Author: Sanjay Madhav
Publisher: Pearson Education
ISBN: 0321940156
Category : Computers
Languages : en
Pages : 352
Book Description
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
Game Programming Algorithms and Techniques
Author: Sanjay Madhav
Publisher: Pearson Education
ISBN: 0321940156
Category : Computers
Languages : en
Pages : 352
Book Description
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
Publisher: Pearson Education
ISBN: 0321940156
Category : Computers
Languages : en
Pages : 352
Book Description
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
Fun with Algorithms
Author: Paolo Boldi
Publisher: Springer
ISBN: 3642131220
Category : Computers
Languages : en
Pages : 390
Book Description
This book constitutes the proceedings of the 5th International Conference, FUN 2010, held in June 2010 in Ischia, Italy. FUN with algorithms is a three-yearly conference that aims at atractings works which, besides a deep and interesting algorithmic content, also present amusing and fun aspects. The 32 full papers and 3 invited talks are carefully selected from 54 submissions and focus on topics such as distibuted algorithms, graph computations, parallelism, zero-knowledge proof, iphone, pattern matching and strategy games.
Publisher: Springer
ISBN: 3642131220
Category : Computers
Languages : en
Pages : 390
Book Description
This book constitutes the proceedings of the 5th International Conference, FUN 2010, held in June 2010 in Ischia, Italy. FUN with algorithms is a three-yearly conference that aims at atractings works which, besides a deep and interesting algorithmic content, also present amusing and fun aspects. The 32 full papers and 3 invited talks are carefully selected from 54 submissions and focus on topics such as distibuted algorithms, graph computations, parallelism, zero-knowledge proof, iphone, pattern matching and strategy games.
Jazz Jackrabbit 2
Author: Stevie Case
Publisher: Prima Games
ISBN: 9780761517092
Category : Jazz Jackrabbit
Languages : en
Pages : 0
Book Description
With Jazz Jackrabbit 2, players will solve action oriented puzzles that involve rearranging levels on the fly; learn how to fly, swim, and warp their way through over 30 levels of nonstop action; uncover all 23 weapons; dodge attacks from intelligent enemies; and more.
Publisher: Prima Games
ISBN: 9780761517092
Category : Jazz Jackrabbit
Languages : en
Pages : 0
Book Description
With Jazz Jackrabbit 2, players will solve action oriented puzzles that involve rearranging levels on the fly; learn how to fly, swim, and warp their way through over 30 levels of nonstop action; uncover all 23 weapons; dodge attacks from intelligent enemies; and more.
Game Preview
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825
Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
The Software Encyclopedia 2000
Author: Bowker Editorial Staff
Publisher:
ISBN: 9780835243155
Category : Computers
Languages : en
Pages : 1716
Book Description
Publisher:
ISBN: 9780835243155
Category : Computers
Languages : en
Pages : 1716
Book Description
The Ultimate Code Book
Author: Michael Knight
Publisher:
ISBN: 9780761540649
Category : Games & Activities
Languages : en
Pages : 436
Book Description
Evoke the cheater within! For GameCube: • Gauntlet Dark Legacy • Resident Evil • WrestleMania X8 For PS2: • Grand Theft Auto 3 • Medal of Honor Frontline • Tony Hawk Pro Skater 3 For Xbox: • Blood Wake • Dead or Alive 3 • Max Payne For Game Boy Advance: • Harry Potter and the Sorcerer's Stone • Sonic Adventure • Star Wars Attack of the Clones For Game Boy: • Cubix • Megaman Xtreme • Shrek For PC: • Duke Nukem: Manhattan Project • Return to Castle Wolfenstein • The Sum of All Fears For PSX: • Army Men: World War–Team Assault • Digimon 3 • Lilo & Stitch For N64: • Banjo-Tooie • Conker's Bad Fur Day AND OVER 15,000 MORE!
Publisher:
ISBN: 9780761540649
Category : Games & Activities
Languages : en
Pages : 436
Book Description
Evoke the cheater within! For GameCube: • Gauntlet Dark Legacy • Resident Evil • WrestleMania X8 For PS2: • Grand Theft Auto 3 • Medal of Honor Frontline • Tony Hawk Pro Skater 3 For Xbox: • Blood Wake • Dead or Alive 3 • Max Payne For Game Boy Advance: • Harry Potter and the Sorcerer's Stone • Sonic Adventure • Star Wars Attack of the Clones For Game Boy: • Cubix • Megaman Xtreme • Shrek For PC: • Duke Nukem: Manhattan Project • Return to Castle Wolfenstein • The Sum of All Fears For PSX: • Army Men: World War–Team Assault • Digimon 3 • Lilo & Stitch For N64: • Banjo-Tooie • Conker's Bad Fur Day AND OVER 15,000 MORE!
Random Scribblings: Junk I've Littered the Internet with for Two Decades
Author: mcgrew
Publisher: Lulu.com
ISBN: 0991053168
Category : Performing Arts
Languages : en
Pages : 422
Book Description
Various stories, articles, and postings on varied web sites over the last two decades... the best ten percent.
Publisher: Lulu.com
ISBN: 0991053168
Category : Performing Arts
Languages : en
Pages : 422
Book Description
Various stories, articles, and postings on varied web sites over the last two decades... the best ten percent.
The Ultimate Code Book
Author: Matthew K. Brady
Publisher: Prima Games
ISBN: 9780761536109
Category : Games & Activities
Languages : en
Pages : 420
Book Description
Practice, practice, practice . . . then cheat! More than 8,500 PlayStation codes More than 7,500 PC codes More than 3,500 Nintendo 64 codes More than 2,500 Game Boy codes More than 1,500 Dreamcast codes More than 750 PlayStation2 codes
Publisher: Prima Games
ISBN: 9780761536109
Category : Games & Activities
Languages : en
Pages : 420
Book Description
Practice, practice, practice . . . then cheat! More than 8,500 PlayStation codes More than 7,500 PC codes More than 3,500 Nintendo 64 codes More than 2,500 Game Boy codes More than 1,500 Dreamcast codes More than 750 PlayStation2 codes
Maximum PC
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 158
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Publisher:
ISBN:
Category :
Languages : en
Pages : 158
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 412
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 412
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.