Investigating the Use of Interactive Narratives for Changing Health Beliefs

Investigating the Use of Interactive Narratives for Changing Health Beliefs PDF Author: Katheryn R. Christy
Publisher:
ISBN:
Category :
Languages : en
Pages : 197

Book Description
The model of interactive narrative effects was developed in order to expand upon and enhance previous theories of interactive narrative effects. This was accomplished by synthesizing Green and Jenkins' (2014) model of interactivity effects with elements of Sundar and colleagues' (2015) theory of interactive media effects, with the aim of expanding Green and Jenkins' definition of interactivity and disentangling the presence of an interactivity feature from the various psychological experiences and perceptions of interactivity. Two studies were then conducted to test the propositions of the newly developed model within the context of skin cancer and the Health Belief Model. The first study examined the impact of source interactivity and sourcefulness, while the other examined the impact of message interactivity and perceived contingency. The studies largely supported the MINE's propositions regarding the relationships between interactivity features, perceptions of interactivity, and narrative mediating variables, such as story engagement. Both studies also saw impacts on health beliefs, with perceived benefits and severity being influenced across both studies. The implications of these results for narrative research, interactive media research, and health communication research are discussed.

Exploring the Effects of Interactive Narratives in Promoting Health Behaviors

Exploring the Effects of Interactive Narratives in Promoting Health Behaviors PDF Author: Lewen Wei
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Narratives are commonly employed in health communication. Prior research on the effects of narratives have mostly used traditional narratives where readers or viewers had little participation in the storytelling or interaction with characters. In contrast, interactive narratives are those that enable readers to control the progressions of story plots and characters outcomes. This paper contributes to the existing body of research on narrative persuasion by exploring the effects of interactive narratives in changing health-related attitudes and behavioral intention as well as the mechanisms underlying these effects. To do that, the study uses a 2 (message format: interactive vs. non interactive narrative) x 3 (narrator perspective: first-person vs. second-person vs. third-person) between-subjects experiment, along with an additional control group where participants read a message of the same topic in the format of statistical evidence. After subjects read one of the seven versions of the article, they completed a questionnaire probing their attitude, behavioral intention, identification, embodiment, parasocial interaction, and message effects. The results indicated that persuasive outcomes greatly hinged upon types of narratives, narrative perspectives, and readers perceived engagement with stories and in-story characters. More specifically, second-person interactive narratives performed better in transporting readers into stories, whereas embodiment mediated the relationship between reading second-person traditional narrative and persuasive outcomes. These findings will both theoretically and empirically further our understanding of interactive narratives and their impact.

Games and Learning Alliance

Games and Learning Alliance PDF Author: Manuel Gentile
Publisher: Springer
ISBN: 3030115488
Category : Computers
Languages : en
Pages : 457

Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.

Using Interactive Digital Narrative in Science and Health Education

Using Interactive Digital Narrative in Science and Health Education PDF Author: R. Lyle Skains
Publisher: Emerald Group Publishing
ISBN: 1839097604
Category : Social Science
Languages : en
Pages : 152

Book Description
This book offers insight and lessons learned from two pilot studies which used interactive digital narrative (IDN) as educational interventions to effect positive change regarding social issues, looking into interdisciplinary approaches to research and education methods, combining arts and science methodologies and science communication.

Getting Vaccinated Through Watching Innovative Forms of Stories

Getting Vaccinated Through Watching Innovative Forms of Stories PDF Author: Sunghak Kim
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
The dissertation research investigates how to create and implement successful health intervention messages by adopting theoretical frameworks of interactive narrative persuasion and the Integrative Behavioral Model. The emergence of interactive media technologies and the rapid enhancement of user experience tools have led to the development of novel health intervention messages. Contrary to traditional linear narratives, people can decide and control the narrative while reading interactive narratives. The interactivity features are known to facilitate narrative persuasion processes, including narrative transportation. This research examines how interactive narratives with different interactivity levels may indirectly impact adults' behavioral intentions regarding seasonal influenza (flu) vaccination. Specifically, this work examines whether the different levels of perceived interactivity would have dissimilar influences on narrative transportation, social norms about flu vaccination, and intention for flu vaccination sequentially. Firstly, this research demonstrates the mechanism of interactive narrative persuasion by looking into how narrative transportation affected by interactive narrative actively impacts one's social norms and behavioral intentions. Next, two studies were conducted in the context of flu vaccination to test the suggested mechanism and prove its function.Webpages that contain narrative messages and surveys were developed by using a website builder. Web-based interactive narrative health intervention messages were created as experimental stimuli to conduct an online experimental survey. Three conditions (No Choice/Choices Do Not Impact Next Scenes/Choices Impact Next Scenes) were set depending on the interactivity level, and experimental stimuli were also designed to reflect on the difference of interactivity levels. The content of the messages is about getting flu vaccination and protecting against the flu, and each story scene consists of a video with subtitles and a script. All participants were randomly assigned to one of three conditions and received a corresponding website link to access an online questionnaire consists of 'research participant information and consent form (consent) - survey before story (individual differences questions) - story (experimental narrative stimulus) - survey after story (responses questions)'. All studies were conducted following the Institutional Review Board (IRB) approval from the University of Wisconsin-Madison. The first study was conducted by recruiting 100 college students to check whether webpages work well in an online experimental survey situation and to explore the suggested interactive narrative's persuasive mechanism focusing on the role of descriptive norms. Every webpage worked well, and the data was successfully collected. The data was analyzed by using mediation analysis. The first study results showed statistically significant values of the associations between narrative transportation and descriptive norms about flu vaccination and between descriptive norms about flu vaccination and intention for flu vaccination. However, it showed statistically non-significant values of the association between perceived interactivity and narrative transportation. The second study was developed to scrutinize the suggested interactive narrative's persuasive mechanism by applying a more expanded research scope and broader sample size and range. The second study was conducted by recruiting 400 Wisconsin residents aged 18 and above and focusing on the roles of both descriptive norms and injunctive norms. The data was analyzed by using mediation analysis. In contrast to the first study results, the second study results, based on statistically significant values, revealed that perceived interactivity is indirectly associated with intention for flu vaccination via narrative transportation and descriptive norms about flu vaccination as well as via narrative transportation and injunctive norms about flu vaccination, consecutively. In sum, unlike previous interactive narrative studies, which mostly examined the effect of interactive vs. non-interactive narrative on one's attitude or belief, this dissertation research shed light on the significant persuasive roles of social norms in interactive narrative persuasion. The effects of interactive narratives on behavioral changes have been proposed theoretically, but there is relatively little empirical evidence to support them. This dissertation research extends the theoretical boundary of interactive narrative persuasion from attitude or belief to behavioral intention by combining interactive narrative persuasion's theoretical frameworks and social science theories addressing normative influence on behavioral intention, and then empirically testified relevant hypotheses. Therefore, this dissertation research improved the explanatory power of actual behavioral changes evoked by the interactive narrative and suggested social norms as potential predictors of health behavior intention in interactive narrative persuasion research. Moreover, this dissertation research discovered the potentially different effects of interactive narrative depending on different levels of interactivity. The findings provide theoretical implications to enlarge theoretical frameworks of interactive narrative persuasion by connecting interactive narrative engagement and normative influence. The research outcomes also provide practical implications to develop and implement effective digital health interventions by applying norm-based interactive narrative strategies.

Theory at a Glance

Theory at a Glance PDF Author: Karen Glanz
Publisher:
ISBN:
Category : Health behavior
Languages : en
Pages : 52

Book Description


Lifestyle Medicine, Second Edition

Lifestyle Medicine, Second Edition PDF Author: James M. Rippe
Publisher: CRC Press
ISBN: 1439845425
Category : Medical
Languages : en
Pages : 1633

Book Description
There is no doubt that daily habits and actions exert a profound health impact. The fact that nutritional practices, level of physical activity, weight management, and other behaviors play key roles both in the prevention and treatment of most metabolic diseases has been recognized by their incorporation into virtually every evidence-based medical guideline. Despite this widespread recognition, physicians and other healthcare workers often cannot find a definitive and comprehensive source of information on all of these areas. Designed for physicians and other health care workers, Lifestyle Medicine, Second Edition brings together evidence-based research in multiple health-related fields to assist practitioners both in treating disease and promoting good health. Sections cover nutrition and exercise, behavioral psychology, public policy, and management of a range of disorders, including cardiovascular disease, endocrine and metabolic dysfunction, obesity, cancer, immunology and infectious diseases, pulmonary disorders, and many more.

The Brewsters

The Brewsters PDF Author: Jeffrey Spike
Publisher: Lulu.com
ISBN: 0985485825
Category : Medical
Languages : en
Pages : 515

Book Description
An edgy, creative and fun approach to learning health professional ethics: a choose-your-own adventure story about three generations of an American family getting their health care ... from you. The Brewsters is an innovative way to learn health professional ethics: a choose-your-own-adventure novel where *you* play the roles of health care provider, scientific researcher, patient and their family. Storylines branch based on choices you make as you read. The immersive story is interwoven with in-depth didactic chapters on health professional ethics, clinical ethics and research ethics. The author/editors are longtime medical educators.

Storytelling Practices in Home and Educational Contexts

Storytelling Practices in Home and Educational Contexts PDF Author: Anna Filipi
Publisher: Springer Nature
ISBN: 9811699550
Category : Education
Languages : en
Pages : 435

Book Description
This book brings together researchers from across the globe to share their work on the micro-analyses of storytelling. By doing so, the book helps to deepen the understanding of, and track storytelling practices cross-culturally and longitudinally in the home, at school, and in higher education. Through the unique focus on education and learning, this book provides a lens with which to identify how children’s and adolescents’ language development and sense of self in storytelling are supported in various contexts: the home, classroom, playground or in the higher education context. It explores the work, identity and practices of friends, teachers and lecturers in teaching, learning, reflection and supervision. Importantly, in identifying these practices, the book presents opportunities to assist parents and teachers, to inform pedagogy in teacher education, and to support effective doctoral supervision. The focus on storytelling in homes, education, and for learning, and the practical applications of the findings, contribute to the ongoing research in both education and conversation analysis. Chapter 10 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Raising the Dust

Raising the Dust PDF Author: Theresa Jones
Publisher: Springer
ISBN: 9811084203
Category : Social Science
Languages : en
Pages : 372

Book Description
Raising the Dust explores the relationship between human and ecological health through the lens of African traditional medicine, as practiced in the south of Malawi. The book employs an ethnographic methodology using the primary methods of semi-structured interviews and participant observation. The fieldwork for the research was conducted in the Mulanje Mountain Biosphere and the findings are presented as a narrative exploration of insider and outsider positions, in this context. The conceptual framework for the book encompasses a broad range of ecological ideas, focussing mainly on traditional ecological knowledge and radical ecology. The holistic theoretical framework for the book emerges in a grounded way from out of the fieldwork experience. The book is written in plain language and will appeal to anyone interested in holistic health outlooks, particularly cross-cultural health and wellbeing narratives.