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The Man who Invented the Computer

The Man who Invented the Computer PDF Author: Jane Smiley
Publisher: Random House LLC
ISBN: 0385527136
Category : Biography & Autobiography
Languages : en
Pages : 246

Book Description
Traces physics professor John Vincent Atanasoff's role in the invention of the computer, describing his innovative construction of an unpatented electronic device that eased the lives of burdened scientists by performing calculations using binary numbers.

The Man who Invented the Computer

The Man who Invented the Computer PDF Author: Jane Smiley
Publisher: Random House LLC
ISBN: 0385527136
Category : Biography & Autobiography
Languages : en
Pages : 246

Book Description
Traces physics professor John Vincent Atanasoff's role in the invention of the computer, describing his innovative construction of an unpatented electronic device that eased the lives of burdened scientists by performing calculations using binary numbers.

Inventing the Electronic Century

Inventing the Electronic Century PDF Author: Alfred Dupont CHANDLER
Publisher: Harvard University Press
ISBN: 0674029399
Category : Business & Economics
Languages : en
Pages : 342

Book Description
Consumer electronics and computers redefined life and work in the twentieth century. In Inventing the Electronic Century, Pulitzer Prize-winning business historian Alfred D. Chandler, Jr., traces their origins and worldwide development. This masterful analysis is essential reading for every manager and student of technology.

Inventing the PC

Inventing the PC PDF Author: Zbigniew Stachniak
Publisher: McGill-Queen's Press - MQUP
ISBN: 0773581464
Category : Computers
Languages : en
Pages : 225

Book Description
In May 1973, Micro Computer Machines, a Toronto-based electronics company, gave a public demonstration of a small computer called the MCM/70. Powered by a microprocessor and operated with APL, a sophisticated programming language, the MCM/70 was positioned to be a practical, affordable, and easy-to-use personal computer - the very first of its kind.

The Genie in the Machine

The Genie in the Machine PDF Author: Robert Plotkin
Publisher: Stanford University Press
ISBN: 0804756996
Category : Law
Languages : en
Pages : 281

Book Description
The Genie in the Machine examines how computers are being used to automate the process of inventing, and explains the steps that high-tech companies, patent lawyers, inventors, and consumers should take to thrive in the upcoming Artificial Invention Age.

Inventing the Internet

Inventing the Internet PDF Author: Janet Abbate
Publisher: MIT Press
ISBN: 0262261332
Category : Science
Languages : en
Pages : 275

Book Description
Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internet's design and use. Since the late 1960s the Internet has grown from a single experimental network serving a dozen sites in the United States to a network of networks linking millions of computers worldwide. In Inventing the Internet, Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internets design and use. The story she unfolds is an often twisting tale of collaboration and conflict among a remarkable variety of players, including government and military agencies, computer scientists in academia and industry, graduate students, telecommunications companies, standards organizations, and network users. The story starts with the early networking breakthroughs formulated in Cold War think tanks and realized in the Defense Department's creation of the ARPANET. It ends with the emergence of the Internet and its rapid and seemingly chaotic growth. Abbate looks at how academic and military influences and attitudes shaped both networks; how the usual lines between producer and user of a technology were crossed with interesting and unique results; and how later users invented their own very successful applications, such as electronic mail and the World Wide Web. She concludes that such applications continue the trend of decentralized, user-driven development that has characterized the Internet's entire history and that the key to the Internet's success has been a commitment to flexibility and diversity, both in technical design and in organizational culture.

Fumbling the Future

Fumbling the Future PDF Author: Robert C. Alexander
Publisher: iUniverse
ISBN: 1475916604
Category : Business & Economics
Languages : en
Pages : 278

Book Description
Ask consumers and users what names they associate with the multibillion dollar personal computer market, and they will answer IBM, Apple, Tandy, or Lotus. The more knowledgable of them will add the likes of Microsoft, Ashton-Tate, Compaq, and Borland. But no one will say Xerox. Fifteen years after it invented personal computing, Xerox still means "copy." Fumbling the Future tells how one of America's leading corporations invented the technology for one of the fastest-growing products of recent times, then miscalculated and mishandled the opportunity to fully exploit it. It is a classic story of how innovation can fare within large corporate structures, the real-life odyssey of what can happen to an idea as it travels from inspiration to implementation. More than anything, Fumbling the Future is a tale of human beings whose talents, hopes, fears, habits, and prejudices determine the fate of our largest organizations and of our best ideas. In an era in which technological creativity and economic change are so critical to the competitiveness of the American economy, Fumbling the Future is a parable for our times.

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377

Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Inventing the Computer

Inventing the Computer PDF Author: Marsha Groves
Publisher: Crabtree Publishing Company
ISBN: 9780778728160
Category : Juvenile Nonfiction
Languages : en
Pages : 36

Book Description
Describes precursors of the computer throughout history, the development of the technology that made personal computers possible, the advent of the Internet, and the spread of computers into nearly every aspect of daily life.

The Difference Engine

The Difference Engine PDF Author: William Gibson
Publisher: Spectra
ISBN: 0345532589
Category : Fiction
Languages : en
Pages : 514

Book Description
1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time. And three extraordinary characters race toward a rendezvous with history—and the future: Sybil Gerard—a fallen woman, politician’s tart, daughter of a Luddite agitator Edward “Leviathan” Mallory—explorer and paleontologist Laurence Oliphant—diplomat, mystic, and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for…. Part detective story, part historical thriller, The Difference Engine is the collaborative masterpiece by two of the most acclaimed science fiction authors writing today. Provocative, compelling, intensely imagined, it is a startling extension of Gibson’s and Sterling’s unique visions—and the beginning of movement we know today as “steampunk!”

A New History of Modern Computing

A New History of Modern Computing PDF Author: Thomas Haigh
Publisher: MIT Press
ISBN: 0262366479
Category : Technology & Engineering
Languages : en
Pages : 545

Book Description
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.