : Art
Languages : en
Pages : 386
Book Description
The popularity of manga continues to row, inspiring interest in learning how to draw in this exciting style of comics. Estudio Joso creates the ultimate guide to illustration—384 pages of manga instruction. The Monster Book of Manga is divided into sections focusing on the most figures and themes—Girls, Boys, Samurais, Monsters, and more. Each illustration is broken down into six stages accompanied by step-by-step instructions, taking the artist from initial back-and-white sketches to the final color piece. They are all accompanied by practical suggestions, hints, and tips.
Publisher: Harper Collins
ISBN: 0062117971
Category : Art
Languages : en
Pages : 386
Book Description
The popularity of manga continues to row, inspiring interest in learning how to draw in this exciting style of comics. Estudio Joso creates the ultimate guide to illustration—384 pages of manga instruction. The Monster Book of Manga is divided into sections focusing on the most figures and themes—Girls, Boys, Samurais, Monsters, and more. Each illustration is broken down into six stages accompanied by step-by-step instructions, taking the artist from initial back-and-white sketches to the final color piece. They are all accompanied by practical suggestions, hints, and tips.
The Animation Business Handbook
Author: Karen Raugust
Publisher: Macmillan
ISBN: 0312284284
Category : Business & Economics
Languages : en
Pages : 384
Book Description
"The Animation Business Handbook is written for animators and the executives who support them. It is for creators who need to know about the business side of their craft in order to succeed; for the independent animators who want to gain a better understanding of how the industry works; and for new and experienced practitioners of all types looking for fresh ideas to create a healthy and growing business."--BOOK JACKET.
Publisher: Macmillan
ISBN: 0312284284
Category : Business & Economics
Languages : en
Pages : 384
Book Description
"The Animation Business Handbook is written for animators and the executives who support them. It is for creators who need to know about the business side of their craft in order to succeed; for the independent animators who want to gain a better understanding of how the industry works; and for new and experienced practitioners of all types looking for fresh ideas to create a healthy and growing business."--BOOK JACKET.
The Soul of Anime
Author: Ian Condry
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
Publisher: Duke University Press
ISBN: 0822397552
Category : Social Science
Languages : en
Pages : 386
Book Description
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.