Author: Edward H. Carlson
Publisher:
ISBN: 9780881902655
Category : BASIC (Computer program language)
Languages : en
Pages : 238
Book Description
Lessons for programming in BASIC on the IBM-PC and the IBM-PCjr computers, using games and assignments.
Kids and the IBM-PC/PC Jr
Author: Edward H. Carlson
Publisher:
ISBN: 9780881902655
Category : BASIC (Computer program language)
Languages : en
Pages : 238
Book Description
Lessons for programming in BASIC on the IBM-PC and the IBM-PCjr computers, using games and assignments.
Publisher:
ISBN: 9780881902655
Category : BASIC (Computer program language)
Languages : en
Pages : 238
Book Description
Lessons for programming in BASIC on the IBM-PC and the IBM-PCjr computers, using games and assignments.
Kids & the IBM PC & Pcjr
Author: Edward H. Carlson
Publisher: Prentice Hall
ISBN: 9780835936750
Category : BASIC (Computer program language)
Languages : en
Pages : 238
Book Description
Lessons for programming in BASIC on the IBM-PC and the IBM-PCjr computers, using games and assignments.
Publisher: Prentice Hall
ISBN: 9780835936750
Category : BASIC (Computer program language)
Languages : en
Pages : 238
Book Description
Lessons for programming in BASIC on the IBM-PC and the IBM-PCjr computers, using games and assignments.
Kids and the IBM PC and PCjr
Author: Edward H. Carlson
Publisher: Compute Publications International
ISBN: 9780942386936
Category : BASIC (Computer program language)
Languages : en
Pages : 272
Book Description
Lessons for programming in BASIC on the IBM-PC and the IBM-PCjr computers, using games and assignments.
Publisher: Compute Publications International
ISBN: 9780942386936
Category : BASIC (Computer program language)
Languages : en
Pages : 272
Book Description
Lessons for programming in BASIC on the IBM-PC and the IBM-PCjr computers, using games and assignments.
School and Home Guide to the IBM PCjr
Author: Everett Murdock
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 216
Book Description
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 216
Book Description
Vintage Game Consoles
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1135006504
Category : Computers
Languages : en
Pages : 814
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Publisher: CRC Press
ISBN: 1135006504
Category : Computers
Languages : en
Pages : 814
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
The IBM PC, XT, PCjr Educational Software Directory
Author: Gerald Van Diver
Publisher:
ISBN: 9780912603155
Category : Computers
Languages : en
Pages : 388
Book Description
Publisher:
ISBN: 9780912603155
Category : Computers
Languages : en
Pages : 388
Book Description
Vintage Games 2.0
Author: Matt Barton
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Publisher: CRC Press
ISBN: 1000000923
Category : Computers
Languages : en
Pages : 374
Book Description
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 80
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 80
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
The Reader's Guide to Microcomputer Books
Author: Michael Nicita
Publisher: Hall Reference Books
ISBN:
Category : Computers
Languages : en
Pages : 484
Book Description
Publisher: Hall Reference Books
ISBN:
Category : Computers
Languages : en
Pages : 484
Book Description
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.