Author: Nancy Dickmann
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538252600
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Computers are everywhere. Even a smartphone is a mini computer. With digital technologies so prevalent in today's world, it's important for young learners to know how they work. This book introduces kids to the design and function of the hardware and networks that digitally connect us. Utilizing colorful infographics and simple language, this book discusses the history of the first computers, different types of computers, and the important parts that make a computer run. It makes learning about computers easy for young readers, and it will inspire your budding engineers.
How Computers Work
Author: Nancy Dickmann
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538252600
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Computers are everywhere. Even a smartphone is a mini computer. With digital technologies so prevalent in today's world, it's important for young learners to know how they work. This book introduces kids to the design and function of the hardware and networks that digitally connect us. Utilizing colorful infographics and simple language, this book discusses the history of the first computers, different types of computers, and the important parts that make a computer run. It makes learning about computers easy for young readers, and it will inspire your budding engineers.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538252600
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Computers are everywhere. Even a smartphone is a mini computer. With digital technologies so prevalent in today's world, it's important for young learners to know how they work. This book introduces kids to the design and function of the hardware and networks that digitally connect us. Utilizing colorful infographics and simple language, this book discusses the history of the first computers, different types of computers, and the important parts that make a computer run. It makes learning about computers easy for young readers, and it will inspire your budding engineers.
Computer Engineering for Babies
Author: Chase Roberts
Publisher:
ISBN: 9781735208701
Category :
Languages : en
Pages : 0
Book Description
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Publisher:
ISBN: 9781735208701
Category :
Languages : en
Pages : 0
Book Description
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Career Ideas for Kids Who Like Computers
Author: Diane Lindsey Reeves
Publisher: Ferguson Publishing Company
ISBN: 9780816065431
Category : Juvenile Nonfiction
Languages : en
Pages : 194
Book Description
Explores fifteen different career possibilities for people who are interested in computers, including computer game designer, hardware engineer, online researcher, and technical writer.
Publisher: Ferguson Publishing Company
ISBN: 9780816065431
Category : Juvenile Nonfiction
Languages : en
Pages : 194
Book Description
Explores fifteen different career possibilities for people who are interested in computers, including computer game designer, hardware engineer, online researcher, and technical writer.
Never Mind the Laptops
Author: Bob Johnstone
Publisher: iUniverse
ISBN: 0595288421
Category : Education
Languages : en
Pages : 362
Book Description
"What we all hope for our children's education is undiminished curiosity and creativeness, and solid practical preparation for adult work. Today, there's no doubt that easy access to computers is vital for students. Bob Johnstone has brilliantly and passionately told the story of the worldwide struggle to make today's equivalent of the pencil accessible to all students." -Victor K. McElheny, author of "Watson and DNA" If every kid had a laptop computer, what would difference would it make to their learning? And to their prospects? Today, these are questions that all parents, teachers, school administrators, and politicians must ask themselves. Bob Johnstone provides a definitive answer to the conundrum of computers in the classroom. His conclusion: we owe it to our kids to educate them in the medium of their time. In this book he tells the extraordinary story of the world's first laptop school. How daring educators at an independent girls' school in Melbourne, Australia, empowered their students by making laptops mandatory. And how they solved all the obstacles to laptop learning, including teacher training. Their example spread to thousands of other schools worldwide. Especially in America, where it inspired the largest educational technology initiative in US history-the State of Maine issuing laptops to every seventh-grader in its public school system. This lively, intriguing, anecdote-rich account is based on hundreds of interviews. In it, you'll meet the visionary leaders, inspirational principals, heroic teachers, and their endlessly-surprising students who showed what computers in the classroom are really for.
Publisher: iUniverse
ISBN: 0595288421
Category : Education
Languages : en
Pages : 362
Book Description
"What we all hope for our children's education is undiminished curiosity and creativeness, and solid practical preparation for adult work. Today, there's no doubt that easy access to computers is vital for students. Bob Johnstone has brilliantly and passionately told the story of the worldwide struggle to make today's equivalent of the pencil accessible to all students." -Victor K. McElheny, author of "Watson and DNA" If every kid had a laptop computer, what would difference would it make to their learning? And to their prospects? Today, these are questions that all parents, teachers, school administrators, and politicians must ask themselves. Bob Johnstone provides a definitive answer to the conundrum of computers in the classroom. His conclusion: we owe it to our kids to educate them in the medium of their time. In this book he tells the extraordinary story of the world's first laptop school. How daring educators at an independent girls' school in Melbourne, Australia, empowered their students by making laptops mandatory. And how they solved all the obstacles to laptop learning, including teacher training. Their example spread to thousands of other schools worldwide. Especially in America, where it inspired the largest educational technology initiative in US history-the State of Maine issuing laptops to every seventh-grader in its public school system. This lively, intriguing, anecdote-rich account is based on hundreds of interviews. In it, you'll meet the visionary leaders, inspirational principals, heroic teachers, and their endlessly-surprising students who showed what computers in the classroom are really for.
The Magical World of Computers
Author: Carlos Andres Escobar
Publisher:
ISBN: 9781656601513
Category :
Languages : en
Pages : 284
Book Description
This book is the result of a laborious investigation into the knowledge of computers world. The beautiful illustrations of the chapters of this work are designed to get the attention of children. It is important to highlight that its chapters not only point to the child's familiarization and knowledge of the computer, but also to facilitate the acquisition of notions and concepts that constitute the necessary basis to encourage their curiosity and allow them to develop the necessary skills for learning of new technologies. The book "The Magical World of Computer" is intended for children between 6 and 12 years of age. It can be used as a book for learning how to use the computer in specific subjects or, simply, as a teaching tool outside the classroom for vacation courses or other courses whose objectives are oriented to begin in the management of this powerful tool. The book consists of ten (10) chapters, which are specified below: Chapter 1. My first steps with the computer. Chapter 2. The computer lab. Chapter 3. Knowing the monitor. Chapter 4. Knowing the keyboard. Chapter 5. Knowing the mouse. Chapter 6. Computer Accessories. Chapter 7. Knowing the Windows operating system. Chapter 8. Drawing with the Paint tool. Chapter 9. Creating Text with the WordPad tool. Chapter 10. Knowing the Internet World.The Magical World of Computers is a work that will not only catch the child but also the adult, just by looking at the didactic of its content and the magic of the illustrations. The magical world of computers, is a work that will not only capture the child's attention, but also the adult just by seeing the didactic of its content and the magic of the illustrations.
Publisher:
ISBN: 9781656601513
Category :
Languages : en
Pages : 284
Book Description
This book is the result of a laborious investigation into the knowledge of computers world. The beautiful illustrations of the chapters of this work are designed to get the attention of children. It is important to highlight that its chapters not only point to the child's familiarization and knowledge of the computer, but also to facilitate the acquisition of notions and concepts that constitute the necessary basis to encourage their curiosity and allow them to develop the necessary skills for learning of new technologies. The book "The Magical World of Computer" is intended for children between 6 and 12 years of age. It can be used as a book for learning how to use the computer in specific subjects or, simply, as a teaching tool outside the classroom for vacation courses or other courses whose objectives are oriented to begin in the management of this powerful tool. The book consists of ten (10) chapters, which are specified below: Chapter 1. My first steps with the computer. Chapter 2. The computer lab. Chapter 3. Knowing the monitor. Chapter 4. Knowing the keyboard. Chapter 5. Knowing the mouse. Chapter 6. Computer Accessories. Chapter 7. Knowing the Windows operating system. Chapter 8. Drawing with the Paint tool. Chapter 9. Creating Text with the WordPad tool. Chapter 10. Knowing the Internet World.The Magical World of Computers is a work that will not only catch the child but also the adult, just by looking at the didactic of its content and the magic of the illustrations. The magical world of computers, is a work that will not only capture the child's attention, but also the adult just by seeing the didactic of its content and the magic of the illustrations.
Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 256
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 256
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Help Your Kids with Computer Science
Author: DK
Publisher: Penguin
ISBN: 0744025427
Category : Computers
Languages : en
Pages : 256
Book Description
From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science. This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, "big data" and malware, while colorful graphics help makes learning about the world of computer science exciting. Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
Publisher: Penguin
ISBN: 0744025427
Category : Computers
Languages : en
Pages : 256
Book Description
From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science. This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, "big data" and malware, while colorful graphics help makes learning about the world of computer science exciting. Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
Computer Apps for Kids with Microsoft Office 2010, 2nd Edition
Author: Sandra Gaiser
Publisher: Lulu.com
ISBN: 0985723173
Category : Computers
Languages : en
Pages : 262
Book Description
A 34-week course for the classroom or at home teaching kids computer programming by making fun games using the Scratch programming language. Weekly projects and quizzes are provided.
Publisher: Lulu.com
ISBN: 0985723173
Category : Computers
Languages : en
Pages : 262
Book Description
A 34-week course for the classroom or at home teaching kids computer programming by making fun games using the Scratch programming language. Weekly projects and quizzes are provided.
How Do Computers Follow Instructions?
Author: J. T. Liso
Publisher: How Do
ISBN: 9781486716524
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
"Come along on a science adventure to discover how computers do math so quickly, how we can communicate with computers, and so much more! This fun question and answer book has everything from facts and figures to simple diagrams and hilarious illustrations to help you learn introductory computer science terms and concepts, including programming languages, variables, inputs, outputs, loops, and more."--Provided by publisher.
Publisher: How Do
ISBN: 9781486716524
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
"Come along on a science adventure to discover how computers do math so quickly, how we can communicate with computers, and so much more! This fun question and answer book has everything from facts and figures to simple diagrams and hilarious illustrations to help you learn introductory computer science terms and concepts, including programming languages, variables, inputs, outputs, loops, and more."--Provided by publisher.
Computer Coding for Kids
Author: Carol Vorderman
Publisher: Dorling Kindersley Ltd
ISBN: 0241010446
Category : Computers
Languages : en
Pages : 220
Book Description
A simple visual guide to get kids computer coding in no time Computer coding is firmly back on the agenda as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. Now available with text that lights up as you read along and playful images and sounds. Avoiding computer jargon, this book guides children through creating computer programs starting with the very basics. Computer Coding for Kids is the only programming book that teaches both Scratch and Python programming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, it progresses to more advanced projects where children can build their own games. Computer Coding for Kids is ideal for kids looking to take your first steps into programming or those that are already interested and hungry to learn more.
Publisher: Dorling Kindersley Ltd
ISBN: 0241010446
Category : Computers
Languages : en
Pages : 220
Book Description
A simple visual guide to get kids computer coding in no time Computer coding is firmly back on the agenda as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. Now available with text that lights up as you read along and playful images and sounds. Avoiding computer jargon, this book guides children through creating computer programs starting with the very basics. Computer Coding for Kids is the only programming book that teaches both Scratch and Python programming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, it progresses to more advanced projects where children can build their own games. Computer Coding for Kids is ideal for kids looking to take your first steps into programming or those that are already interested and hungry to learn more.