Iterated Function Systems for Real-Time Image Synthesis PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Iterated Function Systems for Real-Time Image Synthesis PDF full book. Access full book title Iterated Function Systems for Real-Time Image Synthesis by Slawomir Nikiel. Download full books in PDF and EPUB format.

Iterated Function Systems for Real-Time Image Synthesis

Iterated Function Systems for Real-Time Image Synthesis PDF Author: Slawomir Nikiel
Publisher: Springer Science & Business Media
ISBN: 1846286867
Category : Computers
Languages : en
Pages : 153

Book Description
This book offers a comprehensive explanation of iterated function systems and how to use them in generation of complex objects. Discussion covers the most popular fractal models applied in the field of image synthesis; surveys iterated function system models; explores algorithms for creating and manipulating fractal objects, and techniques for implementing the algorithms, and more. The book includes both descriptive text and pseudo-code samples for the convenience of graphics application programmers.

Iterated Function Systems for Real-Time Image Synthesis

Iterated Function Systems for Real-Time Image Synthesis PDF Author: Slawomir Nikiel
Publisher: Springer Science & Business Media
ISBN: 1846286867
Category : Computers
Languages : en
Pages : 153

Book Description
This book offers a comprehensive explanation of iterated function systems and how to use them in generation of complex objects. Discussion covers the most popular fractal models applied in the field of image synthesis; surveys iterated function system models; explores algorithms for creating and manipulating fractal objects, and techniques for implementing the algorithms, and more. The book includes both descriptive text and pseudo-code samples for the convenience of graphics application programmers.

Recent Progress in General Topology III

Recent Progress in General Topology III PDF Author: K.P. Hart
Publisher: Springer Science & Business Media
ISBN: 946239024X
Category : Mathematics
Languages : en
Pages : 898

Book Description
The book presents surveys describing recent developments in most of the primary subfields of General Topology, and its applications to Algebra and Analysis during the last decade, following the previous editions (North Holland, 1992 and 2002). The book was prepared in connection with the Prague Topological Symposium, held in 2011. During the last 10 years the focus in General Topology changed and therefore the selection of topics differs from that chosen in 2002. The following areas experienced significant developments: Fractals, Coarse Geometry/Topology, Dimension Theory, Set Theoretic Topology and Dynamical Systems.

Benoit Mandelbrot: A Life In Many Dimensions

Benoit Mandelbrot: A Life In Many Dimensions PDF Author: Michael Frame
Publisher: World Scientific
ISBN: 9814635537
Category : Mathematics
Languages : en
Pages : 578

Book Description
This is a collection of articles, many written by people who worked with Mandelbrot, memorializing the remarkable breadth and depth of his work in science and the arts. Contributors include mathematicians, physicists, biologists, economists, and engineers, as expected; and also artists, musicians, teachers, an historian, an architect, a filmmaker, and a comic. Some articles are quite technical, others entirely descriptive. All include stories about Benoit.Also included are chapters on fractals and music by Charles Wuorinen and by Harlan Brothers, on fractals and finance by Richard Hudson and by Christian Walter, on fractal invisibility cloaks by Nathan Cohen, and a personal reminiscence by Aliette Mandelbrot.While he is known most widely for his work in mathematics and in finance, Benoit influenced almost every field of modern intellectual activity. No other book captures the breadth of all of Benoit's accomplishments.

Applications of Digital Image Processing XII

Applications of Digital Image Processing XII PDF Author: Society of Photo-optical Instrumentation Engineers
Publisher: Bellingham, Washington : SPIE
ISBN:
Category : Computers
Languages : en
Pages : 674

Book Description


GPU Computing Gems Emerald Edition

GPU Computing Gems Emerald Edition PDF Author:
Publisher: Elsevier
ISBN: 0123849896
Category : Computers
Languages : en
Pages : 889

Book Description
GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." - Covers the breadth of industry from scientific simulation and electronic design automation to audio / video processing, medical imaging, computer vision, and more - Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution - Offers insights and ideas as well as practical "hands-on" skills you can immediately put to use

Texturing & Modeling

Texturing & Modeling PDF Author: David S. Ebert
Publisher: Morgan Kaufmann
ISBN: 1558608486
Category : Computer graphics
Languages : en
Pages : 714

Book Description
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.

The British National Bibliography

The British National Bibliography PDF Author: Arthur James Wells
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 870

Book Description


Fractals Everywhere

Fractals Everywhere PDF Author: Michael F. Barnsley
Publisher: Academic Press
ISBN: 148325769X
Category : Mathematics
Languages : en
Pages : 565

Book Description
Fractals Everywhere, Second Edition covers the fundamental approach to fractal geometry through iterated function systems. This 10-chapter text is based on a course called "Fractal Geometry", which has been taught in the School of Mathematics at the Georgia Institute of Technology. After a brief introduction to the subject, this book goes on dealing with the concepts and principles of spaces, contraction mappings, fractal construction, and the chaotic dynamics on fractals. Other chapters discuss fractal dimension and interpolation, the Julia sets, parameter spaces, and the Mandelbrot sets. The remaining chapters examine the measures on fractals and the practical application of recurrent iterated function systems. This book will prove useful to both undergraduate and graduate students from many disciplines, including mathematics, biology, chemistry, physics, psychology, mechanical, electrical, and aerospace engineering, computer science, and geophysical science.

3-D Computer Animation

3-D Computer Animation PDF Author: John A. Vince
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 400

Book Description
A tutorial guide to current techniques for 3-dimensional computer animation that explains key concepts at a level requiring little mathematical background. It is ideal for self study by computer graphics professionals and others who need a guide to today's animation techniques.

Course Notes

Course Notes PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 302

Book Description