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Key Concepts in Theme Park Studies

Key Concepts in Theme Park Studies PDF Author: Florian Freitag
Publisher: Springer Nature
ISBN: 303111132X
Category : Social Science
Languages : en
Pages : 369

Book Description
This book offers a comprehensive, multidisciplinary introduction to theme parks and the field of theme park studies. It identifies and discusses relevant economic, social, and cultural as well as medial, historical, and geographical aspects of theme parks worldwide, from the big international theme park chains to smaller, regional, family-operated parks. The book also describes the theories and methods that have been used to study theme parks in various academic disciplines and reviews the major contexts in which theme parks have been studied. By providing the necessary backgrounds, theories, and methods to analyze and understand theme parks both as a business field and as a socio-cultural phenomenon, this book will be a great resource to students, academics from all disciplines interested in theme parks, and professionals and policy-makers in the leisure and entertainment as well as the urban planning sector.

Key Concepts in Theme Park Studies

Key Concepts in Theme Park Studies PDF Author: Florian Freitag
Publisher: Springer Nature
ISBN: 303111132X
Category : Social Science
Languages : en
Pages : 369

Book Description
This book offers a comprehensive, multidisciplinary introduction to theme parks and the field of theme park studies. It identifies and discusses relevant economic, social, and cultural as well as medial, historical, and geographical aspects of theme parks worldwide, from the big international theme park chains to smaller, regional, family-operated parks. The book also describes the theories and methods that have been used to study theme parks in various academic disciplines and reviews the major contexts in which theme parks have been studied. By providing the necessary backgrounds, theories, and methods to analyze and understand theme parks both as a business field and as a socio-cultural phenomenon, this book will be a great resource to students, academics from all disciplines interested in theme parks, and professionals and policy-makers in the leisure and entertainment as well as the urban planning sector.

Key Concepts in Theme Park Studies

Key Concepts in Theme Park Studies PDF Author: Florian Freitag
Publisher: Springer
ISBN: 9783031111310
Category : Social Science
Languages : en
Pages : 0

Book Description
This book offers a comprehensive, multidisciplinary introduction to theme parks and the field of theme park studies. It identifies and discusses relevant economic, social, and cultural as well as medial, historical, and geographical aspects of theme parks worldwide, from the big international theme park chains to smaller, regional, family-operated parks. The book also describes the theories and methods that have been used to study theme parks in various academic disciplines and reviews the major contexts in which theme parks have been studied. By providing the necessary backgrounds, theories, and methods to analyze and understand theme parks both as a business field and as a socio-cultural phenomenon, this book will be a great resource to students, academics from all disciplines interested in theme parks, and professionals and policy-makers in the leisure and entertainment as well as the urban planning sector.

Theme Park Fandom

Theme Park Fandom PDF Author: Rebecca Williams
Publisher: Transmedia
ISBN: 9789462982574
Category : Amusement parks
Languages : en
Pages : 0

Book Description
Theme Park Fandom argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks.

The Global Theme Park Industry

The Global Theme Park Industry PDF Author: Salvador Anton Clavé
Publisher: CABI
ISBN: 1845932080
Category : Business & Economics
Languages : en
Pages : 481

Book Description
Since the 1980s, the theme park industry has developed into a global phenomenon, with everything from large, worldwide theme parks to countless smaller ventures. From the first pleasure gardens to the global theme park companies, this book provides an understanding of the nature and function of theme parks as spaces of entertainment. Illustrated throughout by worldwide case studies, empirical data and practical examples, the book portrays the impacts of theme park as global competitive actors, agents of global development and cultural symbols, particularly in the context of their role in the developing experience economy. In conclusion, this book is a practical guide to the planning and development of theme parks.

A Cultural History of the Disneyland Theme Parks

A Cultural History of the Disneyland Theme Parks PDF Author: Sabrina Mittermeier
Publisher: Intellect (UK)
ISBN: 9781789383270
Category : Amusement parks
Languages : en
Pages : 288

Book Description
The writing is academic, but it is not inaccessible. It will have wide disciplinary appeal within academia, as tourism studies cross into a variety of fields including history, American studies, fandom studies, performance studies and cultural studies. It will be invaluable to those working in the field of theme park scholarship and the study of Disney theme parks, theme parks in general and related areas like world's expositions and spaces of the consumer and lifestyle worlds. It will also be of interest to Disney fans, those who have visited any of the parks or are interested to know more about the parks and their cultural situation and context.

The Global Theme Park Industry

The Global Theme Park Industry PDF Author: Salvador Anton Clavé
Publisher: CABI
ISBN: 1845932102
Category : Amusement parks
Languages : en
Pages : 483

Book Description
From the first pleasure gardens to the global theme park companies, this book provides an understanding of the nature and function of theme parks as spaces of entertainment. It portrays the impacts of theme parks as global competitive actors, agents of global development and cultural symbols, in the context of their role in the developing economy.

Theme Park Design & the Art of Themed Entertainment

Theme Park Design & the Art of Themed Entertainment PDF Author: David Younger
Publisher: David Younger
ISBN: 9780993578908
Category : Amusement parks
Languages : en
Pages : 0

Book Description
Theme Park Design & The Art of Themed Entertainment aims to be the most in-depth book on theme park design ever written, documenting for professional designers, theme park design students, and curious theme park fans, the fascinating processes and techniques that go into creating the amazing worlds of theme park design.

Theme Park Landscapes

Theme Park Landscapes PDF Author: Terence G. Young
Publisher: Dumbarton Oaks
ISBN: 9780884022855
Category : Architecture
Languages : en
Pages : 324

Book Description
The prevalence and influence of "theming" increased so dramatically during the 1990s that theme parks have become a metaphor for postmodern urban life. But few scholarly studies focus on the landscapes in theme parks. This volume's authors examine themed landscapes in Asia, Europe, and North America in response to this worldwide development.

Key Concepts in Critical Management Studies

Key Concepts in Critical Management Studies PDF Author: Mark Tadajewski
Publisher: SAGE
ISBN: 1446243419
Category : Business & Economics
Languages : en
Pages : 242

Book Description
Ideal as an introduction and as a quick reference, Key Concepts in Critical Management Studies explores the essential concepts used within the field today. Specially edited and written by a range of international experts, key ideas are succinctly explained and illustrated beyond a simple definition. Further reading suggestions and cross-referencing provide the reader with means to develop their knowledge further. With over 50 entries, from Actor Network Theory to Utopianism, readers have instant access and explanation of the most influential concepts in CMS literature. Clear and engaging, this will provide strong support for all courses involving critical management and is a perfect resource for anyone with an interest in this field.

Integration of Video Game Play and Storytelling in Theme Park Environmental Design

Integration of Video Game Play and Storytelling in Theme Park Environmental Design PDF Author: Alexandria L. H. Marcello
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
This thesis presents a visual design exploration of video game storytelling in physical themed environments, specifically, theme parks. The theme park industry has only recently begun to tap into the video game market, with seasonal attractions and events in parks, and the first fully video game dedicated land, Super Nintendo World at Universal Studios Japan. As theme park companies further seek out the most popular and profitable video game Intellectual Properties (IP), it will be imperative to create the most authentic video game experiences possible. The guest experience will hinge upon the successful adaptation of gameplay; creating the story around each individual as if they are the main character or party. This is a key concept that has yet to be achieved in any video game theme park attraction. The research and development in this thesis present design solutions to combat the limitations of existing video game experiences in theme parks. The new theme park model proposed provides an immersive guest experience that puts each guest or group at the center of a game's story and propels them through space via innovations in operations and interactives, creating a unique experience for all. This general model can then be overlayed with any video game IP, to be utilized in any park, by any company, to varying degrees of scale and complexity.