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Interactive Manipulation of Three-dimensional Information Using Stereoscopic Computer Graphics

Interactive Manipulation of Three-dimensional Information Using Stereoscopic Computer Graphics PDF Author: Daniel W. Williams
Publisher:
ISBN:
Category :
Languages : en
Pages : 262

Book Description


Interactive Manipulation of Three-dimensional Information Using Stereoscopic Computer Graphics

Interactive Manipulation of Three-dimensional Information Using Stereoscopic Computer Graphics PDF Author: Daniel W. Williams
Publisher:
ISBN:
Category :
Languages : en
Pages : 262

Book Description


3D User Interfaces

3D User Interfaces PDF Author: Doug Bowman
Publisher: Addison-Wesley
ISBN: 013339056X
Category : Business & Economics
Languages : en
Pages : 867

Book Description
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Computer Graphics

Computer Graphics PDF Author:
Publisher: Academic Press
ISBN: 1483297454
Category : Computers
Languages : en
Pages : 532

Book Description
The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and humancomputer interactionContributors are international experts in the fieldExamines many real-world applications in a wide variety of fields

Human-Computer Interaction

Human-Computer Interaction PDF Author: Hans-J”rg Bullinger
Publisher: CRC Press
ISBN: 9780805833928
Category : Technology & Engineering
Languages : en
Pages : 1408

Book Description
This volume, one of a two volume set, is from the August 1999 HCI International conference papers presented in Munich, Germany. Human Computer Interaction: Communication, Cooperation, and Application Design focuses on the informative and communicative aspects of computer use. A larger number of contributions is concerned with computer-supported cooperation using a wide variety of different techniques. In keeping with the increased focus of HCI International '99 on internet issues and aspects of the global information society, many papers in this volume are centered around information and communication networks and their implications for work, learning, and every-day activities. Due to the growing number and diversity of groups utilizing modern information technologies, issues of accessibility and design for all are becoming more and more pertinent. A range of papers in this volume address these issues and provide the latest research and development results.

3D Imaging in Medicine, Second Edition

3D Imaging in Medicine, Second Edition PDF Author: Jayaram K. Udupa
Publisher: CRC Press
ISBN: 1351470302
Category : Law
Languages : en
Pages : 362

Book Description
This book provides a quick and systematic presentation of the principles of biomedical visualization and three-dimensional (3D) imaging. Topics discussed include basic principles and algorithms, surgical planning, neurosurgery, orthopedics, prosthesis design, brain imaging, cardio-pulmonary structure analysis and the assessment of clinical efficacy. Students, scientists, researchers, and radiologists will find 3D Imaging in Medicine a valuable source of information for a variety of actual and potential clinical applications for 3-D imaging.

12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006

12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 PDF Author: Roger Hubbold
Publisher: Transaction Publishers
ISBN: 9783905673333
Category : Computers
Languages : en
Pages : 154

Book Description
This book contains the papers presented at the 12th Eurographics Symposium on Virtual Environments, organized by the Eurographics Association in co-operation with ACM SIGGRAPH, which took place from May 8 - 10, 2006 in Lisbon, Portugal. These proceedings contain the fifteen full papers presented at the Eurographics Symposium on Virtual Environments, selected from nearly forty submissions. Each paper was reviewed by four members of the program committee and external reviewers. The selected papers cover a variety of topics ranging from augmented and mixed reality, novel 3D interface design, proximity detection and interaction, tracking technology, to view management and data annotation.

Social Computing and Social Media

Social Computing and Social Media PDF Author: Gabriele Meiselwitz
Publisher: Springer
ISBN: 3319076329
Category : Computers
Languages : en
Pages : 618

Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.

Human-Computer Interaction

Human-Computer Interaction PDF Author: Constantine Stephanidis
Publisher: CRC Press
ISBN: 1040318606
Category : Computers
Languages : en
Pages : 2935

Book Description
The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.

Mathematics and Computer Science in Medical Imaging

Mathematics and Computer Science in Medical Imaging PDF Author: Max A. Viergever
Publisher: Springer Science & Business Media
ISBN: 3642833063
Category : Computers
Languages : en
Pages : 535

Book Description
Medical imaging is an important and rapidly expanding area in medical science. Many of the methods employed are essentially digital, for example computerized tomography, and the subject has become increasingly influenced by develop ments in both mathematics and computer science. The mathematical problems have been the concern of a relatively small group of scientists, consisting mainly of applied mathematicians and theoretical physicists. Their efforts have led to workable algorithms for most imaging modalities. However, neither the fundamentals, nor the limitations and disadvantages of these algorithms are known to a sufficient degree to the physicists, engineers and physicians trying to implement these methods. It seems both timely and important to try to bridge this gap. This book summarizes the proceedings of a NATO Advanced Study Institute, on these topics, that was held in the mountains of Tuscany for two weeks in the late summer of 1986. At another (quite different) earlier meeting on medical imaging, the authors noted that each of the speakers had given, there, a long introduction in their general area, stated that they did not have time to discuss the details of the new work, but proceeded to show lots of clinical results, while excluding any mathematics associated with the area.

Rendering Life Molecular

Rendering Life Molecular PDF Author: Natasha Myers
Publisher: Duke University Press
ISBN: 082237563X
Category : Social Science
Languages : en
Pages : 201

Book Description
What are living bodies made of? Protein modelers tell us that our cells are composed of millions of proteins, intricately folded molecular structures on the scale of nanoparticles. Proteins twist and wriggle as they carry out the activities that keep cells alive. Figuring out how to make these unruly substances visible, tangible, and workable is a challenging task, one that is not readily automated, even by the fastest computers. Natasha Myers explores what protein modelers must do to render three-dimensional, atomic-resolution models of these lively materials. Rendering Life Molecular shows that protein models are not just informed by scientific data: model building entangles a modeler’s entire sensorium, and modelers must learn to feel their way through the data in order to interpret molecular forms. Myers takes us into protein modeling laboratories and classrooms, tracking how gesture, affect, imagination, and intuition shape practices of objectivity. Asking, ‘What is life becoming in modelers' hands?’ she tunes into the ways they animate molecules through their moving bodies and other media. In the process she amplifies an otherwise muted liveliness inflecting mechanistic accounts of the stuff of life.