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Learn How to Master the Game of Chess and Win Almost Always

Learn How to Master the Game of Chess and Win Almost Always PDF Author: J. C. Grenon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781515356387
Category :
Languages : en
Pages : 546

Book Description
At chess, the russian empire is on the wane ! While reading this book, you will learn every thing you need to know about chess, with many diagrams; also, 100 tests of checkmate (5 moves or less), 320 winning chess games (160 with the black pieces) and 100 quick winning chess (21 moves and less). In order to win against the chess computers of top level is enough difficult, you must do many sacrifices, without that, it's impossible to win against them ! TABLE OF CONTENTS Nature AND OBJECTIVE OF CHESS 11 Chessboard pieces form 11 Chessboard 12 Topography 12 Chessboard pieces 13 Initial position of the pieces 14 PIECES AND PAWNS 14 Pieces move 14 The move of the pieces 17 THE END OF THE GAME 18 The game is draw: 19 ALGEBRAIC NOTATION 19 Description of Algebraic notation: 20 Algebraic positions 24 Algebraic notation without drawing 25 Algebraic notation with drawing 25 The Blacks can eliminate the Bishop in g6 29 EXCEPTION IF "PRISE EN PASSANT" (E.P). 29 Prise en passant (e.p) 30 The result if « prise en passant » 30 Let's suppose that it eliminates the Knight in f6. 32 The Blacks can capture the pawn f6 of 2 ways 33 Promotion of a white pawn 33 Promotion of the pawn c7 35 PUT IN CHECK OF THE KING BY THE BISHOP 36 Promotion of the pawn e7 in Knight, and checkmate. 38 ROOKS 38 THE QUEEN 40 THE BISHOPS 43 THE KNIGHTS 44 THE KING 46 KING'S SIDE CASTLE 48 WHITES AND BLACKS 48 Before King's side castle 49 King's side castle for Whites and Blacks 50 QUEEN'S SIDE CASTLE 53 Before Queen's side castle 54 Queen's side castle 55 Blacks and Whites 55 Queen's side castle forbidden for Whites 56 ABSOLUTE VALUE OF PIECES 59 NECESSARY QUALITIES TO BECOME A CHESS CHAMPION 60 FINALES BRINGING DRAW 61 FINALES BRINGING VICTORY 61 THE DRAW GAMES 63 Stalemate 64 If the same position 3 times in succession is got: draw. 65 Perpetual check 66 PUT IN CHECK OF THE KING 67 MOVE OF THE KNIGHT B1 IN D2 (NBD2) 69 CAPTURE OF THE KNIGHT IN D2 (ND2) 70 THE KNIGHT F3 CATCHES THE BISHOP 71 CHECK IN DISCOVERY 72 NXC7 (THREATENS THE ROOK A8) AND THE BLACK BISHOP IN D7 (BD7) TO PARRY CHECK 73 BxB + for Whites and NxB for the Blacks 73 NxR for Whites and QxN for the Blacks 74 IMMINENT DOUBLE CHECK BY THE BISHOP AND THE QUEEN (++) 75 BxN ++ 76 THE CHECKMATE BY DOUBLE CHECK IN DISCOVERY 77 Other checkmate if (NxN +) 78 THE "LEGAL" CHECKMATE BY PLAYING (NXE5 +) 79 Nxe5 and BxQ 80 Bxf7+ Ke7 80 Here is the final position of the "Legal" mate 81 If the Blacks sniff trap 82 NxN (Threatens the Queen) and b7xN 83 BxB f7xB 83 Qh5+ g6 84 Qg4, then, there is a catch of a pawn 85 CATCH OF THE BLACK QUEEN BY THE ROOK BY PLAYING BXH7 + 86 CATCH OF THE PAWN H3 BY THE BISHOP BECAUSE THE PAWN G2 CANNOT CAPTURE IT; THE KING WOULD HAVE BEEN IN CHECK, WHAT IS FORBIDDEN. 87 CHECKMATE IF THE WHITES MOVE THE ROOK OF E1 IN E8 (RE8 +) 88 THE CHECKMATE BY SUFFOCATION BY PLAYING THE KNIGHT IN F6 (NF6) 89 CHECKMATE IN 3 MOVES BY PLAYING QH5 90 CHECKMATE IN 4 MOVES BY PLAYING QXF7 91 CHECKMATE WITH ONLY ONE ROOK 92 CHECKMATE WITH 2 BISHOPS - WHITES TO PLAY 93 CHECKMATE WITH 1 BISHOP AND 1 KNIGHT - WHITES TO PLAY - (IT IS AT THE WHITES TO PLAY) 94 HERE ARE SOME BASIC NOTIONS TO BE KNOWN. 94 The square of the pawn 95 Notions of opposition 95 THE BIGGER 5 TYPES OF OPENING 96 QUESTIONS OFTEN ASKED BY THE PUPILS 97 SOME TECHNICAL CONSIDERATIONS 98 10 MAIN PRINCIPLES OF CHESS 102 THE CHESS CLOCK 102 The Fischer's clock 103 Game cadence 103 The deferred game 104 The competition rules 105 The chess clock 105 Irregularities 108 SOME FREE CHESS SOFTWARE THAT IT IS POSSIBLE TO DOWNLOAD AND WHICH WORK WITH WINDOWS 109 CHESS COMPUTER AGAINST HUMAN 116 THE PROGRAMMING OF A CHESS SOFTWARE 117 GRAPHIC INTERFACES 118 ENGINES OF FREE CHESS SOFTWARE 118 Crafty: 118 GNU CHESS 118 GLOSSARY 129 100 CHECKMATE TESTS 145 TEST SOLUTION 271 47 WINNING CHESS IN PLAYING THE SICILIAN GAME 288 100 WINNING QUICK CHESS (25 MOVES AND LESS) 320 AGAINST THE CHESS COMPUTERS OF TOP LEVEL 320 winning chess

Learn How to Master the Game of Chess and Win Almost Always

Learn How to Master the Game of Chess and Win Almost Always PDF Author: J. C. Grenon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781515356387
Category :
Languages : en
Pages : 546

Book Description
At chess, the russian empire is on the wane ! While reading this book, you will learn every thing you need to know about chess, with many diagrams; also, 100 tests of checkmate (5 moves or less), 320 winning chess games (160 with the black pieces) and 100 quick winning chess (21 moves and less). In order to win against the chess computers of top level is enough difficult, you must do many sacrifices, without that, it's impossible to win against them ! TABLE OF CONTENTS Nature AND OBJECTIVE OF CHESS 11 Chessboard pieces form 11 Chessboard 12 Topography 12 Chessboard pieces 13 Initial position of the pieces 14 PIECES AND PAWNS 14 Pieces move 14 The move of the pieces 17 THE END OF THE GAME 18 The game is draw: 19 ALGEBRAIC NOTATION 19 Description of Algebraic notation: 20 Algebraic positions 24 Algebraic notation without drawing 25 Algebraic notation with drawing 25 The Blacks can eliminate the Bishop in g6 29 EXCEPTION IF "PRISE EN PASSANT" (E.P). 29 Prise en passant (e.p) 30 The result if « prise en passant » 30 Let's suppose that it eliminates the Knight in f6. 32 The Blacks can capture the pawn f6 of 2 ways 33 Promotion of a white pawn 33 Promotion of the pawn c7 35 PUT IN CHECK OF THE KING BY THE BISHOP 36 Promotion of the pawn e7 in Knight, and checkmate. 38 ROOKS 38 THE QUEEN 40 THE BISHOPS 43 THE KNIGHTS 44 THE KING 46 KING'S SIDE CASTLE 48 WHITES AND BLACKS 48 Before King's side castle 49 King's side castle for Whites and Blacks 50 QUEEN'S SIDE CASTLE 53 Before Queen's side castle 54 Queen's side castle 55 Blacks and Whites 55 Queen's side castle forbidden for Whites 56 ABSOLUTE VALUE OF PIECES 59 NECESSARY QUALITIES TO BECOME A CHESS CHAMPION 60 FINALES BRINGING DRAW 61 FINALES BRINGING VICTORY 61 THE DRAW GAMES 63 Stalemate 64 If the same position 3 times in succession is got: draw. 65 Perpetual check 66 PUT IN CHECK OF THE KING 67 MOVE OF THE KNIGHT B1 IN D2 (NBD2) 69 CAPTURE OF THE KNIGHT IN D2 (ND2) 70 THE KNIGHT F3 CATCHES THE BISHOP 71 CHECK IN DISCOVERY 72 NXC7 (THREATENS THE ROOK A8) AND THE BLACK BISHOP IN D7 (BD7) TO PARRY CHECK 73 BxB + for Whites and NxB for the Blacks 73 NxR for Whites and QxN for the Blacks 74 IMMINENT DOUBLE CHECK BY THE BISHOP AND THE QUEEN (++) 75 BxN ++ 76 THE CHECKMATE BY DOUBLE CHECK IN DISCOVERY 77 Other checkmate if (NxN +) 78 THE "LEGAL" CHECKMATE BY PLAYING (NXE5 +) 79 Nxe5 and BxQ 80 Bxf7+ Ke7 80 Here is the final position of the "Legal" mate 81 If the Blacks sniff trap 82 NxN (Threatens the Queen) and b7xN 83 BxB f7xB 83 Qh5+ g6 84 Qg4, then, there is a catch of a pawn 85 CATCH OF THE BLACK QUEEN BY THE ROOK BY PLAYING BXH7 + 86 CATCH OF THE PAWN H3 BY THE BISHOP BECAUSE THE PAWN G2 CANNOT CAPTURE IT; THE KING WOULD HAVE BEEN IN CHECK, WHAT IS FORBIDDEN. 87 CHECKMATE IF THE WHITES MOVE THE ROOK OF E1 IN E8 (RE8 +) 88 THE CHECKMATE BY SUFFOCATION BY PLAYING THE KNIGHT IN F6 (NF6) 89 CHECKMATE IN 3 MOVES BY PLAYING QH5 90 CHECKMATE IN 4 MOVES BY PLAYING QXF7 91 CHECKMATE WITH ONLY ONE ROOK 92 CHECKMATE WITH 2 BISHOPS - WHITES TO PLAY 93 CHECKMATE WITH 1 BISHOP AND 1 KNIGHT - WHITES TO PLAY - (IT IS AT THE WHITES TO PLAY) 94 HERE ARE SOME BASIC NOTIONS TO BE KNOWN. 94 The square of the pawn 95 Notions of opposition 95 THE BIGGER 5 TYPES OF OPENING 96 QUESTIONS OFTEN ASKED BY THE PUPILS 97 SOME TECHNICAL CONSIDERATIONS 98 10 MAIN PRINCIPLES OF CHESS 102 THE CHESS CLOCK 102 The Fischer's clock 103 Game cadence 103 The deferred game 104 The competition rules 105 The chess clock 105 Irregularities 108 SOME FREE CHESS SOFTWARE THAT IT IS POSSIBLE TO DOWNLOAD AND WHICH WORK WITH WINDOWS 109 CHESS COMPUTER AGAINST HUMAN 116 THE PROGRAMMING OF A CHESS SOFTWARE 117 GRAPHIC INTERFACES 118 ENGINES OF FREE CHESS SOFTWARE 118 Crafty: 118 GNU CHESS 118 GLOSSARY 129 100 CHECKMATE TESTS 145 TEST SOLUTION 271 47 WINNING CHESS IN PLAYING THE SICILIAN GAME 288 100 WINNING QUICK CHESS (25 MOVES AND LESS) 320 AGAINST THE CHESS COMPUTERS OF TOP LEVEL 320 winning chess

Learn to master the game of chess

Learn to master the game of chess PDF Author: J.C. Grenon
Publisher: Lulu.com
ISBN: 1329578074
Category : Games & Activities
Languages : en
Pages : 314

Book Description
For beginners to chess masters. Learn to master the chess game and win against the chess game software of top level. This chess game book contains all the chess game rules with the technical and tactical considerations and full of diagrams in order to illustrate the chess game rules; also guess 40 checkmate tests with diagrams (5 moves or less) + 40 quick winning chess + 46 winning chess in playing the sicilian defense and 160 winning chess with the black pieces. In order to win against the chess chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against. Look at these winning chess against the chess game software of top level and you will understand that reality ! The author, J.C. Grenon is the winner of 809 chess against the chess game software of top level; 428 with the white pieces and 381 with the black pieces. At the chess game, the russian empire is on the wane!

Learn to Master the Chess Game and Win Almost Always

Learn to Master the Chess Game and Win Almost Always PDF Author: J. C. Grenon
Publisher: CreateSpace
ISBN: 9781516988143
Category :
Languages : en
Pages : 294

Book Description
Learn how to master the chess game and win almost always even the chess computers of top level.You will learn every thing you need to know about chess, with many diagrams to illustrate the rules of chess; also, technical and tactical considerations to understand the chess; also, guess 100 tests of checkmate (5 moves or less) and 100 quick winning chess (25 moves or less) against the chess computers of top level. J.C. Grenon has won 808 chess against the chess computers of top level (380 with the black pieces). At chess, the russian empire is on the wane !

Modern Chess Strategy

Modern Chess Strategy PDF Author: Ludek Pachman
Publisher: Courier Corporation
ISBN: 0486135705
Category : Games & Activities
Languages : en
Pages : 322

Book Description
The use of the queen, the active king, exchanges, pawn play, the center, weak squares, more. Often considered the most important book on strategy. 298 diagrams.

How to Get Better at Chess

How to Get Better at Chess PDF Author: Larry Evans
Publisher: Summit Publishing Group
ISBN:
Category : Games & Activities
Languages : en
Pages : 274

Book Description
Chess masters on the art of philosophy & chess, showing the essence of each player's style, strengths & weaknesses.

Elements of Positional Evaluation

Elements of Positional Evaluation PDF Author: Dan Heisman
Publisher: SCB Distributors
ISBN: 1888690801
Category : Games & Activities
Languages : en
Pages : 200

Book Description
Which side stands better? How much better? Why? Most chess players rely on loosely knit, unstructured methods to evaluate chess pieces and positions. They learn positional principles which often lead to inaccurate evaluations and faulty decisions about how to proceed. This groundbreaking book by best-selling chess author Dan Heisman addresses the evaluation and understanding of how static features affect the value of the pieces in a given position. Emphasis is placed on the static evaluation of each piece s value and its role in the overall position rather than the assessment of a specific position, but Heisman s approach can also be applied to help evaluate entire positions by helping to answer the questions who stands better, by how much, and why?

500 Master Games of Chess

500 Master Games of Chess PDF Author: Dr. S. Tartakower
Publisher: Courier Corporation
ISBN: 0486138135
Category : Games & Activities
Languages : en
Pages : 706

Book Description
Vast collection of great chess games from 1798 through 1938, with much hard-to-find material. Fully annotated, arranged by opening for easier study. 150 years of master play!

Master the chess game and win almost always + All the chess rules and much more

Master the chess game and win almost always + All the chess rules and much more PDF Author: J.C. Grenon
Publisher: Lulu.com
ISBN: 1329954165
Category : Games & Activities
Languages : en
Pages : 232

Book Description
For beginners to chess master. Master the chess game and win almost always, even against the chess game software of top level. This chess book contains all the chess game rules with the technical and tactical considerations and full of diagrams in order to illustrate the chess game rules; also guess 40 checkmate tests with diagrams (5 moves or less) + 40 quick chess of 20 moves or less + 26 winning chess by the black pieces of 26 moves or less + 24 winning chess in playing with the sicilian defense. In order to win against the chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against. Replay these winning chess in order to understand that reality ! The author, J.C. Grenon is the winner of 809 chess against the chess game software of top level; 428 with the white pieces and 381 with the black pieces. At the chess game, the russian empire is on the wane!

A Guide to Chess Improvement

A Guide to Chess Improvement PDF Author: Dan Heisman
Publisher: Gloucester Publishers Plc
ISBN: 9781857446494
Category : Chess
Languages : en
Pages : 0

Book Description
This book features the very best of Dan Heisman's multi-award winning chess column Novice Nook and is full of valuable instruction, insight and practical advice on a wide range of key chess subjects.

Your Chess Battle Plan

Your Chess Battle Plan PDF Author: Neil McDonald
Publisher: Everyman Chess
ISBN: 1781945292
Category : Games & Activities
Languages : en
Pages : 532

Book Description
One of the most challenging tasks in a chess game is to find the correct strategy. It is far easy to attack too randomly, to miss a vital opportunity, or even choose the wrong plan altogether. These are all mistakes frequently seen by even quite strong players. Your Chess Battle Plan focuses on how Magnus Carlsen and other great masters decide on the best strategy in a position and then find the right ways to implement it. Clear advice shows you how to hone in on the most relevant features of a position in order to decide what your general plan needs to be. Factors that are addressed include when to exchange pieces, when to make long-range manoeuvres, when to offer sacrifices and how to identify and focus on key squares. Your Chess Battle Plan will get you thinking along the right strategic lines and using your pieces and pawns in a much more efficient and skilful manner. * A complete self-improvement programme. * Advice to evaluate the current level of planning in your own games. * Utilizes a structured approach, making the most of your study time.