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Juegos didácticos activos: jugar es la forma más eficaz y divertida de aprender

Juegos didácticos activos: jugar es la forma más eficaz y divertida de aprender PDF Author: Bryant J. Cratty
Publisher:
ISBN: 9789875914551
Category :
Languages : es
Pages : 188

Book Description


Juegos didácticos activos: jugar es la forma más eficaz y divertida de aprender

Juegos didácticos activos: jugar es la forma más eficaz y divertida de aprender PDF Author: Bryant J. Cratty
Publisher:
ISBN: 9789875914551
Category :
Languages : es
Pages : 188

Book Description


Juegos didácticos activos

Juegos didácticos activos PDF Author: Bryant J. Cratty
Publisher: Editorial Pax México
ISBN: 9789688602508
Category :
Languages : es
Pages : 188

Book Description


Juegos didacticos activos

Juegos didacticos activos PDF Author: Bryant J. Cratty
Publisher:
ISBN:
Category : Educacion infantil
Languages : es
Pages : 184

Book Description
El libro no trata de la educación física ni atlética que se debe impartir a los niños ni muchos menos la solución al problema del inconstante vaivén de los ninos dentro del salón de clases. Es una serie de juegos y actividades que se pueden utilizar ocasionalmente para dar a los pequenos una motivación o como un fundamento central para la instrucción. Los juegos son planteados para ninos de distintos niveles escolares para que ellos los desarrollen según sus necesidades; es así como fue posible encontrar un común denominador para todos: los normales, hiperactivos, torpes, atípicos, incapacitados físicamente, etc.

Juegos didácticos activos

Juegos didácticos activos PDF Author: Bryant J. Cratty
Publisher:
ISBN:
Category :
Languages : es
Pages : 184

Book Description


Essentials for Child Development Associates Working with Young Children

Essentials for Child Development Associates Working with Young Children PDF Author: Carol Brunson Day
Publisher: Ingram
ISBN: 9780975914007
Category : Child development
Languages : en
Pages : 466

Book Description


Serious Games

Serious Games PDF Author: Ute Ritterfeld
Publisher: Routledge
ISBN: 1135848904
Category : Education
Languages : en
Pages : 643

Book Description
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

Teaching Tech Together

Teaching Tech Together PDF Author: Greg Wilson
Publisher: CRC Press
ISBN: 1000728153
Category : Computers
Languages : en
Pages : 250

Book Description
Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.

The Game Maker's Apprentice

The Game Maker's Apprentice PDF Author: Jacob Habgood
Publisher: Apress
ISBN: 1430201592
Category : Computers
Languages : en
Pages : 322

Book Description
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Child Friendly Schools Manual

Child Friendly Schools Manual PDF Author:
Publisher: UNICEF
ISBN: 9280643762
Category : Business & Economics
Languages : en
Pages : 244

Book Description
This Child-Friendly Schools (CFS) Manual was developed during three-and-a-half years of continuous work, involving the United Nations Children's Fund education staff and specialists from partner agencies working on quality education. It benefits from fieldwork in 155 countries and territories, evaluations carried out by the Regional Offices and desk reviews conducted by headquarters in New York. The manual is a part of a total resource package that includes an e-learning package for capacity-building in the use of CFS models and a collection of field case studies to illustrate the state of the art in child-friendly schools in a variety of settings.

Pediatric Neuropsychiatry

Pediatric Neuropsychiatry PDF Author: C. Edward Coffey
Publisher: Lippincott Williams & Wilkins
ISBN: 9780781751919
Category : Medical
Languages : en
Pages : 780

Book Description
Pediatric Neuropsychiatry provides the most updated and clinically relevant information on psychiatric disorders in children and adolescents with disturbances of brain function. Bridging the fields of psychiatry and neurology, this landmark work emphasizes the link between developmental brain biology and behavior. Major sections focus on neuropsychiatric aspects of specific psychiatric and neurologic disorders, highlighting the influence of the developing nervous system on these disorders' pathophysiology, manifestations, clinical course, treatment, and prognosis. Other sections discuss all contemporary diagnostic and therapeutic modalities. Chapters include case histories, algorithms, tables, and appendices that explain the rudiments of testing.