Author: CABERO ALMENARA, JULIO
Publisher: Ediciones Paraninfo, S.A.
ISBN: 8428340706
Category : Education
Languages : es
Pages : 216
Book Description
En lo que va de siglo un gran número de tecnologías está acercándose a las instituciones educativas. Entre las emergentes nos encontramos con la realidad aumentada (RA) o tecnología que permite agregar un objeto irreal a un contexto real.;Este libro está dirigido a la aplicación de la RA en Educación Infantil, Primaria, Secundaria y en Bachillerato y aporta pistas, sugerencias y experiencias para su utilización.;Está estructurado en tres partes que combinan entre sí los fundamentos teóricos, la base de la realización de herramientas RA, y la práctica educativa real en el aula. Así, la primera parte aborda la presentación conceptual de la RA y sus implicaciones e incluye un capítulo dedicado a los lanzadores tradicionales de los objetos en RA: los códigos QR. La segunda, “Producción de objetos de RA aplicados a la enseñanza”, presenta programas que pueden ser utilizados por los docentes, y en algunos casos por los alumnos de los niveles superiores. Finalmente, la tercera parte se centra en la aplicación, uso y explotación educativa de la RA en Infantil, Primaria, Secundaria y Bachillerato. Se ofrecen tanto experiencias educativas en diferentes áreas de conocimientos y disciplinas como programas específicos de utilización.;Julio Cabero-Almenara es catedrático de Didáctica y Organización Escolar de la Universidad de Sevilla y director del Secretariado de Recursos Audiovisuales y NN.TT. de esta misma universidad.;Ibán de la Horra Villacé es profesor de Secundaria en el ámbito científicotecnológico. Formador de docentes en TIC. Embajador en España de la Red Educativa Mundial REDEM.;Javier Sánchez Bolado es profesor de español en Esade Language Center (Universitat Ramon Llull). Su campo de investigación se centra en la realidad aumentada y sus posibilidades educativas aplicadas a la enseñanza del español (LE).
La realidad aumentada como herramienta educativa
Author: CABERO ALMENARA, JULIO
Publisher: Ediciones Paraninfo, S.A.
ISBN: 8428340706
Category : Education
Languages : es
Pages : 216
Book Description
En lo que va de siglo un gran número de tecnologías está acercándose a las instituciones educativas. Entre las emergentes nos encontramos con la realidad aumentada (RA) o tecnología que permite agregar un objeto irreal a un contexto real.;Este libro está dirigido a la aplicación de la RA en Educación Infantil, Primaria, Secundaria y en Bachillerato y aporta pistas, sugerencias y experiencias para su utilización.;Está estructurado en tres partes que combinan entre sí los fundamentos teóricos, la base de la realización de herramientas RA, y la práctica educativa real en el aula. Así, la primera parte aborda la presentación conceptual de la RA y sus implicaciones e incluye un capítulo dedicado a los lanzadores tradicionales de los objetos en RA: los códigos QR. La segunda, “Producción de objetos de RA aplicados a la enseñanza”, presenta programas que pueden ser utilizados por los docentes, y en algunos casos por los alumnos de los niveles superiores. Finalmente, la tercera parte se centra en la aplicación, uso y explotación educativa de la RA en Infantil, Primaria, Secundaria y Bachillerato. Se ofrecen tanto experiencias educativas en diferentes áreas de conocimientos y disciplinas como programas específicos de utilización.;Julio Cabero-Almenara es catedrático de Didáctica y Organización Escolar de la Universidad de Sevilla y director del Secretariado de Recursos Audiovisuales y NN.TT. de esta misma universidad.;Ibán de la Horra Villacé es profesor de Secundaria en el ámbito científicotecnológico. Formador de docentes en TIC. Embajador en España de la Red Educativa Mundial REDEM.;Javier Sánchez Bolado es profesor de español en Esade Language Center (Universitat Ramon Llull). Su campo de investigación se centra en la realidad aumentada y sus posibilidades educativas aplicadas a la enseñanza del español (LE).
Publisher: Ediciones Paraninfo, S.A.
ISBN: 8428340706
Category : Education
Languages : es
Pages : 216
Book Description
En lo que va de siglo un gran número de tecnologías está acercándose a las instituciones educativas. Entre las emergentes nos encontramos con la realidad aumentada (RA) o tecnología que permite agregar un objeto irreal a un contexto real.;Este libro está dirigido a la aplicación de la RA en Educación Infantil, Primaria, Secundaria y en Bachillerato y aporta pistas, sugerencias y experiencias para su utilización.;Está estructurado en tres partes que combinan entre sí los fundamentos teóricos, la base de la realización de herramientas RA, y la práctica educativa real en el aula. Así, la primera parte aborda la presentación conceptual de la RA y sus implicaciones e incluye un capítulo dedicado a los lanzadores tradicionales de los objetos en RA: los códigos QR. La segunda, “Producción de objetos de RA aplicados a la enseñanza”, presenta programas que pueden ser utilizados por los docentes, y en algunos casos por los alumnos de los niveles superiores. Finalmente, la tercera parte se centra en la aplicación, uso y explotación educativa de la RA en Infantil, Primaria, Secundaria y Bachillerato. Se ofrecen tanto experiencias educativas en diferentes áreas de conocimientos y disciplinas como programas específicos de utilización.;Julio Cabero-Almenara es catedrático de Didáctica y Organización Escolar de la Universidad de Sevilla y director del Secretariado de Recursos Audiovisuales y NN.TT. de esta misma universidad.;Ibán de la Horra Villacé es profesor de Secundaria en el ámbito científicotecnológico. Formador de docentes en TIC. Embajador en España de la Red Educativa Mundial REDEM.;Javier Sánchez Bolado es profesor de español en Esade Language Center (Universitat Ramon Llull). Su campo de investigación se centra en la realidad aumentada y sus posibilidades educativas aplicadas a la enseñanza del español (LE).
Augmented Reality and Artificial Intelligence
Author: Vladimir Geroimenko
Publisher: Springer Nature
ISBN: 3031271661
Category : Computers
Languages : en
Pages : 383
Book Description
This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”.
Publisher: Springer Nature
ISBN: 3031271661
Category : Computers
Languages : en
Pages : 383
Book Description
This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”.
Utilizing ICT for Didactics of Social and Experimental Sciences
Author: Delgado-Algarra, Emilio José
Publisher: IGI Global
ISBN:
Category : Computers
Languages : en
Pages : 326
Book Description
Technological advances allow for improved immersion experiences using information and communication technologies (ITCs) and their respective didactic possibilities. On the other hand, with the expansion of internet, mobile applications, and video games, they have become common use in student educational environments. By integrating digital tools and resources into the curriculum, teachers can create interactive and immersive learning experiences that cater to diverse learning styles and foster critical thinking skills. Harnessing new technology may allow educators to enrich their classrooms while preparing students to navigate the digital world, bridging the gap between theoretical knowledge and practical application in social and experimental sciences. Utilizing ICT for Didactics of Social and Experimental Sciences explores the benefits of using information and communication technology in social and experimental sciences. It includes strategies and resources such as virtual reality, augmented reality, videogames, and virtual classrooms that can transform social sciences, teaching and learning, and society. This book covers topics such as digital technology, virtual reality, and gamification, and is a useful resource for computer engineers, scientists, sociologists, education professionals, academicians, and researchers.
Publisher: IGI Global
ISBN:
Category : Computers
Languages : en
Pages : 326
Book Description
Technological advances allow for improved immersion experiences using information and communication technologies (ITCs) and their respective didactic possibilities. On the other hand, with the expansion of internet, mobile applications, and video games, they have become common use in student educational environments. By integrating digital tools and resources into the curriculum, teachers can create interactive and immersive learning experiences that cater to diverse learning styles and foster critical thinking skills. Harnessing new technology may allow educators to enrich their classrooms while preparing students to navigate the digital world, bridging the gap between theoretical knowledge and practical application in social and experimental sciences. Utilizing ICT for Didactics of Social and Experimental Sciences explores the benefits of using information and communication technology in social and experimental sciences. It includes strategies and resources such as virtual reality, augmented reality, videogames, and virtual classrooms that can transform social sciences, teaching and learning, and society. This book covers topics such as digital technology, virtual reality, and gamification, and is a useful resource for computer engineers, scientists, sociologists, education professionals, academicians, and researchers.
Teaching in social sciences. Learning centred in the student with ICTS.
Author: Carmen Burgos Videla
Publisher: Dykinson
ISBN: 8413776783
Category : Education
Languages : en
Pages : 123
Book Description
This work aborded teaching innovation with ICT like augmented reality, digital gamification, so on. Teachers from different matters like EFL, Economics, Social Education, and Primary Education improve their teaching process with expertise and creativity. As coordinators, we have count with expert authors worldwide in their field of work about this first title.
Publisher: Dykinson
ISBN: 8413776783
Category : Education
Languages : en
Pages : 123
Book Description
This work aborded teaching innovation with ICT like augmented reality, digital gamification, so on. Teachers from different matters like EFL, Economics, Social Education, and Primary Education improve their teaching process with expertise and creativity. As coordinators, we have count with expert authors worldwide in their field of work about this first title.
Reimagining Communication: Mediation
Author: Michael Filimowicz
Publisher: Routledge
ISBN: 1351015419
Category : Art
Languages : en
Pages : 327
Book Description
Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.
Publisher: Routledge
ISBN: 1351015419
Category : Art
Languages : en
Pages : 327
Book Description
Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions in this unique interdisciplinary resource offers perspectives on digital games, social media, photography, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports experiential, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume synthesizes the complex relationship of communication to media technologies and its forms in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.
Internet of Things, Infrastructures and Mobile Applications
Author: Michael E. Auer
Publisher: Springer Nature
ISBN: 3030499324
Category : Technology & Engineering
Languages : en
Pages : 1138
Book Description
This book gathers papers on interactive and collaborative mobile learning environments, assessment, evaluation and research methods in mobile learning, mobile learning models, theory and pedagogy, open and distance mobile learning, life-long and informal learning using mobile devices, wearables and the Internet of Things, game-based learning, dynamic learning experiences, mobile systems and services for opening up education, mobile healthcare and training, case studies on mobile learning, and 5G network infrastructure. Today, interactive mobile technologies have become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019), which was held in Thessaloniki, Greece, from 31 October to 01 November 2019. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have since become a central forum of the exchange of new research results and relevant trends, as well as best practices. The book’s intended readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, further education lecturers, practitioners in the learning industry, etc.
Publisher: Springer Nature
ISBN: 3030499324
Category : Technology & Engineering
Languages : en
Pages : 1138
Book Description
This book gathers papers on interactive and collaborative mobile learning environments, assessment, evaluation and research methods in mobile learning, mobile learning models, theory and pedagogy, open and distance mobile learning, life-long and informal learning using mobile devices, wearables and the Internet of Things, game-based learning, dynamic learning experiences, mobile systems and services for opening up education, mobile healthcare and training, case studies on mobile learning, and 5G network infrastructure. Today, interactive mobile technologies have become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019), which was held in Thessaloniki, Greece, from 31 October to 01 November 2019. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have since become a central forum of the exchange of new research results and relevant trends, as well as best practices. The book’s intended readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, further education lecturers, practitioners in the learning industry, etc.
Innovation and ICT in Education
Author: José Gómez Galán
Publisher: CRC Press
ISBN: 1000796922
Category : Science
Languages : en
Pages : 161
Book Description
The adequate integration of information and communication technologies (ICT) in educational and training processes is one of the biggest current challenges in education. The classroom of the present is very different from just a few decades ago, new technological tools are completely transforming its characteristics and activities. This internationally authored book offers a timely, effective and practical vision of this new educational scenario. The book takes a multidisciplinary approach in looking at the problems and possible solutions that are faced by the educational professional of the 21st century when, by necessity or obligation, they face the use of ICT in their daily tasks. Divided into two parts, one theoretical and another practical, this book offers the highlights of the most important lines of research that are being developed today in educational technology, and importantly presents the innovations which have had the most impact over recent years. From the profound transformations in the physical classroom to everything that involves new virtual scenarios, where online teaching requires innovative strategies and training processes, this book describes the diverse scenarios that ICT has generated and will continue to generate in the field of education. It presents a new and a very different type of education that can be adapted to the needs of the citizen of the digital society.
Publisher: CRC Press
ISBN: 1000796922
Category : Science
Languages : en
Pages : 161
Book Description
The adequate integration of information and communication technologies (ICT) in educational and training processes is one of the biggest current challenges in education. The classroom of the present is very different from just a few decades ago, new technological tools are completely transforming its characteristics and activities. This internationally authored book offers a timely, effective and practical vision of this new educational scenario. The book takes a multidisciplinary approach in looking at the problems and possible solutions that are faced by the educational professional of the 21st century when, by necessity or obligation, they face the use of ICT in their daily tasks. Divided into two parts, one theoretical and another practical, this book offers the highlights of the most important lines of research that are being developed today in educational technology, and importantly presents the innovations which have had the most impact over recent years. From the profound transformations in the physical classroom to everything that involves new virtual scenarios, where online teaching requires innovative strategies and training processes, this book describes the diverse scenarios that ICT has generated and will continue to generate in the field of education. It presents a new and a very different type of education that can be adapted to the needs of the citizen of the digital society.
Distributed Computing and Artificial Intelligence, 20th International Conference
Author: Sascha Ossowski
Publisher: Springer Nature
ISBN: 3031383338
Category : Technology & Engineering
Languages : en
Pages : 387
Book Description
The present book brings together experience, current work, and promising future trends associated with distributed computing, artificial intelligence, and their application in order to provide efficient solutions to real problems. DCAI 2023 is a forum to present applications of innovative techniques for studying and solving complex problems in artificial intelligence and computing areas. This year’s technical program presents both high quality and diversity, with contributions in well-established and evolving areas of research. Specifically, 108 papers were submitted, by authors from 31 different countries representing a truly “wide area network” of research activity. The DCAI 23 technical program has selected 36 full papers in the main track and, as in past editions, there will be special issues in ranked journals. This symposium is organized by the LASI and Centro Algoritmi of the University of Minho (Portugal). The authors like to thank all the contributing authors, the members of the Program Committee, National Associations (AEPIA, APPIA), and the sponsors (AIR Institute).
Publisher: Springer Nature
ISBN: 3031383338
Category : Technology & Engineering
Languages : en
Pages : 387
Book Description
The present book brings together experience, current work, and promising future trends associated with distributed computing, artificial intelligence, and their application in order to provide efficient solutions to real problems. DCAI 2023 is a forum to present applications of innovative techniques for studying and solving complex problems in artificial intelligence and computing areas. This year’s technical program presents both high quality and diversity, with contributions in well-established and evolving areas of research. Specifically, 108 papers were submitted, by authors from 31 different countries representing a truly “wide area network” of research activity. The DCAI 23 technical program has selected 36 full papers in the main track and, as in past editions, there will be special issues in ranked journals. This symposium is organized by the LASI and Centro Algoritmi of the University of Minho (Portugal). The authors like to thank all the contributing authors, the members of the Program Committee, National Associations (AEPIA, APPIA), and the sponsors (AIR Institute).
Proceedings of IAC 2020 in Venice
Author: Group of Authors
Publisher: Czech Institute of Academic Education z.s.
ISBN: 8088203163
Category : Business & Economics
Languages : en
Pages : 71
Book Description
Virtual International Academic Conference in Venice 2020
Publisher: Czech Institute of Academic Education z.s.
ISBN: 8088203163
Category : Business & Economics
Languages : en
Pages : 71
Book Description
Virtual International Academic Conference in Venice 2020
HCI International 2023 Posters
Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3031359984
Category : Computers
Languages : en
Pages : 597
Book Description
The five-volume set CCIS 1832-1836 contains the extended abstracts of the posters presented during the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held as a hybrid event in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the 47 HCII 2023 proceedings volumes were carefully reviewed and selected from the 7472 contributions.The posters presented in these five volumes are organized in topical sections as follows: Part I: HCI Design: Theoretical Approaches, Methods and Case Studies; Multimodality and Novel Interaction Techniques and Devices; Perception and Cognition in Interaction; Ethics, Transparency and Trust in HCI; User Experience and Technology Acceptance Studies.Part II: Supporting Health, Psychological Wellbeing, and Fitness; Design for All, Accessibility and Rehabilitation Technologies; Interactive Technologies for the Aging Population.Part III: Interacting with Data, Information and Knowledge; Learning and Training Technologies; Interacting with Cultural Heritage and Art.Part IV: Social Media: Design, User Experiences and Content Analysis; Advances in eGovernment Services; eCommerce, Mobile Commerce and Digital Marketing: Design and Customer Behavior; Designing and Developing Intelligent Green Environments; (Smart) Product Design.Part V: Driving Support and Experiences in Automated Vehicles; eXtended Reality: Design, Interaction Techniques, User Experience and Novel Applications; Applications of AI Technologies in HCI.
Publisher: Springer Nature
ISBN: 3031359984
Category : Computers
Languages : en
Pages : 597
Book Description
The five-volume set CCIS 1832-1836 contains the extended abstracts of the posters presented during the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held as a hybrid event in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the 47 HCII 2023 proceedings volumes were carefully reviewed and selected from the 7472 contributions.The posters presented in these five volumes are organized in topical sections as follows: Part I: HCI Design: Theoretical Approaches, Methods and Case Studies; Multimodality and Novel Interaction Techniques and Devices; Perception and Cognition in Interaction; Ethics, Transparency and Trust in HCI; User Experience and Technology Acceptance Studies.Part II: Supporting Health, Psychological Wellbeing, and Fitness; Design for All, Accessibility and Rehabilitation Technologies; Interactive Technologies for the Aging Population.Part III: Interacting with Data, Information and Knowledge; Learning and Training Technologies; Interacting with Cultural Heritage and Art.Part IV: Social Media: Design, User Experiences and Content Analysis; Advances in eGovernment Services; eCommerce, Mobile Commerce and Digital Marketing: Design and Customer Behavior; Designing and Developing Intelligent Green Environments; (Smart) Product Design.Part V: Driving Support and Experiences in Automated Vehicles; eXtended Reality: Design, Interaction Techniques, User Experience and Novel Applications; Applications of AI Technologies in HCI.