Author: Aristides S. Bouras
Publisher:
ISBN: 9781671594364
Category :
Languages : en
Pages : 746
Book Description
Thoroughly revised for the latest version of C#, this book explains basic concepts in a clear and explicit way that takes very seriously one thing for granted-that the reader knows nothing about computer programming. Addressed to anyone who has no prior programming knowledge or experience, but a desire to learn programming with C#, it teaches the first thing that every novice programmer needs to learn, which is Algorithmic Thinking. Algorithmic Thinking involves more than just learning code. It is a problem-solving process that involves learning how to code. This edition contains all the popular features of the previous edition and adds a significant number of exercises, as well as extensive revisions and updates. Apart from C# 's arrays, it now also covers dictionaries, while a brand new section provides an effective introduction to the next field that a programmer needs to work with, which is Object Oriented Programming (OOP). This book has a class course structure with questions and exercises at the end of each chapter so you can test what you have learned right away and improve your comprehension. With 250 solved and 450 unsolved exercises, 475 true/false, about 150 multiple choice, and 200 review questions and crosswords (the solutions and the answers to which can be found on the Internet), this book is ideal for novices or average programmers, for self-study high school students first-year college or university students teachers professors anyone who wants to start learning or teaching computer programming using the proper conventions and techniques
C# and Algorithmic Thinking for the Complete Beginner (2nd Edition)
Author: Aristides S. Bouras
Publisher:
ISBN: 9781671594364
Category :
Languages : en
Pages : 746
Book Description
Thoroughly revised for the latest version of C#, this book explains basic concepts in a clear and explicit way that takes very seriously one thing for granted-that the reader knows nothing about computer programming. Addressed to anyone who has no prior programming knowledge or experience, but a desire to learn programming with C#, it teaches the first thing that every novice programmer needs to learn, which is Algorithmic Thinking. Algorithmic Thinking involves more than just learning code. It is a problem-solving process that involves learning how to code. This edition contains all the popular features of the previous edition and adds a significant number of exercises, as well as extensive revisions and updates. Apart from C# 's arrays, it now also covers dictionaries, while a brand new section provides an effective introduction to the next field that a programmer needs to work with, which is Object Oriented Programming (OOP). This book has a class course structure with questions and exercises at the end of each chapter so you can test what you have learned right away and improve your comprehension. With 250 solved and 450 unsolved exercises, 475 true/false, about 150 multiple choice, and 200 review questions and crosswords (the solutions and the answers to which can be found on the Internet), this book is ideal for novices or average programmers, for self-study high school students first-year college or university students teachers professors anyone who wants to start learning or teaching computer programming using the proper conventions and techniques
Publisher:
ISBN: 9781671594364
Category :
Languages : en
Pages : 746
Book Description
Thoroughly revised for the latest version of C#, this book explains basic concepts in a clear and explicit way that takes very seriously one thing for granted-that the reader knows nothing about computer programming. Addressed to anyone who has no prior programming knowledge or experience, but a desire to learn programming with C#, it teaches the first thing that every novice programmer needs to learn, which is Algorithmic Thinking. Algorithmic Thinking involves more than just learning code. It is a problem-solving process that involves learning how to code. This edition contains all the popular features of the previous edition and adds a significant number of exercises, as well as extensive revisions and updates. Apart from C# 's arrays, it now also covers dictionaries, while a brand new section provides an effective introduction to the next field that a programmer needs to work with, which is Object Oriented Programming (OOP). This book has a class course structure with questions and exercises at the end of each chapter so you can test what you have learned right away and improve your comprehension. With 250 solved and 450 unsolved exercises, 475 true/false, about 150 multiple choice, and 200 review questions and crosswords (the solutions and the answers to which can be found on the Internet), this book is ideal for novices or average programmers, for self-study high school students first-year college or university students teachers professors anyone who wants to start learning or teaching computer programming using the proper conventions and techniques
Python and Algorithmic Thinking for the Complete Beginner
Author: Aristides Bouras
Publisher: Packt Publishing Ltd
ISBN: 1836209266
Category : Computers
Languages : en
Pages : 908
Book Description
Unlock the power of Python with this comprehensive guide, “Python and Algorithmic Thinking for the Complete Beginner.” It covers everything from computer basics to advanced decision and loop control structures. Key Features Comprehensive coverage from basic computer operations to advanced programming concepts Step-by-step progression of each topic, along with tips and tricks to enhance coding efficiency In-depth exploration of Python and algorithmic thinking with exercises and practical examples Book DescriptionThis course is meticulously designed to take beginners on a journey through the fascinating world of Python programming and algorithmic thinking. The initial chapters lay a strong foundation, starting with the basics of how computers operate, moving into Python programming, and familiarizing learners with integrated development environments like IDLE and Visual Studio Code. Further, the course delves into essential programming constructs such as variables, constants, input/output handling, and operators. You'll gain practical experience with trace tables, sequence control structures, and decision control structures through comprehensive exercises and examples. The curriculum emphasizes hands-on learning with chapters dedicated to manipulating numbers, strings, and understanding complex mathematical expressions. By mastering these concepts, you'll be well-prepared to tackle more advanced topics. The final chapters introduce you to object-oriented programming and file manipulation, rounding out your skill set. Throughout the course, practical tips and tricks are provided to enhance your coding efficiency and problem-solving skills. By the end of this course, you will have a robust understanding of Python programming and the ability to apply algorithmic thinking to solve real-world problems.What you will learn Understand how computers work and the basics of Python programming Install and use integrated development environments (IDEs) Develop skills in decision and loop control structures Manipulate data using lists, dictionaries, and strings Apply algorithmic thinking to solve complex problems Gain proficiency in object-oriented programming & file manipulation Who this book is for This course is ideal for absolute beginners with no prior programming experience. Basic computer literacy is required, but no specific knowledge of programming or algorithms is necessary. It is also suitable for individuals looking to refresh their Python skills and enhance their understanding of algorithmic thinking. High school and college students interested in programming, professionals seeking to upskill, and hobbyists eager to learn a new programming language will all find value in this course.
Publisher: Packt Publishing Ltd
ISBN: 1836209266
Category : Computers
Languages : en
Pages : 908
Book Description
Unlock the power of Python with this comprehensive guide, “Python and Algorithmic Thinking for the Complete Beginner.” It covers everything from computer basics to advanced decision and loop control structures. Key Features Comprehensive coverage from basic computer operations to advanced programming concepts Step-by-step progression of each topic, along with tips and tricks to enhance coding efficiency In-depth exploration of Python and algorithmic thinking with exercises and practical examples Book DescriptionThis course is meticulously designed to take beginners on a journey through the fascinating world of Python programming and algorithmic thinking. The initial chapters lay a strong foundation, starting with the basics of how computers operate, moving into Python programming, and familiarizing learners with integrated development environments like IDLE and Visual Studio Code. Further, the course delves into essential programming constructs such as variables, constants, input/output handling, and operators. You'll gain practical experience with trace tables, sequence control structures, and decision control structures through comprehensive exercises and examples. The curriculum emphasizes hands-on learning with chapters dedicated to manipulating numbers, strings, and understanding complex mathematical expressions. By mastering these concepts, you'll be well-prepared to tackle more advanced topics. The final chapters introduce you to object-oriented programming and file manipulation, rounding out your skill set. Throughout the course, practical tips and tricks are provided to enhance your coding efficiency and problem-solving skills. By the end of this course, you will have a robust understanding of Python programming and the ability to apply algorithmic thinking to solve real-world problems.What you will learn Understand how computers work and the basics of Python programming Install and use integrated development environments (IDEs) Develop skills in decision and loop control structures Manipulate data using lists, dictionaries, and strings Apply algorithmic thinking to solve complex problems Gain proficiency in object-oriented programming & file manipulation Who this book is for This course is ideal for absolute beginners with no prior programming experience. Basic computer literacy is required, but no specific knowledge of programming or algorithms is necessary. It is also suitable for individuals looking to refresh their Python skills and enhance their understanding of algorithmic thinking. High school and college students interested in programming, professionals seeking to upskill, and hobbyists eager to learn a new programming language will all find value in this course.
Visual Basic and Algorithmic Thinking for the Complete Beginner
Author: Aristides Bouras
Publisher: CreateSpace
ISBN: 9781511798969
Category :
Languages : en
Pages : 800
Book Description
This book is for anyone who wants to learn computer programming and knows absolutely nothing about it. Of course, if you are wondering whether this book is going to teach you how to create amazing applets or incredible desktop or mobile applications, the answer is "no"-that is a job for other books. So many books out there can teach you those skills in Visual Basic, C#, or Java. Many of them even claim that they can teach you in 24 hours! Don't laugh! They probably can do that, but all of them take one thing for granted-that the reader knows some basics about computer programming. None of those books, unfortunately, bothers to teach you the first thing that a novice programmer needs to learn, which is "Algorithmic Thinking." Algorithmic Thinking involves more than just learning code. It is a problem solving process that involves learning how to code. With 800 pages, and containing more than 300 solved and 400 unsolved exercises, over 450 true/false, 150 multiple choice, and 180 review questions (the solutions and the answers to which can be found on the Internet), this book is ideal for students, teachers, professors, novices or average programmers, or for anyone who wants to start learning or teaching computer programming using the proper conventions and techniques.
Publisher: CreateSpace
ISBN: 9781511798969
Category :
Languages : en
Pages : 800
Book Description
This book is for anyone who wants to learn computer programming and knows absolutely nothing about it. Of course, if you are wondering whether this book is going to teach you how to create amazing applets or incredible desktop or mobile applications, the answer is "no"-that is a job for other books. So many books out there can teach you those skills in Visual Basic, C#, or Java. Many of them even claim that they can teach you in 24 hours! Don't laugh! They probably can do that, but all of them take one thing for granted-that the reader knows some basics about computer programming. None of those books, unfortunately, bothers to teach you the first thing that a novice programmer needs to learn, which is "Algorithmic Thinking." Algorithmic Thinking involves more than just learning code. It is a problem solving process that involves learning how to code. With 800 pages, and containing more than 300 solved and 400 unsolved exercises, over 450 true/false, 150 multiple choice, and 180 review questions (the solutions and the answers to which can be found on the Internet), this book is ideal for students, teachers, professors, novices or average programmers, or for anyone who wants to start learning or teaching computer programming using the proper conventions and techniques.
Think Like a Programmer
Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260
Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Publisher: No Starch Press
ISBN: 1593274564
Category : Computers
Languages : en
Pages : 260
Book Description
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Data Structures and Algorithms in Java
Author: Michael T. Goodrich
Publisher: Wiley Global Education
ISBN: 1118803167
Category : Computers
Languages : en
Pages : 738
Book Description
The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich, Tomassia and Goldwasser's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.
Publisher: Wiley Global Education
ISBN: 1118803167
Category : Computers
Languages : en
Pages : 738
Book Description
The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich, Tomassia and Goldwasser's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.
Start Concurrent
Author: Barry Wittman
Publisher: Purdue University Press
ISBN: 1626710104
Category : Computers
Languages : en
Pages : 598
Book Description
Multicore microprocessors are now at the heart of nearly all desktop and laptop computers. While these chips offer exciting opportunities for the creation of newer and faster applications, they also challenge students and educators. How can the new generation of computer scientists growing up with multicore chips learn to program applications that exploit this latent processing power? This unique book is an attempt to introduce concurrent programming to first-year computer science students, much earlier than most competing products. This book assumes no programming background but offers a broad coverage of Java. It includes over 150 numbered and numerous inline examples as well as more than 300 exercises categorized as "conceptual," "programming," and "experiments." The problem-oriented approach presents a problem, explains supporting concepts, outlines necessary syntax, and finally provides its solution. All programs in the book are available for download and experimentation. A substantial index of at least 5000 entries makes it easy for readers to locate relevant information. In a fast-changing field, this book is continually updated and refined. The 2014 version is the seventh "draft edition" of this volume, and features numerous revisions based on student feedback. A list of errata for this version can be found on the Purdue University Department of Computer Science website.
Publisher: Purdue University Press
ISBN: 1626710104
Category : Computers
Languages : en
Pages : 598
Book Description
Multicore microprocessors are now at the heart of nearly all desktop and laptop computers. While these chips offer exciting opportunities for the creation of newer and faster applications, they also challenge students and educators. How can the new generation of computer scientists growing up with multicore chips learn to program applications that exploit this latent processing power? This unique book is an attempt to introduce concurrent programming to first-year computer science students, much earlier than most competing products. This book assumes no programming background but offers a broad coverage of Java. It includes over 150 numbered and numerous inline examples as well as more than 300 exercises categorized as "conceptual," "programming," and "experiments." The problem-oriented approach presents a problem, explains supporting concepts, outlines necessary syntax, and finally provides its solution. All programs in the book are available for download and experimentation. A substantial index of at least 5000 entries makes it easy for readers to locate relevant information. In a fast-changing field, this book is continually updated and refined. The 2014 version is the seventh "draft edition" of this volume, and features numerous revisions based on student feedback. A list of errata for this version can be found on the Purdue University Department of Computer Science website.
Java and Algorithmic Thinking for the Complete Beginner - Compact Edition
Author: Loukia V. Ainarozidou
Publisher:
ISBN: 9781723731587
Category : Computers
Languages : en
Pages : 676
Book Description
This book is for anyone who wants to learn computer programming and knows absolutely nothing about it. If you are wondering whether this book is going to teach you how to create amazing applets or incredible desktop or mobile applications, the answer is "no"--that is a job for other books. So many books out there can teach you those skills in Java, C++, or C#. Many of them even claim that they can teach you in 24 hours! Don't laugh! They probably can do that, but all of them take one thing for granted--that the reader knows some basics about computer programming. None of those books, unfortunately, bothers to teach you the first thing that a novice programmer needs to learn, which is "Algorithmic Thinking."Algorithmic Thinking involves more than just learning code. It is a problem solving process that involves learning how to code. With more than 200 solved and about 400 unsolved exercises, 450 true/false, 150 multiple choice, and 160 review questions (the solutions and the answers to which can be found on the Internet), this book is ideal for students, teachers, professors, novices or average programmers, or for anyone who wants to start learning or teaching computer programming using the proper conventions and techniques.Ideal for* Students, teachers or professors* Novices or average programmers* Anyone who wants to start learning or teaching computer programming
Publisher:
ISBN: 9781723731587
Category : Computers
Languages : en
Pages : 676
Book Description
This book is for anyone who wants to learn computer programming and knows absolutely nothing about it. If you are wondering whether this book is going to teach you how to create amazing applets or incredible desktop or mobile applications, the answer is "no"--that is a job for other books. So many books out there can teach you those skills in Java, C++, or C#. Many of them even claim that they can teach you in 24 hours! Don't laugh! They probably can do that, but all of them take one thing for granted--that the reader knows some basics about computer programming. None of those books, unfortunately, bothers to teach you the first thing that a novice programmer needs to learn, which is "Algorithmic Thinking."Algorithmic Thinking involves more than just learning code. It is a problem solving process that involves learning how to code. With more than 200 solved and about 400 unsolved exercises, 450 true/false, 150 multiple choice, and 160 review questions (the solutions and the answers to which can be found on the Internet), this book is ideal for students, teachers, professors, novices or average programmers, or for anyone who wants to start learning or teaching computer programming using the proper conventions and techniques.Ideal for* Students, teachers or professors* Novices or average programmers* Anyone who wants to start learning or teaching computer programming
Python for Tweens and Teens
Author: Aristides Bouras
Publisher: Createspace Independent Publishing Platform
ISBN: 9781543127942
Category :
Languages : en
Pages : 352
Book Description
Algorithmic Thinking involves more than just learning code. It is a problem solving process that involves learning how to code! This book teaches computational and algorithmic thinking by taking very seriously one thing for granted-that the reader knows absolutely nothing about computer programming! Python is unquestionably a very popular programming language and this book can help you enter the programming world with Python. With 350 pages (many of which are illustrated), and more than 100 solved and 200 unsolved exercises, over 250 true/false, 100 multiple choice, and 100 review questions (the solutions and the answers to which can be found on the Internet), this book is ideal for kids 10+ and their parents, students, teachers, or for anyone who wants to start learning or teaching computer programming using the proper conventions and techniques. Ideal for kids 10+ and their parents students teachers anyone who wants to start learning or teaching computer programming
Publisher: Createspace Independent Publishing Platform
ISBN: 9781543127942
Category :
Languages : en
Pages : 352
Book Description
Algorithmic Thinking involves more than just learning code. It is a problem solving process that involves learning how to code! This book teaches computational and algorithmic thinking by taking very seriously one thing for granted-that the reader knows absolutely nothing about computer programming! Python is unquestionably a very popular programming language and this book can help you enter the programming world with Python. With 350 pages (many of which are illustrated), and more than 100 solved and 200 unsolved exercises, over 250 true/false, 100 multiple choice, and 100 review questions (the solutions and the answers to which can be found on the Internet), this book is ideal for kids 10+ and their parents, students, teachers, or for anyone who wants to start learning or teaching computer programming using the proper conventions and techniques. Ideal for kids 10+ and their parents students teachers anyone who wants to start learning or teaching computer programming
Think Java
Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Python for Kids, 2nd Edition
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi