Author: Álvaro Rocha
Publisher: Springer Nature
ISBN: 303133258X
Category : Technology & Engineering
Languages : en
Pages : 633
Book Description
This book is composed by the papers written in English and accepted for presentation and discussion at The 2023 International Conference on Information Technology & Systems (ICITS'23), held at Universidad Nacional de San Antonio Abad del Cusco, in Cusco, Peru, between the 24th and the 26th of April 2023. ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, professional experiences and challenges of modern information technology and systems research, together with their technological development and applications. The main topics covered are: information and knowledge management; organizational models and information systems; software and systems modelling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big data analytics and applications; human–computer interaction; ethics, computers & security; health informatics; information technologies in education, and Media, Applied Technology and Communication.
Information Technology and Systems
Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation
Author: Lorenzo Cevallos-Torres
Publisher: Springer
ISBN: 3030133931
Category : Technology & Engineering
Languages : en
Pages : 144
Book Description
This book describes and outlines the theoretical foundations of system simulation in teaching, and as a practical contribution to teaching-and-learning models. It presents various methodologies used in teaching, the goal being to solve real-life problems by creating simulation models and probability distributions that allow correlations to be drawn between a real model and a simulated model. Moreover, the book demonstrates the role of simulation in decision-making processes connected to teaching and learning.
Publisher: Springer
ISBN: 3030133931
Category : Technology & Engineering
Languages : en
Pages : 144
Book Description
This book describes and outlines the theoretical foundations of system simulation in teaching, and as a practical contribution to teaching-and-learning models. It presents various methodologies used in teaching, the goal being to solve real-life problems by creating simulation models and probability distributions that allow correlations to be drawn between a real model and a simulated model. Moreover, the book demonstrates the role of simulation in decision-making processes connected to teaching and learning.
Learning Technology for Education Challenges
Author: Lorna Uden
Publisher: Springer
ISBN: 3319955225
Category : Education
Languages : en
Pages : 317
Book Description
This book constitutes the refereed proceedings of the 7th International Workshop on Learning Technology for Education Challenges, LTEC 2018, held in Žilina, Slovakia, in August 2018. The 25 revised full papers presented were carefully reviewed and selected from 54 submissions. The papers are organized in the following topical sections: Gamification and learning; learning and knowledge transfer; learning technologies applications; virtual learning environments; and mobile learning and MOOCs. LTEC 2018 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.
Publisher: Springer
ISBN: 3319955225
Category : Education
Languages : en
Pages : 317
Book Description
This book constitutes the refereed proceedings of the 7th International Workshop on Learning Technology for Education Challenges, LTEC 2018, held in Žilina, Slovakia, in August 2018. The 25 revised full papers presented were carefully reviewed and selected from 54 submissions. The papers are organized in the following topical sections: Gamification and learning; learning and knowledge transfer; learning technologies applications; virtual learning environments; and mobile learning and MOOCs. LTEC 2018 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.
Horizontes en la práctica docente. Complejidad, TIC y mediación educativa
Author: Genaro Aguirre Aguilar
Publisher: Caligrama
ISBN: 8418073527
Category : Education
Languages : en
Pages : 120
Book Description
Pensar la docencia desde la complejidad educativa. Esta obra reúne una serie de capítulos en los que se abordan temáticas relacionadas con la educación superior desde una mirada académica, destacándose como premisas el pensamiento complejo, las TIC, así como el trabajo estratégico que desempeña el docente como facilitador de procesos de enseñanza y aprendizaje a nivel universitario. Para ello, se toma como contexto la llamada «sociedad de la información y el conocimiento», en donde se ha definido una nueva ordenanza global que deviene en marco de referencia para entender los procesos de transformación que se les requieren a las universidades, en términos de políticas educativas, para la innovación de su currículo, los modelos educativos, como la transformación de las prácticas pedagógicas de sus académicos. Lo obra integra una serie de textos en donde se analiza el fenómeno educativo, con énfasis en el papel que jueganlos docentes en la configuración de ambientes educativos que contribuyan al aprendizaje de sus estudiantes, para lo cual se proponen tres capítulos: «Perspectivas en la educación y el pensamiento complejo», «Comunicación, diversidad y mediación educativa» y «Sujetos de la educación y ámbitos emergentes para la enseñanza». Cada uno de los cuales se compone de textos que, en lo particular, abordan temáticas que permiten ampliar el horizonte desde el cual pueden se comprendidas problemáticas que caracterizan a la educación contemporánea en el nivel superior.
Publisher: Caligrama
ISBN: 8418073527
Category : Education
Languages : en
Pages : 120
Book Description
Pensar la docencia desde la complejidad educativa. Esta obra reúne una serie de capítulos en los que se abordan temáticas relacionadas con la educación superior desde una mirada académica, destacándose como premisas el pensamiento complejo, las TIC, así como el trabajo estratégico que desempeña el docente como facilitador de procesos de enseñanza y aprendizaje a nivel universitario. Para ello, se toma como contexto la llamada «sociedad de la información y el conocimiento», en donde se ha definido una nueva ordenanza global que deviene en marco de referencia para entender los procesos de transformación que se les requieren a las universidades, en términos de políticas educativas, para la innovación de su currículo, los modelos educativos, como la transformación de las prácticas pedagógicas de sus académicos. Lo obra integra una serie de textos en donde se analiza el fenómeno educativo, con énfasis en el papel que jueganlos docentes en la configuración de ambientes educativos que contribuyan al aprendizaje de sus estudiantes, para lo cual se proponen tres capítulos: «Perspectivas en la educación y el pensamiento complejo», «Comunicación, diversidad y mediación educativa» y «Sujetos de la educación y ámbitos emergentes para la enseñanza». Cada uno de los cuales se compone de textos que, en lo particular, abordan temáticas que permiten ampliar el horizonte desde el cual pueden se comprendidas problemáticas que caracterizan a la educación contemporánea en el nivel superior.
Technologies for Inclusive Education: Beyond Traditional Integration Approaches
Author: Griol Barres, David
Publisher: IGI Global
ISBN: 1466625317
Category : Education
Languages : en
Pages : 391
Book Description
By providing students with the opportunities to receive a high quality education regardless of their social or cultural background, inclusive education is a new area that goes beyond traditional integration approaches. These approaches hope to provide the educative system with the ability to adapt to the diversity of its students. Technologies for Inclusive Education: Beyond Traditional Integration Approaches introduces the basic concepts, current research guidelines and future perspectives on the current state of these approaches. This book aims to make inclusive education a reality in the future by highlighting technological advances in applied e-learning, cognitive learning and education multimedia. Novel approaches to human-computer interaction are essential to make these contents available for every student regardless of their disabilities and learning styles.
Publisher: IGI Global
ISBN: 1466625317
Category : Education
Languages : en
Pages : 391
Book Description
By providing students with the opportunities to receive a high quality education regardless of their social or cultural background, inclusive education is a new area that goes beyond traditional integration approaches. These approaches hope to provide the educative system with the ability to adapt to the diversity of its students. Technologies for Inclusive Education: Beyond Traditional Integration Approaches introduces the basic concepts, current research guidelines and future perspectives on the current state of these approaches. This book aims to make inclusive education a reality in the future by highlighting technological advances in applied e-learning, cognitive learning and education multimedia. Novel approaches to human-computer interaction are essential to make these contents available for every student regardless of their disabilities and learning styles.
Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971
Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Learning With Escape Rooms in Higher Education Online Environments
Author: Santamaría Urbieta, Alexandra
Publisher: IGI Global
ISBN: 1668460823
Category : Education
Languages : en
Pages : 376
Book Description
Teachers, professors, and educational professionals have the opportunity to create new, challenging, significant, and interactive learning experiences for today’s students. Escape rooms are growing in popularity as they provide numerous benefits and opportunities for learning; however, the use of escape rooms in higher education is not always taken seriously. Learning With Escape Rooms in Higher Education Online Environments proves that it is possible to take escape rooms to higher education with great results for both teachers and students by presenting different escape room proposals that are explained in detail with the instructions and materials used so that any teacher could replicate it in their subject. Covering key topics such as online learning, student learning, and computer science, this reference work is ideal for principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.
Publisher: IGI Global
ISBN: 1668460823
Category : Education
Languages : en
Pages : 376
Book Description
Teachers, professors, and educational professionals have the opportunity to create new, challenging, significant, and interactive learning experiences for today’s students. Escape rooms are growing in popularity as they provide numerous benefits and opportunities for learning; however, the use of escape rooms in higher education is not always taken seriously. Learning With Escape Rooms in Higher Education Online Environments proves that it is possible to take escape rooms to higher education with great results for both teachers and students by presenting different escape room proposals that are explained in detail with the instructions and materials used so that any teacher could replicate it in their subject. Covering key topics such as online learning, student learning, and computer science, this reference work is ideal for principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.
Handbook of Research on Using Motor Games in Teaching and Learning Strategy
Author: Gil-Madrona, Pedro
Publisher: IGI Global
ISBN: 1799896226
Category : Education
Languages : en
Pages : 511
Book Description
Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Publisher: IGI Global
ISBN: 1799896226
Category : Education
Languages : en
Pages : 511
Book Description
Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Comunicación digital
Author: Marta-Lazo, Carmen
Publisher: Editorial UOC
ISBN: 8491164731
Category : Computers
Languages : en
Pages : 147
Book Description
Este manual está dirigido a estudiantes de comunicación y de educación de grado y posgrado. El eje central de toda la obra es el novedoso concepto de Factor R-elacional, atendiendo al nuevo modelo que los autores han bautizado como «TRIC» (Tecnologías de la Relación, Información y Comunicación), que dibuja un nuevo escenario de contextos y mediaciones en la comunicación digital y móvil. Este libro contiene todas las partes esenciales para entender la comunicación digital: fundamentos, principios, interactuantes, competencias, mediaciones e inteRmetodología.Desde una perspectiva educomunicativa, los autores proponen métodos innovadores para llevar a cabo prácticas de aprendizaje digital en entornos presenciales, semipresenciales y virtuales. Como aportación final, se entrevista a seis reconoidos expertos en educación mediática y competencia digital para abordar desde su mirada diferentes temas planteados en el libro, de forma dialógica y abierta a la reflexión. También se brinda a los lectores la posibilidad de participar e interactuar en un laboratorio de experiencias TRIC.
Publisher: Editorial UOC
ISBN: 8491164731
Category : Computers
Languages : en
Pages : 147
Book Description
Este manual está dirigido a estudiantes de comunicación y de educación de grado y posgrado. El eje central de toda la obra es el novedoso concepto de Factor R-elacional, atendiendo al nuevo modelo que los autores han bautizado como «TRIC» (Tecnologías de la Relación, Información y Comunicación), que dibuja un nuevo escenario de contextos y mediaciones en la comunicación digital y móvil. Este libro contiene todas las partes esenciales para entender la comunicación digital: fundamentos, principios, interactuantes, competencias, mediaciones e inteRmetodología.Desde una perspectiva educomunicativa, los autores proponen métodos innovadores para llevar a cabo prácticas de aprendizaje digital en entornos presenciales, semipresenciales y virtuales. Como aportación final, se entrevista a seis reconoidos expertos en educación mediática y competencia digital para abordar desde su mirada diferentes temas planteados en el libro, de forma dialógica y abierta a la reflexión. También se brinda a los lectores la posibilidad de participar e interactuar en un laboratorio de experiencias TRIC.
Digital Literacy for Teachers
Author: Łukasz Tomczyk
Publisher: Springer Nature
ISBN: 9811917388
Category : Education
Languages : en
Pages : 579
Book Description
This book shows the results of research in different countries on how to measure digital competence among future generations of teachers and facing the challenges brought by the convergence of analogue and digital media. This book provides answers to the research questions: How should the key competencies related to media pedagogy be effectively measured and compared? What is the level of digital literacy of pre-service teachers in selected countries? The individual chapters are based on a systematic review of research results (from the last two decades) to show trends related to changes in measurement and levels of digital competence. This book is valuable for researchers training future generations of teachers in the use of new media as well as to those trying to measure the development of the information society, as well as those conducting research in the field of comparative pedagogy (including the transfer of the most effective solutions in the field of media pedagogy).
Publisher: Springer Nature
ISBN: 9811917388
Category : Education
Languages : en
Pages : 579
Book Description
This book shows the results of research in different countries on how to measure digital competence among future generations of teachers and facing the challenges brought by the convergence of analogue and digital media. This book provides answers to the research questions: How should the key competencies related to media pedagogy be effectively measured and compared? What is the level of digital literacy of pre-service teachers in selected countries? The individual chapters are based on a systematic review of research results (from the last two decades) to show trends related to changes in measurement and levels of digital competence. This book is valuable for researchers training future generations of teachers in the use of new media as well as to those trying to measure the development of the information society, as well as those conducting research in the field of comparative pedagogy (including the transfer of the most effective solutions in the field of media pedagogy).