La boîte à outils de la douleur

La boîte à outils de la douleur PDF Author: Christine Berlemont
Publisher:
ISBN: 9782100836369
Category :
Languages : fr
Pages : 0

Book Description


La boîte à outils de la douleur - Évaluation et traitement

La boîte à outils de la douleur - Évaluation et traitement PDF Author: Christine Berlemont
Publisher: Dunod
ISBN: 2100849069
Category : Psychology
Languages : fr
Pages : 345

Book Description
Plus de 20% des Français souffrent de douleur chronique. Cette population est en constante augmentation notamment en raison de son vieillissement. Plus que jamais, bien prendre en charge le patient douloureux est une priorité de santé publique. Ce livre fournit les pistes pratiques pour diagnostiquer, évaluer et traiter la douleur. Cette dernière est un motif central de toute consultation, et concerne l’ensemble des professionnels de la santé (infirmières, kinésithérapeutes, médecins, etc.). Cet ouvrage est rédigé par un médecin, une infirmière et une psychologue, avec les dernières actualités scientifiques et sociétales. Ces praticiens exercent en structure de la douleur chronique, sont membres et acteurs de la Société Française d’Etude et de Traitement de la Douleur (SFETD) et enseignants dans cette discipline. Les 9 dossiers et 60 outils clés en main de cette BàO suivent les temps forts de la consultation, prenant en compte toutes les dimensions complexes et pluridisciplinaires de la douleur.

Evaluation de la douleur en milieu clinique

Evaluation de la douleur en milieu clinique PDF Author: Nabila Rouahi
Publisher: Editions Universitaires Europeennes
ISBN: 9783841676238
Category :
Languages : ar
Pages : 104

Book Description
La douleur persiste un problème de santé publique malgré le grand nombre de programmes et d'outils développés pour l'évaluer et la traiter. L'approche interdisciplinaire et les outils développés sont nombreux. Les formations médicale et paramédicale n'abordent pas la prise en charge de la douleur. La douleur interfère dans la vie professionnelle et la vie privée et génère des couts directs et indirects lourds pour le sujet et ses proches. L'évaluation de la douleur est fondamentale pour une appréciation efficace du traitement dans le cas d'une douleur chronique ou aigue. Il existe des outils basés sur l'approche verbale comme MPQ, BPI, FLIC, MSAS, MDASI, EORTC. D'autres sont basés sur l'approche iconique comme ODEON, le pictogramme de mesure de l'inconfort gastrique, IPAT, Pain-QuILT, COOP/WONCA et autres. Ces outils abordent l'évaluation de la nature, l'intensité, la durée, la récurrence, la localisation, l'inconfort et la qualité de vie avec la douleur. Les outils iconiques minimisent les biais d'interprétations linguistiques et du contexte socio-culturel. L'ouvrage est très bénéfique aux étudiants et praticiens en sciences infirmières ou sciences et les chercheurs.

PROMOTION DE LA SANTE ET AUTONOMISATION DANS LE CONTEXTE AFRICAIN

PROMOTION DE LA SANTE ET AUTONOMISATION DANS LE CONTEXTE AFRICAIN PDF Author: David HouŽto
Publisher: Lulu.com
ISBN: 1291761152
Category : Reference
Languages : fr
Pages : 327

Book Description
Le terme promotion de la santé en Afrique, près de 30 ans après l'adoption de la Charte d'Ottawa, continue d'avoir des connotations complètement hors du sens que lui confère cette charte. Cela n'est pas étonnant quand on sait que la notion de santé dans ce contexte africain équivaut à la lutte contre la maladie à travers les soins de santé dispensés par des professionnels de la santé dans des formations sanitaires et les hôpitaux. L'évolution que connait le continent depuis quelques décennies est de donner un peu plus de place à la communauté à travers les relais communautaires dans une participation communautaire vidée de son contenu, car le pouvoir n'est jamais passé entre les mains des communautés.C'est au vu de tout ceci que le présent ouvrage à sa raison d'être pour expliquer les fondements de l'autonomisation communautaire et de la promotion de la santé avec leur importance pour la région africaine en proie aux mauvais indicateurs de santé comparativement aux autres régions du monde.

Speed Management

Speed Management PDF Author: European Conference of Ministers of Transport
Publisher: OECD Publishing
ISBN:
Category :
Languages : en
Pages : 296

Book Description
This Report addresses the key issues surrounding traffic speed management and highlights the improvements in policy and operations needed to reduce the extent of speeding.

Innovate Bristol

Innovate Bristol PDF Author: Sven Boermeester
Publisher:
ISBN: 9781949677072
Category :
Languages : en
Pages :

Book Description
Innovate Bristol highlights and celebrates those companies and individuals that are actively working at building a better tomorrow for all. Innovation Ecosystems thrive through the involvement and support of companies and individuals from all industries, which is why the Innovate series not only focuses on the innovators but also those people whom the Innovation Ecosystem, would not be able to thrive without.

Standard Practice in Sexual Medicine

Standard Practice in Sexual Medicine PDF Author: Hartmut Porst
Publisher: John Wiley & Sons
ISBN: 1405178728
Category : Medical
Languages : en
Pages : 416

Book Description
The new international standard reference work for sexual medicine Written under the auspices of the International Society for Sexual Medicine, (www.issm.info), the leading professional society in sexual medicine and founder of the most influential journal in the field, The Journal of Sexual Medicine, published by Blackwell Publishing Comprehensive coverage of the full range of diagnostic and treatment options in all aspects of male and female sexual dysfunctions Provides information on recent progress in pharmacologic approaches, including the highly successful drug treatments for ED Useful for any part of the patient-clinician consultation, from gathering symptoms to diagnosis to treatment to reports on potential and developing treatments

Contextual Cognitive-behavioral Therapy for Chronic Pain

Contextual Cognitive-behavioral Therapy for Chronic Pain PDF Author: Lance M. McCracken
Publisher: IAS Publishing
ISBN:
Category : Chronic pain
Languages : en
Pages : 160

Book Description


Gender Matters

Gender Matters PDF Author: Dennis van der Veur
Publisher: Council of Europe
ISBN: 9789287163936
Category : Political Science
Languages : en
Pages : 180

Book Description
"'Gender Matters' is a manual aimed to assist educators and youth leaders work on issues of gender and gender-based violence with young people. This publication presents theoretical information, methods and resources for education and training activities, along with concrete exercises that users can put into practice in their daily work. Violence is a serious issue which directly affects the lives of many young people. It often results in lasting damage to their well-being and integrity, putting even their lives at risk. Gender-based violence, including violence against women, remains a key human rights challenge in contemporary Europe and in the world. Working with young people on human rights education is one way of preventing gender-based violence from occurring. By raising awareness on why and how it manifests and exploring its impact on people and in society, gender-based violence will no longer go undetected. Gender really does matter, to women, to men, to young people - to all of us. This manual serves to explore these human rights issues and act upon them."--Book jacket.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being PDF Author: Yasser Khazaal
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311

Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?