Author: Ronald A. Reis
Publisher: Chicago Review Press
ISBN: 1613746776
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
An NCSS Notable Social Studies Trade Book for Young People Christopher Columbus is one of the most famous people in world history, yet few know the full story of the amazing, resourceful, and tragic Italian explorer. Christopher Columbus and the Age of Exploration for Kids portrays the "Admiral of the Ocean Seas" neither as hero nor heel but as a flawed and complex man whose significance is undeniably monumental. Kids will gain a fuller picture of the seafarer's life, his impact, and the dangers and thrills of exploration as they learn about all four of Columbus's voyages to the New World, not just his first, as well as the year that Columbus spent stranded on the island of Jamaica without hope of rescue. Students, parents, and teachers will appreciate the in-depth discussions of the indigenous peoples of the New World and of the consequences of Columbus's voyages—the exchange of diseases, ideas, crops, and populations between the New World and the Old. Fun hands-on activities illuminate both the nautical concepts introduced and the times in which Columbus lived. Kids can: Tie nautical knots Conduct a blanket (silent) trade Make a compass Simulate a hurricane Take nautical measurements And much more
Kids During the Age of Exploration
Author: Cynthia MacGregor
Publisher: PowerKids Press
ISBN: 9780823952571
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
Describes the social and economic climate of the sixteenth century by focusing on the life of an apprentice to a mapmaker living in Spain during the age of exploration.
Publisher: PowerKids Press
ISBN: 9780823952571
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
Describes the social and economic climate of the sixteenth century by focusing on the life of an apprentice to a mapmaker living in Spain during the age of exploration.
Christopher Columbus and the Age of Exploration for Kids
Author: Ronald A. Reis
Publisher: Chicago Review Press
ISBN: 1613746776
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
An NCSS Notable Social Studies Trade Book for Young People Christopher Columbus is one of the most famous people in world history, yet few know the full story of the amazing, resourceful, and tragic Italian explorer. Christopher Columbus and the Age of Exploration for Kids portrays the "Admiral of the Ocean Seas" neither as hero nor heel but as a flawed and complex man whose significance is undeniably monumental. Kids will gain a fuller picture of the seafarer's life, his impact, and the dangers and thrills of exploration as they learn about all four of Columbus's voyages to the New World, not just his first, as well as the year that Columbus spent stranded on the island of Jamaica without hope of rescue. Students, parents, and teachers will appreciate the in-depth discussions of the indigenous peoples of the New World and of the consequences of Columbus's voyages—the exchange of diseases, ideas, crops, and populations between the New World and the Old. Fun hands-on activities illuminate both the nautical concepts introduced and the times in which Columbus lived. Kids can: Tie nautical knots Conduct a blanket (silent) trade Make a compass Simulate a hurricane Take nautical measurements And much more
Publisher: Chicago Review Press
ISBN: 1613746776
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
An NCSS Notable Social Studies Trade Book for Young People Christopher Columbus is one of the most famous people in world history, yet few know the full story of the amazing, resourceful, and tragic Italian explorer. Christopher Columbus and the Age of Exploration for Kids portrays the "Admiral of the Ocean Seas" neither as hero nor heel but as a flawed and complex man whose significance is undeniably monumental. Kids will gain a fuller picture of the seafarer's life, his impact, and the dangers and thrills of exploration as they learn about all four of Columbus's voyages to the New World, not just his first, as well as the year that Columbus spent stranded on the island of Jamaica without hope of rescue. Students, parents, and teachers will appreciate the in-depth discussions of the indigenous peoples of the New World and of the consequences of Columbus's voyages—the exchange of diseases, ideas, crops, and populations between the New World and the Old. Fun hands-on activities illuminate both the nautical concepts introduced and the times in which Columbus lived. Kids can: Tie nautical knots Conduct a blanket (silent) trade Make a compass Simulate a hurricane Take nautical measurements And much more
Explorers of the New World
Author: Carla Mooney
Publisher: Build It Yourself
ISBN: 9781936313440
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Provides twenty-two step-by-step projects to help readers learn about the explorers that discovered America and their voyages.
Publisher: Build It Yourself
ISBN: 9781936313440
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Provides twenty-two step-by-step projects to help readers learn about the explorers that discovered America and their voyages.
Encounter
Author: Jane Yolen
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152013899
Category : Fiction
Languages : en
Pages : 36
Book Description
A Taino Indian boy on the island of San Salvador recounts the landing of Columbus and his men in 1492.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152013899
Category : Fiction
Languages : en
Pages : 36
Book Description
A Taino Indian boy on the island of San Salvador recounts the landing of Columbus and his men in 1492.
Age of Eploration
The People Shall Continue
Author: Simon J. Ortiz
Publisher:
ISBN: 9781537968162
Category : Indians of North America
Languages : en
Pages : 23
Book Description
Traces the progress of the Indians of North America from the time of the Creation to the present.
Publisher:
ISBN: 9781537968162
Category : Indians of North America
Languages : en
Pages : 23
Book Description
Traces the progress of the Indians of North America from the time of the Creation to the present.
Age of Discovery
Author: Captivating History
Publisher: Captivating History
ISBN: 9781647486938
Category :
Languages : en
Pages : 122
Book Description
The Age of Discovery began in the early part of the 15th century and carried on through most of the 17th century. It is sometimes also referred to as the Age of Exploration. This was a time when the people of Europe began to travel, discover, and explore more of the world than ever before, mapping and naming the places they found.
Publisher: Captivating History
ISBN: 9781647486938
Category :
Languages : en
Pages : 122
Book Description
The Age of Discovery began in the early part of the 15th century and carried on through most of the 17th century. It is sometimes also referred to as the Age of Exploration. This was a time when the people of Europe began to travel, discover, and explore more of the world than ever before, mapping and naming the places they found.
U.S. History Through Children's Literature
Author: Wanda Miller
Publisher: Bloomsbury Publishing USA
ISBN: 0313079463
Category : Language Arts & Disciplines
Languages : en
Pages : 245
Book Description
Allow students to step back in time to experience the thoughts, feelings, dilemmas, and actions of people from history. For each history topic, Miller suggests two titles-one for use with the entire class and one for use with small reading groups. Summaries of the books, author information, activities, and topics for discussion are supplemented with vocabulary lists and ideas for research topics and further reading. This integrated approach makes history meaningful to students and helps them retain historical details and facts.
Publisher: Bloomsbury Publishing USA
ISBN: 0313079463
Category : Language Arts & Disciplines
Languages : en
Pages : 245
Book Description
Allow students to step back in time to experience the thoughts, feelings, dilemmas, and actions of people from history. For each history topic, Miller suggests two titles-one for use with the entire class and one for use with small reading groups. Summaries of the books, author information, activities, and topics for discussion are supplemented with vocabulary lists and ideas for research topics and further reading. This integrated approach makes history meaningful to students and helps them retain historical details and facts.
What Kids Buy and Why
Author: Daniel Acuff
Publisher: Simon and Schuster
ISBN: 1451603177
Category : Business & Economics
Languages : en
Pages : 232
Book Description
If you're in the business of marketing or developing products and programs for kids, What Kids Buy and Why belongs in your office. How can you create outstanding products and programs that will win in the marketplace and in the hearts of kids and parents? Dan S. Acuff and Robert H. Reiher have invented a development and marketing process called Youth Market Systems that puts the needs, abilities, and interests of kids first. This system makes sure you won't miss the mark whether you're trying to reach young children or teens, boys or girls, or whether you're selling toys, sports equipment, snacks, school supplies, or software. Based on the latest child development research, What Kids Buy and Why is chock-full of provocative information about the cognitive, emotional, and social needs of each age group. This book tells you among other things--why 3-through-7-year-olds love things that transform, why 8-through-12-year-olds love to collect stuff, how the play patterns of boys and girls differ, and why kids of all ages love slapstick.What Kids Buy and Why is the result of Acuff and Reiher's almost twenty years of consulting with high-profile clients including Johnson & Johnson, Nike, Microsoft, Nestle, Tyco, Disney, Pepsi, Warner Brothers, LucasFilm, Amblin/Spielberg, Mattel, Hasbro, Kraft, Coca-Cola, Quaker Oats, General Mills, Broderbund, Bandai, Sega, ABC, CBS, I-HOP, Domino's, Hardee's, and Kellogg's. Special features include: an innovative matrix for speedy, accurate product analysis and program development a clear, step-by-step process for making decisions that increase your product's appeal to kids tools and techniques for creating characters that kids love Here is the complete one-stop tool for understanding what children of all ages want to buy.
Publisher: Simon and Schuster
ISBN: 1451603177
Category : Business & Economics
Languages : en
Pages : 232
Book Description
If you're in the business of marketing or developing products and programs for kids, What Kids Buy and Why belongs in your office. How can you create outstanding products and programs that will win in the marketplace and in the hearts of kids and parents? Dan S. Acuff and Robert H. Reiher have invented a development and marketing process called Youth Market Systems that puts the needs, abilities, and interests of kids first. This system makes sure you won't miss the mark whether you're trying to reach young children or teens, boys or girls, or whether you're selling toys, sports equipment, snacks, school supplies, or software. Based on the latest child development research, What Kids Buy and Why is chock-full of provocative information about the cognitive, emotional, and social needs of each age group. This book tells you among other things--why 3-through-7-year-olds love things that transform, why 8-through-12-year-olds love to collect stuff, how the play patterns of boys and girls differ, and why kids of all ages love slapstick.What Kids Buy and Why is the result of Acuff and Reiher's almost twenty years of consulting with high-profile clients including Johnson & Johnson, Nike, Microsoft, Nestle, Tyco, Disney, Pepsi, Warner Brothers, LucasFilm, Amblin/Spielberg, Mattel, Hasbro, Kraft, Coca-Cola, Quaker Oats, General Mills, Broderbund, Bandai, Sega, ABC, CBS, I-HOP, Domino's, Hardee's, and Kellogg's. Special features include: an innovative matrix for speedy, accurate product analysis and program development a clear, step-by-step process for making decisions that increase your product's appeal to kids tools and techniques for creating characters that kids love Here is the complete one-stop tool for understanding what children of all ages want to buy.
Understanding Kids, Play, and Interactive Design
Author: Mark Schlichting
Publisher: CRC Press
ISBN: 0429667558
Category : Computers
Languages : en
Pages : 411
Book Description
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
Publisher: CRC Press
ISBN: 0429667558
Category : Computers
Languages : en
Pages : 411
Book Description
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds