Author: Pete Nash
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304
Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Mythras (Hardback)
Author: Pete Nash
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304
Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304
Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Mythic Rome
Author: Pete Nash
Publisher: Aeon Games
ISBN: 9781911471134
Category : Fantasy games
Languages : en
Pages : 0
Book Description
"This book contains setting information for role-playing in Rome during its Monarchy and Republic. Although it includes some complementary rules and skills it is not a game in its own right and is designed for use with Design Mechanism's MYTHRAS system for play - although it should be easy to use with any percentile based role-playing game."--Page 4.
Publisher: Aeon Games
ISBN: 9781911471134
Category : Fantasy games
Languages : en
Pages : 0
Book Description
"This book contains setting information for role-playing in Rome during its Monarchy and Republic. Although it includes some complementary rules and skills it is not a game in its own right and is designed for use with Design Mechanism's MYTHRAS system for play - although it should be easy to use with any percentile based role-playing game."--Page 4.
Khakun Shrugs
Author: Bruce Turner
Publisher: Aeon Games
ISBN: 9781911471219
Category :
Languages : en
Pages : 18
Book Description
Following devastating attacks by Sheng savages 20 years ago, the Taskan Empire has rebuilt its colonies in Further Tarsenia. The silver mines at New Seppesh are running again, but recently rumblings have been heard from Mount Khakun, a slumbering giant with the power to level the land.The Tarsen priest, Michel Tob, is organising an expedition to the Mountain Foot shrine in a bid to appease the awakening Khakun - but at what cost? And, more to the point, who awoke the giant anyway...'Khakun Shrugs is set in the world of Thennla. Access to either The Taskan Empire, Shores of Korantia, or the World of Thennla sourcebook will be advantageous.
Publisher: Aeon Games
ISBN: 9781911471219
Category :
Languages : en
Pages : 18
Book Description
Following devastating attacks by Sheng savages 20 years ago, the Taskan Empire has rebuilt its colonies in Further Tarsenia. The silver mines at New Seppesh are running again, but recently rumblings have been heard from Mount Khakun, a slumbering giant with the power to level the land.The Tarsen priest, Michel Tob, is organising an expedition to the Mountain Foot shrine in a bid to appease the awakening Khakun - but at what cost? And, more to the point, who awoke the giant anyway...'Khakun Shrugs is set in the world of Thennla. Access to either The Taskan Empire, Shores of Korantia, or the World of Thennla sourcebook will be advantageous.
Mythic Constantinople
Author: Mark Shirley
Publisher:
ISBN: 9781989028162
Category :
Languages : en
Pages : 234
Book Description
Publisher:
ISBN: 9781989028162
Category :
Languages : en
Pages : 234
Book Description
Magic World: Fantasy Roleplaying in Worlds of Epic Adventure
Author: Ben Monroe
Publisher: Chaosium
ISBN: 9781568823652
Category : Games
Languages : en
Pages : 262
Book Description
FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!
Publisher: Chaosium
ISBN: 9781568823652
Category : Games
Languages : en
Pages : 262
Book Description
FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!
The End of Magic
Author: Ariel Glucklich
Publisher: Oxford University Press, USA
ISBN: 0195108795
Category : Body, Mind & Spirit
Languages : en
Pages : 264
Book Description
Basing himself in the Indian city of Banaras where magic is a familiar part of everyday life, Glucklich reviews the major theories that have explained (or explained away) magic, and offers a new approach towards defining and understanding magic.
Publisher: Oxford University Press, USA
ISBN: 0195108795
Category : Body, Mind & Spirit
Languages : en
Pages : 264
Book Description
Basing himself in the Indian city of Banaras where magic is a familiar part of everyday life, Glucklich reviews the major theories that have explained (or explained away) magic, and offers a new approach towards defining and understanding magic.
BLUEHOLME Prentice Rules
Author: Michael Thomas
Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62
Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62
Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Shadowforce Archer
Author: Alderac Entertainment Group
Publisher: Alderac Entertainment Group (AEG)
ISBN: 9781887953504
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Publisher: Alderac Entertainment Group (AEG)
ISBN: 9781887953504
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The End of the World
Author: Fantasy Flight Games
Publisher:
ISBN: 9781633441880
Category : Role playing
Languages : en
Pages : 0
Book Description
The supernatural enters the physical world in Wrath of the Gods, the second book in The End of the World roleplaying line! With the scenarios included in this book, you can take up arms with heroes of yore and the Norse gods, or flee from the mind-bending terror of Cthulhu. You may hide from the Four Horsemen as the events of Revelation take place, speak to Quetzalcoatl as the Mayan apocalypse unfolds, or battle wild beasts as Earth itself turns on us. Wrath of the Gods brings you as close as you can (safely) come to supernatural powers ending civilization! This roleplaying game offers you the chance to play as yourself during the tumult of the apocalypse, using an elegant, narrative ruleset. Wrath of the Gods contains five unique scenarios, each offering a different take on the end of humanity by divine wrath. Each scenario also contains an apocalypse and a post-apocalypse, allowing you to survive the initial panic and make your way in life after the world's ending.
Publisher:
ISBN: 9781633441880
Category : Role playing
Languages : en
Pages : 0
Book Description
The supernatural enters the physical world in Wrath of the Gods, the second book in The End of the World roleplaying line! With the scenarios included in this book, you can take up arms with heroes of yore and the Norse gods, or flee from the mind-bending terror of Cthulhu. You may hide from the Four Horsemen as the events of Revelation take place, speak to Quetzalcoatl as the Mayan apocalypse unfolds, or battle wild beasts as Earth itself turns on us. Wrath of the Gods brings you as close as you can (safely) come to supernatural powers ending civilization! This roleplaying game offers you the chance to play as yourself during the tumult of the apocalypse, using an elegant, narrative ruleset. Wrath of the Gods contains five unique scenarios, each offering a different take on the end of humanity by divine wrath. Each scenario also contains an apocalypse and a post-apocalypse, allowing you to survive the initial panic and make your way in life after the world's ending.
Warhammer Fantasy Roleplay 4e Core
Author: Cubicle 7
Publisher:
ISBN: 9780857443359
Category :
Languages : en
Pages : 351
Book Description
Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover
Publisher:
ISBN: 9780857443359
Category :
Languages : en
Pages : 351
Book Description
Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover