Author: David Toomey
Publisher: Simon and Schuster
ISBN: 1982154489
Category : Nature
Languages : en
Pages : 304
Book Description
For readers of Inside of a Dog and The Soul of an Octopus, a fascinating, charming, and revelatory look at the science behind why animals play that shows how life—at its most fundamental level—is playful. In Kingdom of Play, critically acclaimed science writer David Toomey takes us on a fast-paced and entertaining tour of playful animals and the scientists who study them. From octopuses on Australia’s Great Barrier Reef to meerkats in the Kalahari Desert to brown bears on Alaska’s Aleutian Islands, we follow adventurous researchers as they design and conduct experiments seeking answers to new, intriguing questions: When did play first appear in animals? How does play develop the brain, and how did it evolve? Are the songs and aerial acrobatics of birds the beginning of avian culture? Is fairness in dog play the foundation of canine ethics? And does play direct and possibly accelerate evolution? Monkeys belly-flop, dolphins tail-walk, elephants mud-slide, crows dive-bomb, and octopuses bounce balls. These activities are various, but all are play, and as Toomey explains, animal play can be seen as a distinct behavior—one that is ongoing and open-ended, purposeless and provisional—rather like natural selection. Through a close examination of both natural selection and play, Toomey argues that life itself is fundamentally playful. A globe-spanning journey and a scientific detective story filled with lively animal anecdotes, Kingdom of Play is an illuminating—and yes, playful—look at a little-known aspect of the animal kingdom.
Kingdom of Play
Author: David Toomey
Publisher: Simon and Schuster
ISBN: 1982154489
Category : Nature
Languages : en
Pages : 304
Book Description
For readers of Inside of a Dog and The Soul of an Octopus, a fascinating, charming, and revelatory look at the science behind why animals play that shows how life—at its most fundamental level—is playful. In Kingdom of Play, critically acclaimed science writer David Toomey takes us on a fast-paced and entertaining tour of playful animals and the scientists who study them. From octopuses on Australia’s Great Barrier Reef to meerkats in the Kalahari Desert to brown bears on Alaska’s Aleutian Islands, we follow adventurous researchers as they design and conduct experiments seeking answers to new, intriguing questions: When did play first appear in animals? How does play develop the brain, and how did it evolve? Are the songs and aerial acrobatics of birds the beginning of avian culture? Is fairness in dog play the foundation of canine ethics? And does play direct and possibly accelerate evolution? Monkeys belly-flop, dolphins tail-walk, elephants mud-slide, crows dive-bomb, and octopuses bounce balls. These activities are various, but all are play, and as Toomey explains, animal play can be seen as a distinct behavior—one that is ongoing and open-ended, purposeless and provisional—rather like natural selection. Through a close examination of both natural selection and play, Toomey argues that life itself is fundamentally playful. A globe-spanning journey and a scientific detective story filled with lively animal anecdotes, Kingdom of Play is an illuminating—and yes, playful—look at a little-known aspect of the animal kingdom.
Publisher: Simon and Schuster
ISBN: 1982154489
Category : Nature
Languages : en
Pages : 304
Book Description
For readers of Inside of a Dog and The Soul of an Octopus, a fascinating, charming, and revelatory look at the science behind why animals play that shows how life—at its most fundamental level—is playful. In Kingdom of Play, critically acclaimed science writer David Toomey takes us on a fast-paced and entertaining tour of playful animals and the scientists who study them. From octopuses on Australia’s Great Barrier Reef to meerkats in the Kalahari Desert to brown bears on Alaska’s Aleutian Islands, we follow adventurous researchers as they design and conduct experiments seeking answers to new, intriguing questions: When did play first appear in animals? How does play develop the brain, and how did it evolve? Are the songs and aerial acrobatics of birds the beginning of avian culture? Is fairness in dog play the foundation of canine ethics? And does play direct and possibly accelerate evolution? Monkeys belly-flop, dolphins tail-walk, elephants mud-slide, crows dive-bomb, and octopuses bounce balls. These activities are various, but all are play, and as Toomey explains, animal play can be seen as a distinct behavior—one that is ongoing and open-ended, purposeless and provisional—rather like natural selection. Through a close examination of both natural selection and play, Toomey argues that life itself is fundamentally playful. A globe-spanning journey and a scientific detective story filled with lively animal anecdotes, Kingdom of Play is an illuminating—and yes, playful—look at a little-known aspect of the animal kingdom.
The Genesis of Animal Play
Author: Gordon M. Burghardt
Publisher: MIT Press
ISBN: 0262025434
Category : Animal behavior
Languages : en
Pages : 532
Book Description
A scientist examines the origins and evolutionary significance of play in humans and animals.
Publisher: MIT Press
ISBN: 0262025434
Category : Animal behavior
Languages : en
Pages : 532
Book Description
A scientist examines the origins and evolutionary significance of play in humans and animals.
Kingdom Keepers IV: Power Play
Author: Ridley Pearson
Publisher: Disney Electronic Content
ISBN: 1423152522
Category : Juvenile Fiction
Languages : en
Pages : 369
Book Description
For the five teens who modeled as Disney Hologram Imaging hosts, life is beginning to settle down when an intriguing video arrives to Philby's computer at school. It's a call for action: the Overtakers, a group of Disney villains, seem to be plotting to attempt a rescue of two of their leaders, both of whom the Disney Imagineers have hidden away somewhere following a violent encounter in Epcot. Includes a preview chapter from Kingdom Keepers V - Shell Game
Publisher: Disney Electronic Content
ISBN: 1423152522
Category : Juvenile Fiction
Languages : en
Pages : 369
Book Description
For the five teens who modeled as Disney Hologram Imaging hosts, life is beginning to settle down when an intriguing video arrives to Philby's computer at school. It's a call for action: the Overtakers, a group of Disney villains, seem to be plotting to attempt a rescue of two of their leaders, both of whom the Disney Imagineers have hidden away somewhere following a violent encounter in Epcot. Includes a preview chapter from Kingdom Keepers V - Shell Game
Kingdom of Children
Author: Mitchell Stevens
Publisher: Princeton University Press
ISBN: 140082480X
Category : Education
Languages : en
Pages : 243
Book Description
More than one million American children are schooled by their parents. As their ranks grow, home schoolers are making headlines by winning national spelling bees and excelling at elite universities. The few studies conducted suggest that homeschooled children are academically successful and remarkably well socialized. Yet we still know little about this alternative to one of society's most fundamental institutions. Beyond a vague notion of children reading around the kitchen table, we don't know what home schooling looks like from the inside. Sociologist Mitchell Stevens goes behind the scenes of the homeschool movement and into the homes and meetings of home schoolers. What he finds are two very different kinds of home education--one rooted in the liberal alternative school movement of the 1960s and 1970s and one stemming from the Christian day school movement of the same era. Stevens explains how this dual history shapes the meaning and practice of home schooling today. In the process, he introduces us to an unlikely mix of parents (including fundamentalist Protestants, pagans, naturalists, and educational radicals) and notes the core values on which they agree: the sanctity of childhood and the primacy of family in the face of a highly competitive, bureaucratized society. Kingdom of Children aptly places home schoolers within longer traditions of American social activism. It reveals that home schooling is not a random collection of individuals but an elaborate social movement with its own celebrities, networks, and characteristic lifeways. Stevens shows how home schoolers have built their philosophical and religious convictions into the practical structure of the cause, and documents the political consequences of their success at doing so. Ultimately, the history of home schooling serves as a parable about the organizational strategies of the progressive left and the religious right since the 1960s.Kingdom of Children shows what happens when progressive ideals meet conventional politics, demonstrates the extraordinary political capacity of conservative Protestantism, and explains the subtle ways in which cultural sensibility shapes social movement outcomes more generally.
Publisher: Princeton University Press
ISBN: 140082480X
Category : Education
Languages : en
Pages : 243
Book Description
More than one million American children are schooled by their parents. As their ranks grow, home schoolers are making headlines by winning national spelling bees and excelling at elite universities. The few studies conducted suggest that homeschooled children are academically successful and remarkably well socialized. Yet we still know little about this alternative to one of society's most fundamental institutions. Beyond a vague notion of children reading around the kitchen table, we don't know what home schooling looks like from the inside. Sociologist Mitchell Stevens goes behind the scenes of the homeschool movement and into the homes and meetings of home schoolers. What he finds are two very different kinds of home education--one rooted in the liberal alternative school movement of the 1960s and 1970s and one stemming from the Christian day school movement of the same era. Stevens explains how this dual history shapes the meaning and practice of home schooling today. In the process, he introduces us to an unlikely mix of parents (including fundamentalist Protestants, pagans, naturalists, and educational radicals) and notes the core values on which they agree: the sanctity of childhood and the primacy of family in the face of a highly competitive, bureaucratized society. Kingdom of Children aptly places home schoolers within longer traditions of American social activism. It reveals that home schooling is not a random collection of individuals but an elaborate social movement with its own celebrities, networks, and characteristic lifeways. Stevens shows how home schoolers have built their philosophical and religious convictions into the practical structure of the cause, and documents the political consequences of their success at doing so. Ultimately, the history of home schooling serves as a parable about the organizational strategies of the progressive left and the religious right since the 1960s.Kingdom of Children shows what happens when progressive ideals meet conventional politics, demonstrates the extraordinary political capacity of conservative Protestantism, and explains the subtle ways in which cultural sensibility shapes social movement outcomes more generally.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
You Can’t Say You Can’t Play
Author: Vivian Gussin Paley
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 95
Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 95
Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Kingdom Keepers V
Author: Ridley Pearson
Publisher: Disney Electronic Content
ISBN: 1368079903
Category : Juvenile Fiction
Languages : en
Pages : 204
Book Description
As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disney forever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was. An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters. But there's work to do . . . The Disney Dream leaves Port Canaveral on an historic cruise to Los Angeles with a special treat in store for guests: the Disney Host Interactive guides are on board. Finn, Maybeck, Charlene, Willa, and Philby join guests as the DHI experience moves to one of the most advanced cruise ships in the world. But all is not right below decks. Strange things are happening. Only the Kingdom Keepers know the truth behind their invitation to be in attendance: nearly every Disney villain is aboard the ship, including Maleficent. The Overtakers have infiltrated the cast and crew. And no oneknows what they have planned. The Dream sets sail filled with enthusiastic guests and crew. But not for long. Maleficent takes over a video screen and warns the guests of trouble to come. With the ship arriving to the beaches of Castaway Cay--its first of many exotic ports of call--the Kingdom Keepers are under attack; back home the Base is threatened and about to fall. The Overtakers have expanded in ways never foreseen, and it's clear they intend to use this element of surprise to accomplish what has eluded them so far: victory. But not if Finn Whitman and friends have anything to say about it.
Publisher: Disney Electronic Content
ISBN: 1368079903
Category : Juvenile Fiction
Languages : en
Pages : 204
Book Description
As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disney forever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was. An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters. But there's work to do . . . The Disney Dream leaves Port Canaveral on an historic cruise to Los Angeles with a special treat in store for guests: the Disney Host Interactive guides are on board. Finn, Maybeck, Charlene, Willa, and Philby join guests as the DHI experience moves to one of the most advanced cruise ships in the world. But all is not right below decks. Strange things are happening. Only the Kingdom Keepers know the truth behind their invitation to be in attendance: nearly every Disney villain is aboard the ship, including Maleficent. The Overtakers have infiltrated the cast and crew. And no oneknows what they have planned. The Dream sets sail filled with enthusiastic guests and crew. But not for long. Maleficent takes over a video screen and warns the guests of trouble to come. With the ship arriving to the beaches of Castaway Cay--its first of many exotic ports of call--the Kingdom Keepers are under attack; back home the Base is threatened and about to fall. The Overtakers have expanded in ways never foreseen, and it's clear they intend to use this element of surprise to accomplish what has eluded them so far: victory. But not if Finn Whitman and friends have anything to say about it.
Man, Play, and Games
Author: Roger Caillois
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Kensuke's Kingdom
Author: Michael Morpurgo
Publisher: Scholastic Inc.
ISBN: 0545300134
Category : Juvenile Fiction
Languages : en
Pages : 101
Book Description
A young boy is stranded on a small island with a mysterious man who shows him how to survive in this adventure story by the acclaimed author of War Horse. When Michael’s father loses his job, he buys a boat and convinces Michael and his mother to sail around the world. It’s an ideal trip—even Michael’s sheepdog can come along. It starts out as the perfect family adventure—until Michael is swept overboard. He’s washed up on an island, where he struggles to survive. Then he discovers that he’s not alone. His fellow-castaway, Kensuke, is wary of him. But when Michael’s life is threatened, Kensuke slowly lets the boy into his world. The two develop a close understanding in this remote place, but the question of rescue continues to divide them. Praise for Kensuke’s Kingdom “[A] poignant adventure story . . . This well-crafted story has all the thrills and intrigues of Gary Paulsen’s Hatchet . . . and Theodore Taylor’s The Cay . . . and it will resonate with the same audience.” —School Library Journal “Highly readable.” —Booklist
Publisher: Scholastic Inc.
ISBN: 0545300134
Category : Juvenile Fiction
Languages : en
Pages : 101
Book Description
A young boy is stranded on a small island with a mysterious man who shows him how to survive in this adventure story by the acclaimed author of War Horse. When Michael’s father loses his job, he buys a boat and convinces Michael and his mother to sail around the world. It’s an ideal trip—even Michael’s sheepdog can come along. It starts out as the perfect family adventure—until Michael is swept overboard. He’s washed up on an island, where he struggles to survive. Then he discovers that he’s not alone. His fellow-castaway, Kensuke, is wary of him. But when Michael’s life is threatened, Kensuke slowly lets the boy into his world. The two develop a close understanding in this remote place, but the question of rescue continues to divide them. Praise for Kensuke’s Kingdom “[A] poignant adventure story . . . This well-crafted story has all the thrills and intrigues of Gary Paulsen’s Hatchet . . . and Theodore Taylor’s The Cay . . . and it will resonate with the same audience.” —School Library Journal “Highly readable.” —Booklist
The Encyclopaedia Britannica
Author:
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 910
Book Description
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 910
Book Description