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International Journal of Transmedia Literacy (IJTL). Vol 4 (2018): Expanding Universes. Exploring Games and Transmedial Ways of World-building

International Journal of Transmedia Literacy (IJTL). Vol 4 (2018): Expanding Universes. Exploring Games and Transmedial Ways of World-building PDF Author: AA. VV.
Publisher: LED Edizioni Universitarie
ISBN: 887916905X
Category : Social Science
Languages : it
Pages : 182

Book Description
TABLE of CONTENTS: Introduction to Expanding Universes. Exploring Games and Transmedial Ways of World-building, Raine Koskimaa, Krzysztof Maj, Ksenia Olkusz - The Narrative Consistency of the Warcraft Movie, Jonathan Barbara - Lost in Transmediation. Transmedial Adaption of Videogames and GDNA Theory, Sven Dwulecki - Language Danger: Metal Gear Solid V and the Weaponization of English, Chris Hall - Live Action Role Play: Transmediality, Narrativity and Markers of Subjectivity, Michal Mochocki - 'You Were all the World Like a Beach to me'. The Use of Second Person Address to Create Multiple Storyworlds in Literary Video Games: 'Dear Esther', a Case Study, Heidi Ann Colthup - "Live - Die - Repeat". The Time Loop as a Narrative and a Game Mechanic, Linda Lahdenperä - Guest Editors' Profiles

International Journal of Transmedia Literacy (IJTL). Vol 4 (2018): Expanding Universes. Exploring Games and Transmedial Ways of World-building

International Journal of Transmedia Literacy (IJTL). Vol 4 (2018): Expanding Universes. Exploring Games and Transmedial Ways of World-building PDF Author: AA. VV.
Publisher: LED Edizioni Universitarie
ISBN: 887916905X
Category : Social Science
Languages : it
Pages : 182

Book Description
TABLE of CONTENTS: Introduction to Expanding Universes. Exploring Games and Transmedial Ways of World-building, Raine Koskimaa, Krzysztof Maj, Ksenia Olkusz - The Narrative Consistency of the Warcraft Movie, Jonathan Barbara - Lost in Transmediation. Transmedial Adaption of Videogames and GDNA Theory, Sven Dwulecki - Language Danger: Metal Gear Solid V and the Weaponization of English, Chris Hall - Live Action Role Play: Transmediality, Narrativity and Markers of Subjectivity, Michal Mochocki - 'You Were all the World Like a Beach to me'. The Use of Second Person Address to Create Multiple Storyworlds in Literary Video Games: 'Dear Esther', a Case Study, Heidi Ann Colthup - "Live - Die - Repeat". The Time Loop as a Narrative and a Game Mechanic, Linda Lahdenperä - Guest Editors' Profiles

The Routledge Companion to Transmedia Studies

The Routledge Companion to Transmedia Studies PDF Author: Matthew Freeman
Publisher: Routledge
ISBN: 1351054880
Category : Business & Economics
Languages : en
Pages : 666

Book Description
Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.

Transmedia in Asia and the Pacific

Transmedia in Asia and the Pacific PDF Author: Filippo Gilardi
Publisher: Palgrave Macmillan
ISBN: 9789811578595
Category : Social Science
Languages : en
Pages : 349

Book Description
Transmedia in Asia and the Pacific is a timely exploration of a global media phenomena that offers a unique perspective on the production, consumption and use of transmedia storytelling in the Asia Pacific region. Through close analysis of case studies from Australia, Cambodia, China, Japan, Malaysia, South Korea, and West Papua, the chapters in this book provide insight into the cultural and transcultural contexts against which transmedia storytelling takes place in the region. From community theatre and social media narratives in China; to transcultural consumption of Japanese texts in French, Spanish and English speaking countries; to the use of transmedia for education in Japan and China, examples highlight the diverse ways in which a global and commericalised media phenomenon is appropriated and recontextualised to local circumstances. This volume questions the centre/periphery dichotomy of understanding global media through perspectives that seek to enrich understanding and definitions of transmedia. It is a valuable resource for scholars and students wishing to expand their engagement with the theory and practice of transmedia storytelling. Chapters “Chapter 1-Introduction to Transmedia in Asia and the Pacific, Chapter 13 -Teaching Transmedia in China: Complexity, Critical Thinking, and Digital Natives and Chapter 14-Conclusions” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Chinese Urban Shi-nema

Chinese Urban Shi-nema PDF Author: David H. Fleming
Publisher: Springer Nature
ISBN: 3030496759
Category : Performing Arts
Languages : en
Pages : 247

Book Description
This book dives into the mise-en-scène of contemporary China to explore the “becoming cinema” of Chinese cities, societies, and subjectivities. Set in the wake of China’s radical and rapid period of urbanization and infrastructural transformation, and situating itself in the processual city of Ningbo, the book combines empirical, ficto-critical, and philosophical methods to generate a dynamic account of everyday life as new forms of consumer culture bed in. Harnessing a Realist approach that allows for different scales of analysis, the book zooms in on five architectural assemblages including: surreal real estate showrooms; a fragmented history museum; China’s “first and best” Sino-foreign university; a new “Old town”; and weird gamified “any-now(here)-spaces.” Together these modern arrangements and machines for living cast light upon the broader picture sweeping up greater China.

International Journal of Transmedia Literacy (IJTL) Vol 1, No 1 (2015)

International Journal of Transmedia Literacy (IJTL) Vol 1, No 1 (2015) PDF Author: AA. VV.
Publisher: LED Edizioni Universitarie
ISBN: 8879167758
Category : Social Science
Languages : en
Pages : 277

Book Description
Forms of fiction and literature underwent a process of disembodiment and cross-fertilization during the revolution from the Gutenberg Galaxy (printed paper, mass distribution) to the McLuhan Galaxy (new media, hypertext, cooperative writing). The dimension of literacy has moved from a semioticallymeasured geometry to a dislocation and a deconstruction of contents and channels that give expression to new products. The impact of social media on narratology has redefined the meaning of readership and authorship. The author not only loses his/her traditional role, but becomes an icon of himself/herself, a collective-minded producer that is self-perceived through the extroflexed eye of the amniotic network in which he/she defines his/her narrative experience. Transmedia culture defines a new cross-networked and amniotic literacy, considering that we are not facing a simple adaptation of different narrative forms from one media to another: different media and languages participate and contribute to the construction of a transmedia environment. The first issue of the IJTL seeks to shed light on transmedia literacy according to the epistemological crisis of authorship and the new dimension of participation and relationship offered by both the Web and New Media. Moving from the state of the art, the aim is to investigate the interdisciplinary relations in the field of transmedia literacy, in order to favour a pattern recognition about theories, technologies, and social dimensions of the phenomena to offer a critical toolkit to understand and map out the emerging knowledge and practices created by this new field.

Transmedial Narratology and Contemporary Media Culture

Transmedial Narratology and Contemporary Media Culture PDF Author: Jan-Noël Thon
Publisher: U of Nebraska Press
ISBN: 0803288379
Category : Language Arts & Disciplines
Languages : en
Pages : 552

Book Description
Narratives are everywhere--and since a significant part of contemporary media culture is defined by narrative forms, media studies need a genuinely transmedial narratology. Against this background, Transmedial Narratology and Contemporary Media Culture focuses on the intersubjective construction of storyworlds as well as on prototypical forms of narratorial and subjective representation. This book provides not only a method for the analysis of salient transmedial strategies of narrative representation in contemporary films, comics, and video games but also a theoretical frame within which medium-specific approaches from literary and film narratology, from comics studies and game studies, and from various other strands of media and cultural studies may be applied to further our understanding of narratives across media.

Joystick Soldiers

Joystick Soldiers PDF Author: Nina B. Huntemann
Publisher: Routledge
ISBN: 1135842825
Category : Games & Activities
Languages : en
Pages : 325

Book Description
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

Introduction to Game Analysis

Introduction to Game Analysis PDF Author: Clara Fernández-Vara
Publisher: Routledge
ISBN: 1134474202
Category : Social Science
Languages : en
Pages : 243

Book Description
Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

English as a Lingua Franca

English as a Lingua Franca PDF Author: Anna Mauranen
Publisher: Cambridge Scholars Publishing
ISBN: 1443815810
Category : Language Arts & Disciplines
Languages : en
Pages : 385

Book Description
English as a lingua franca has become a hot topic in Applied Linguistics and English Studies. While it has been a subject of controversy for some time, linguistic observations on actual use have largely been missing out of the debate. This is now changing fast, and the study of English as a lingua franca has become a vibrant research field. This book reflects achievements in the growing field; it presents a good selection of empirical findings, thus providing substance to arguments. It comprises contributions from pioneers and established scholars in the field, along with reports from substantial ongoing research projects. The papers offer insights into the workings of English as a lingua franca in different contexts—conversational, academic, professional, and business situations. They tackle essential theoretical issues, analyse linguistic and interactional features of ELF, and discuss attitudes towards ELF. The studies are firmly anchored in analyses of authentic language in social interaction, some also using survey and interview data. Many papers also touch upon debates on language policy and linguistic ideologies. This collection of papers from the key areas of current ELF research will be of interest to English linguists and applied linguists, graduate and undergraduate students of English, educational and language planners, and teachers of English.

Beyond Role and Play

Beyond Role and Play PDF Author: Markus Montola
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages : 324

Book Description