Author: Cartoon Network Books
Publisher: Penguin
ISBN: 0843182806
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Help create Finn and Jake's next epic adventure! This step-by-step drawing guide will help you master the art of Jake's bendy legs, Princess Bubblegum's perfect hair, the Ice King's dangerously-pointy nose, and more! Learn to draw your favorite characters from the hit show Adventure Time, and get ready to send them on new wild adventures from your own imagination.
Learn to Draw Adventure Time
Author: Cartoon Network Books
Publisher: Penguin
ISBN: 0843182806
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Help create Finn and Jake's next epic adventure! This step-by-step drawing guide will help you master the art of Jake's bendy legs, Princess Bubblegum's perfect hair, the Ice King's dangerously-pointy nose, and more! Learn to draw your favorite characters from the hit show Adventure Time, and get ready to send them on new wild adventures from your own imagination.
Publisher: Penguin
ISBN: 0843182806
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Help create Finn and Jake's next epic adventure! This step-by-step drawing guide will help you master the art of Jake's bendy legs, Princess Bubblegum's perfect hair, the Ice King's dangerously-pointy nose, and more! Learn to draw your favorite characters from the hit show Adventure Time, and get ready to send them on new wild adventures from your own imagination.
Drawing in 3-D with Mark Kistler
Author: Mark Kistler
Publisher: Simon and Schuster
ISBN: 0684833727
Category : Art
Languages : en
Pages : 294
Book Description
The third book in Kistler's ever-popular series takes children to a new level of adventure and creativity as they join public television's favorite drawing teacher on an A-to-Z journey through the art and fun of making 3-D cartoons. 1,000+ illustrations.
Publisher: Simon and Schuster
ISBN: 0684833727
Category : Art
Languages : en
Pages : 294
Book Description
The third book in Kistler's ever-popular series takes children to a new level of adventure and creativity as they join public television's favorite drawing teacher on an A-to-Z journey through the art and fun of making 3-D cartoons. 1,000+ illustrations.
Adventure Time Crafts
Author: Cartoon Network
Publisher: Potter Craft
ISBN: 0804185670
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
With Jake the dog and Finn the human, the crafts will never end! Learn how to stitch, paint, sculpt, and crochet more than 23 projects featuring your favorite Adventure Time™ characters. You'll find designs by fans just like you for plush toys, chic jewelry, crafty home decor, and stylish fashions straight from the Candy Kingdom: * Reversible Jake/Cake Plush * Marceline's Axe * Bubblegum's Like-Like Sweater * Peppermint Butler Pillow * Oh My Glob, Nail Art! * Fionna and Finn Hats * BMO's 8-Bit Fuse Bead Coasters And so much more! What the lump are you waiting for? It's time to D.I.Y.!
Publisher: Potter Craft
ISBN: 0804185670
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
With Jake the dog and Finn the human, the crafts will never end! Learn how to stitch, paint, sculpt, and crochet more than 23 projects featuring your favorite Adventure Time™ characters. You'll find designs by fans just like you for plush toys, chic jewelry, crafty home decor, and stylish fashions straight from the Candy Kingdom: * Reversible Jake/Cake Plush * Marceline's Axe * Bubblegum's Like-Like Sweater * Peppermint Butler Pillow * Oh My Glob, Nail Art! * Fionna and Finn Hats * BMO's 8-Bit Fuse Bead Coasters And so much more! What the lump are you waiting for? It's time to D.I.Y.!
How to Draw Adventure Friends and other Cartoon Heroes TPB
Author: Rod Espinosa
Publisher: Antarctic Press
ISBN:
Category : Art
Languages : en
Pages : 130
Book Description
Do you want your cartoon heroes to go bonkers or right wrongs with blinding speed, but feel like your drawing skills are too smurfed to succeed? Our masters of the Uni-ball (and other art tools) will prove what super friends they are! They'll show you how to wrap yourself around cartoon anatomy, squash and stretch your mind with 'toon physics, and basically have fun with the FUNdamentals! Make your art 20% cooler in 10 seconds flat, and have a real adventure time drawing cartoon heroes!
Publisher: Antarctic Press
ISBN:
Category : Art
Languages : en
Pages : 130
Book Description
Do you want your cartoon heroes to go bonkers or right wrongs with blinding speed, but feel like your drawing skills are too smurfed to succeed? Our masters of the Uni-ball (and other art tools) will prove what super friends they are! They'll show you how to wrap yourself around cartoon anatomy, squash and stretch your mind with 'toon physics, and basically have fun with the FUNdamentals! Make your art 20% cooler in 10 seconds flat, and have a real adventure time drawing cartoon heroes!
How to Draw Adventure Time Step by Step Book5
Author: John Smith
Publisher:
ISBN: 9781544279435
Category :
Languages : en
Pages : 148
Book Description
Adventure Time is the story of an almost normal 12-13 year old human boy named Finn, and his magical dog Jake. They live in the enchanted land of Ooo and have many strange adventures exploring dungeons, saving princesses(most commonly Princess Bubblegum of the Candy Kingdom) and meeting many strange inhabitants of the world, some friendlier than others.This book contains step by step instructions of how to draw your favourite cartoon characters from Adventure Time in a picture book format. Art grids are used to help improve your work by breaking down intimidating imagery into more manageable portions. The grid basically divides the original image into smaller blocks so that you can more easily see what belongs where. This can help you create more natural, effortless artwork, and increase your understanding of shapes, composition and color. The grid method has been used by artists for centuries as a tool to creating correct proportions. All the steps in this book are visually depicted in a very detailed manner and are self explanatory. Hence there are no written instructions required. In this book you will learn to draw following characters:Learn To Draw BMO, Chocoberry, Death, Finn Playing Flute, Flame Princess, Ice King, Jakes Viola, Life Giving Magus, Margaret, N E P T R, Princess Bubblegum, Starchy and Toronto.I hope that you enjoy this book.
Publisher:
ISBN: 9781544279435
Category :
Languages : en
Pages : 148
Book Description
Adventure Time is the story of an almost normal 12-13 year old human boy named Finn, and his magical dog Jake. They live in the enchanted land of Ooo and have many strange adventures exploring dungeons, saving princesses(most commonly Princess Bubblegum of the Candy Kingdom) and meeting many strange inhabitants of the world, some friendlier than others.This book contains step by step instructions of how to draw your favourite cartoon characters from Adventure Time in a picture book format. Art grids are used to help improve your work by breaking down intimidating imagery into more manageable portions. The grid basically divides the original image into smaller blocks so that you can more easily see what belongs where. This can help you create more natural, effortless artwork, and increase your understanding of shapes, composition and color. The grid method has been used by artists for centuries as a tool to creating correct proportions. All the steps in this book are visually depicted in a very detailed manner and are self explanatory. Hence there are no written instructions required. In this book you will learn to draw following characters:Learn To Draw BMO, Chocoberry, Death, Finn Playing Flute, Flame Princess, Ice King, Jakes Viola, Life Giving Magus, Margaret, N E P T R, Princess Bubblegum, Starchy and Toronto.I hope that you enjoy this book.
Drawing for Joy
Author: Stephanie Peterson Jones
Publisher: Quarry Books
ISBN: 1631594311
Category : Art
Languages : en
Pages : 144
Book Description
Give yourself the gift of creativity—take the first steps toward learning to draw. In Drawing for Joy, author and illustrator Stephanie Peterson Jones offers beginning artists a relaxing, rewarding way to build a successful daily drawing practice in just 15 minutes a day. You’ll go on an enlightening and enriching drawing adventure by following the seven fun, engaging prompts in each of the 52 weekly exercises. Start by giving yourself permission to become an artist, and learn how meditation will help you let go of negative thoughts and bring you into the present so you can enjoy making one mark at a time. Draw simple shapes, lines, and textures as you learn about the elements and principles of art making. Follow the art starts—light gray outlines that guide your drawings—as you build and strengthen your skills. As your art practice continues, the exercises gradually progress in complexity so that you determine how to combine shapes and use your imagination to add creative touches. With Drawing with Joy, you’ll learn to draw with confidence, embrace your inner artist with self-acceptance and delight, and make the experience of claiming your creativity deeper and richer. The hardest part will be limiting your artmaking to just 15 minutes a day—all that joy can be addicting!
Publisher: Quarry Books
ISBN: 1631594311
Category : Art
Languages : en
Pages : 144
Book Description
Give yourself the gift of creativity—take the first steps toward learning to draw. In Drawing for Joy, author and illustrator Stephanie Peterson Jones offers beginning artists a relaxing, rewarding way to build a successful daily drawing practice in just 15 minutes a day. You’ll go on an enlightening and enriching drawing adventure by following the seven fun, engaging prompts in each of the 52 weekly exercises. Start by giving yourself permission to become an artist, and learn how meditation will help you let go of negative thoughts and bring you into the present so you can enjoy making one mark at a time. Draw simple shapes, lines, and textures as you learn about the elements and principles of art making. Follow the art starts—light gray outlines that guide your drawings—as you build and strengthen your skills. As your art practice continues, the exercises gradually progress in complexity so that you determine how to combine shapes and use your imagination to add creative touches. With Drawing with Joy, you’ll learn to draw with confidence, embrace your inner artist with self-acceptance and delight, and make the experience of claiming your creativity deeper and richer. The hardest part will be limiting your artmaking to just 15 minutes a day—all that joy can be addicting!
Peggy Dean's Guide to Nature Drawing and Watercolor
Author: Peggy Dean
Publisher: Watson-Guptill
ISBN: 0399582169
Category : Art
Languages : en
Pages : 226
Book Description
This fun and easy-to-use nature drawing and watercolor guide is perfect for anyone inspired by nature to draw, doodle, ink, and paint colorful flora and fauna. Artist, author, and popular art instructor Peggy Dean presents this nature drawing guide that teaches you how to master drawing and watercolor techniques from sketching and shading to washes and blending. With Peggy's easy and energetic lessons, absolutely anyone--regardless of ability--can learn to draw the natural world. Beginning with delicate cherry blossoms, wildflowers, and lacy ferns, lessons build to composing stunning bouquets of flowers and majestic landscapes. You'll also discover how to draw animals such as colorful fish and birds in flight, as well as mammals like stoic camels and the mighty polar bear. Through the lessons on technique combined with clear, detailed instructions, you'll gain the expertise and confidence that will allow you to quickly build your skills, discover your own personal style, and achieve beautiful botanical and animal illustrations.
Publisher: Watson-Guptill
ISBN: 0399582169
Category : Art
Languages : en
Pages : 226
Book Description
This fun and easy-to-use nature drawing and watercolor guide is perfect for anyone inspired by nature to draw, doodle, ink, and paint colorful flora and fauna. Artist, author, and popular art instructor Peggy Dean presents this nature drawing guide that teaches you how to master drawing and watercolor techniques from sketching and shading to washes and blending. With Peggy's easy and energetic lessons, absolutely anyone--regardless of ability--can learn to draw the natural world. Beginning with delicate cherry blossoms, wildflowers, and lacy ferns, lessons build to composing stunning bouquets of flowers and majestic landscapes. You'll also discover how to draw animals such as colorful fish and birds in flight, as well as mammals like stoic camels and the mighty polar bear. Through the lessons on technique combined with clear, detailed instructions, you'll gain the expertise and confidence that will allow you to quickly build your skills, discover your own personal style, and achieve beautiful botanical and animal illustrations.
Learn to Draw Pirates, Vikings & Ancient Civilizations
Author: Bob Berry
Publisher: Walter Foster
ISBN: 1600583423
Category : Art
Languages : en
Pages : 116
Book Description
From fearsome pirates and vikings to ferocious beasts and creatures to fascinating figures and landmarks.
Publisher: Walter Foster
ISBN: 1600583423
Category : Art
Languages : en
Pages : 116
Book Description
From fearsome pirates and vikings to ferocious beasts and creatures to fascinating figures and landmarks.
Time to Parent
Author: Julie Morgenstern
Publisher: Macmillan + ORM
ISBN: 1627797440
Category : Family & Relationships
Languages : en
Pages : 273
Book Description
In Time to Parent, the bestselling organizational guru takes on the ultimate time-management challenge—parenting, from toddlers to teens—with concrete ways to structure and spend true quality time with your kids. Would you ever take a job without a job description, let alone one that requires a lifetime contract? Parents do this every day, and yet there is no instruction manual that offers achievable methods for containing and organizing the seemingly endless job of parenting. Finding a healthy balance between raising a human and being a human often feels impossible, but Julie Morgenstern shows you how to harness your own strengths and weaknesses to make the job your own. This revolutionary roadmap includes: A unique framework with eight quadrants that separates parenting responsibilities into actionable, manageable tasks—for the whole bumpy ride from cradle to college. Simple strategies to stay truly present and focused, whether you’re playing with your kids, enjoying a meal with your significant other, or getting ahead on that big proposal for work. Clever tips to make the most of in-between time—Just 5-15 minutes of your undivided attention has a huge impact on kids. Permission to take personal timewithout feeling guilty, and the science and case studies that show how important self-care is and how to make time for it.
Publisher: Macmillan + ORM
ISBN: 1627797440
Category : Family & Relationships
Languages : en
Pages : 273
Book Description
In Time to Parent, the bestselling organizational guru takes on the ultimate time-management challenge—parenting, from toddlers to teens—with concrete ways to structure and spend true quality time with your kids. Would you ever take a job without a job description, let alone one that requires a lifetime contract? Parents do this every day, and yet there is no instruction manual that offers achievable methods for containing and organizing the seemingly endless job of parenting. Finding a healthy balance between raising a human and being a human often feels impossible, but Julie Morgenstern shows you how to harness your own strengths and weaknesses to make the job your own. This revolutionary roadmap includes: A unique framework with eight quadrants that separates parenting responsibilities into actionable, manageable tasks—for the whole bumpy ride from cradle to college. Simple strategies to stay truly present and focused, whether you’re playing with your kids, enjoying a meal with your significant other, or getting ahead on that big proposal for work. Clever tips to make the most of in-between time—Just 5-15 minutes of your undivided attention has a huge impact on kids. Permission to take personal timewithout feeling guilty, and the science and case studies that show how important self-care is and how to make time for it.
Adventures in Minecraft
Author: David Whale
Publisher: John Wiley & Sons
ISBN: 1118946855
Category : Computers
Languages : en
Pages : 356
Book Description
Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.
Publisher: John Wiley & Sons
ISBN: 1118946855
Category : Computers
Languages : en
Pages : 356
Book Description
Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.