Author: Joanna F. DeFranco
Publisher: CRC Press
ISBN: 1000473732
Category : Computers
Languages : en
Pages : 194
Book Description
Internet of Things (IoT) products and cyber-physical systems (CPS) are being utilized in almost every discipline and there continues to be significant increases in spending on design, development, and deployment of IoT applications and analytics within every domain, from our homes, schools, government, and industry. This practical text provides an introduction to IoT that can be understood by every engineering discipline and discusses detailed applications of IoT. Developed to help engineers navigate this increasingly important and cross-disciplinary topic, this work: Offers research-based examples and case studies to facilitate the understanding of each IoT primitive Highlights IoT’s connection to blockchain Provides and understanding of benefits and challenges of IoT and its importance to a variety of engineering disciplines Written to be accessible to non-experts in the subject, What Every Engineer Should Know About the Internet of Things communicates the importance of this technology and how it can support and challenge all interrelated actors as well as all involved assets across many domains.
What Every Engineer Should Know About the Internet of Things
Author: Joanna F. DeFranco
Publisher: CRC Press
ISBN: 1000473732
Category : Computers
Languages : en
Pages : 194
Book Description
Internet of Things (IoT) products and cyber-physical systems (CPS) are being utilized in almost every discipline and there continues to be significant increases in spending on design, development, and deployment of IoT applications and analytics within every domain, from our homes, schools, government, and industry. This practical text provides an introduction to IoT that can be understood by every engineering discipline and discusses detailed applications of IoT. Developed to help engineers navigate this increasingly important and cross-disciplinary topic, this work: Offers research-based examples and case studies to facilitate the understanding of each IoT primitive Highlights IoT’s connection to blockchain Provides and understanding of benefits and challenges of IoT and its importance to a variety of engineering disciplines Written to be accessible to non-experts in the subject, What Every Engineer Should Know About the Internet of Things communicates the importance of this technology and how it can support and challenge all interrelated actors as well as all involved assets across many domains.
Publisher: CRC Press
ISBN: 1000473732
Category : Computers
Languages : en
Pages : 194
Book Description
Internet of Things (IoT) products and cyber-physical systems (CPS) are being utilized in almost every discipline and there continues to be significant increases in spending on design, development, and deployment of IoT applications and analytics within every domain, from our homes, schools, government, and industry. This practical text provides an introduction to IoT that can be understood by every engineering discipline and discusses detailed applications of IoT. Developed to help engineers navigate this increasingly important and cross-disciplinary topic, this work: Offers research-based examples and case studies to facilitate the understanding of each IoT primitive Highlights IoT’s connection to blockchain Provides and understanding of benefits and challenges of IoT and its importance to a variety of engineering disciplines Written to be accessible to non-experts in the subject, What Every Engineer Should Know About the Internet of Things communicates the importance of this technology and how it can support and challenge all interrelated actors as well as all involved assets across many domains.
An Introduction to Python Programming for Scientists and Engineers
Author: Johnny Wei-Bing Lin
Publisher: Cambridge University Press
ISBN: 1108701124
Category : Computers
Languages : en
Pages : 767
Book Description
Textbook that uses examples and Jupyter notebooks from across the sciences and engineering to teach Python programming.
Publisher: Cambridge University Press
ISBN: 1108701124
Category : Computers
Languages : en
Pages : 767
Book Description
Textbook that uses examples and Jupyter notebooks from across the sciences and engineering to teach Python programming.
Introduction to the Internet for Engineers
Author: Raymond Greenlaw
Publisher: William C Brown Pub
ISBN: 9780072291438
Category : Computers
Languages : en
Pages : 328
Book Description
B.E.S.T. (Basic Engineering Series and Tools) consists of modularized textbooks offering virtually every topic and specialty likely to be covered in an introductory engineering course. All the texts boast distinguished authors and the most current content. These inexpensive BEST modules are easily combined with each other to construct the ideal Intro to Engineering course. The goal of this series is to provide the educational community with material that is timely, affordable, of high quality, and flexible in how it is used.
Publisher: William C Brown Pub
ISBN: 9780072291438
Category : Computers
Languages : en
Pages : 328
Book Description
B.E.S.T. (Basic Engineering Series and Tools) consists of modularized textbooks offering virtually every topic and specialty likely to be covered in an introductory engineering course. All the texts boast distinguished authors and the most current content. These inexpensive BEST modules are easily combined with each other to construct the ideal Intro to Engineering course. The goal of this series is to provide the educational community with material that is timely, affordable, of high quality, and flexible in how it is used.
Introduction to the Internet for Engineers and Computer Scientists
Author: Scott D. James
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 156
Book Description
For engineers and computer scientists, this introduction to the Internet discusses the services available and how to use them effectively. It explores a range of important topics such as mailing lists, e-mail, FTP, HTML, JAVA, IRC and TCP/IP.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 156
Book Description
For engineers and computer scientists, this introduction to the Internet discusses the services available and how to use them effectively. It explores a range of important topics such as mailing lists, e-mail, FTP, HTML, JAVA, IRC and TCP/IP.
An Engineering Approach to Computer Networking
Author: Srinivasan Keshav
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 702
Book Description
Taking a unique "engineering" approach that will help readers gain a grasp of not just how but also why networks work the way they do, this book includes the very latest network technology--including the first practical treatment of Asynchronous Transfer Mode (ATM). The CD-ROM contains an invaluable network simulator.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 702
Book Description
Taking a unique "engineering" approach that will help readers gain a grasp of not just how but also why networks work the way they do, this book includes the very latest network technology--including the first practical treatment of Asynchronous Transfer Mode (ATM). The CD-ROM contains an invaluable network simulator.
Engineering Software Products
Author: Ian Sommerville
Publisher:
ISBN: 9781292376349
Category : Computer software
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781292376349
Category : Computer software
Languages : en
Pages :
Book Description
Mathematical Principles of the Internet, Volume 1
Author: Nirdosh Bhatnagar
Publisher: CRC Press
ISBN: 1351379143
Category : Computers
Languages : en
Pages : 957
Book Description
This two-volume set on Mathematical Principles of the Internet provides a comprehensive overview of the mathematical principles of Internet engineering. The books do not aim to provide all of the mathematical foundations upon which the Internet is based. Instead, they cover a partial panorama and the key principles. Volume 1 explores Internet engineering, while the supporting mathematics is covered in Volume 2. The chapters on mathematics complement those on the engineering episodes, and an effort has been made to make this work succinct, yet self-contained. Elements of information theory, algebraic coding theory, cryptography, Internet traffic, dynamics and control of Internet congestion, and queueing theory are discussed. In addition, stochastic networks, graph-theoretic algorithms, application of game theory to the Internet, Internet economics, data mining and knowledge discovery, and quantum computation, communication, and cryptography are also discussed. In order to study the structure and function of the Internet, only a basic knowledge of number theory, abstract algebra, matrices and determinants, graph theory, geometry, analysis, optimization theory, probability theory, and stochastic processes, is required. These mathematical disciplines are defined and developed in the books to the extent that is needed to develop and justify their application to Internet engineering.
Publisher: CRC Press
ISBN: 1351379143
Category : Computers
Languages : en
Pages : 957
Book Description
This two-volume set on Mathematical Principles of the Internet provides a comprehensive overview of the mathematical principles of Internet engineering. The books do not aim to provide all of the mathematical foundations upon which the Internet is based. Instead, they cover a partial panorama and the key principles. Volume 1 explores Internet engineering, while the supporting mathematics is covered in Volume 2. The chapters on mathematics complement those on the engineering episodes, and an effort has been made to make this work succinct, yet self-contained. Elements of information theory, algebraic coding theory, cryptography, Internet traffic, dynamics and control of Internet congestion, and queueing theory are discussed. In addition, stochastic networks, graph-theoretic algorithms, application of game theory to the Internet, Internet economics, data mining and knowledge discovery, and quantum computation, communication, and cryptography are also discussed. In order to study the structure and function of the Internet, only a basic knowledge of number theory, abstract algebra, matrices and determinants, graph theory, geometry, analysis, optimization theory, probability theory, and stochastic processes, is required. These mathematical disciplines are defined and developed in the books to the extent that is needed to develop and justify their application to Internet engineering.
Networking and Online Games
Author: Grenville Armitage
Publisher: John Wiley & Sons
ISBN: 0470030461
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
Publisher: John Wiley & Sons
ISBN: 0470030461
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
Software Engineering for Internet Applications
Author: Eve Astrid Andersson
Publisher: Mit Press
ISBN:
Category : Computers
Languages : en
Pages : 424
Book Description
After completing this self-contained course on server-based Internet applications software that grew out of an MIT course, students who start with only the knowledge of how to write and debug a computer program will have learned how to build sophisticated Web-based applications.
Publisher: Mit Press
ISBN:
Category : Computers
Languages : en
Pages : 424
Book Description
After completing this self-contained course on server-based Internet applications software that grew out of an MIT course, students who start with only the knowledge of how to write and debug a computer program will have learned how to build sophisticated Web-based applications.
Internet and Intranet Engineering
Author: Daniel Minoli
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 456
Book Description
An authoritative primer on Internet technology, protocols and applications. This text explains the contributing technologies in accessible terms, outlining emerging dierctions and surveying the imminent next generation technologies. Topics covered include: HTML;Java; TCP/IPng; legal issues; Online sevices; Intranet; the future of the Internet and more.
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 456
Book Description
An authoritative primer on Internet technology, protocols and applications. This text explains the contributing technologies in accessible terms, outlining emerging dierctions and surveying the imminent next generation technologies. Topics covered include: HTML;Java; TCP/IPng; legal issues; Online sevices; Intranet; the future of the Internet and more.