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Integrating Graphics and Vision for Object Recognition

Integrating Graphics and Vision for Object Recognition PDF Author: Mark R. Stevens
Publisher: Springer Science & Business Media
ISBN: 1475755244
Category : Computers
Languages : en
Pages : 190

Book Description
Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer scientists researching computer vision or computer graphics. Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis. Features of the book include: Many illustrations to supplement the text; A novel approach to the integration of graphics and vision; Genetic algorithms for vision; Innovations in closed loop object recognition. Integrating Graphics and Vision for Object Recognition will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.

Integrating Graphics and Vision for Object Recognition

Integrating Graphics and Vision for Object Recognition PDF Author: Mark R. Stevens
Publisher: Springer Science & Business Media
ISBN: 1475755244
Category : Computers
Languages : en
Pages : 190

Book Description
Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer scientists researching computer vision or computer graphics. Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis. Features of the book include: Many illustrations to supplement the text; A novel approach to the integration of graphics and vision; Genetic algorithms for vision; Innovations in closed loop object recognition. Integrating Graphics and Vision for Object Recognition will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.

Shape Detection in Computer Vision Using the Hough Transform

Shape Detection in Computer Vision Using the Hough Transform PDF Author: V.F. Leavers
Publisher: Springer
ISBN: 9783540197232
Category : Computers
Languages : en
Pages : 201

Book Description
Shape detection techniques are an important aspect of computer vision and are used to transform raw image data into the symbolic representations needed for object recognition and location. However, the availability and application of research data relating to shape detection has traditionally been limited by a lack of computational and mathematical skill on the part of the intended end-user. As a result progress in areas such as the automation of visual inspection techniques, where shape detection couls play a pivotal role, has been relatively slow. In this volume, Violet Leavers, an established author and researcher in the field, examines the Hough Transform, a technique which is particularly relevant to industrial applications. By making computational recipes and advice available to the non-specialist, the book aims to popularize the technique, and to provide a bridge between low level computer vision tasks and specialist applications. In addition, Shape Detection in Computer Vision Using the Hough Transform assesses practical and theoretical issues which were previously only available in scientific literature in a way which is easily accessible to the non-specialist user. Shape Detection in Computer Vision Using the Hough Transform fills an obvious gap in the existing market. It is an important textbook which will provide postgraduate students with a thorough grounding in the field, and will also be of interest to junior research staff and program designers.

Visual Object Recognition

Visual Object Recognition PDF Author: Kristen Grauman
Publisher: Morgan & Claypool Publishers
ISBN: 1598299689
Category : Computers
Languages : en
Pages : 184

Book Description
The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. This tutorial overviews computer vision algorithms for visual object recognition and image classification. We introduce primary representations and learning approaches, with an emphasis on recent advances in the field. The target audience consists of researchers or students working in AI, robotics, or vision who would like to understand what methods and representations are available for these problems. This lecture summarizes what is and isn't possible to do reliably today, and overviews key concepts that could be employed in systems requiring visual categorization. Table of Contents: Introduction / Overview: Recognition of Specific Objects / Local Features: Detection and Description / Matching Local Features / Geometric Verification of Matched Features / Example Systems: Specific-Object Recognition / Overview: Recognition of Generic Object Categories / Representations for Object Categories / Generic Object Detection: Finding and Scoring Candidates / Learning Generic Object Category Models / Example Systems: Generic Object Recognition / Other Considerations and Current Challenges / Conclusions

Toward Category-Level Object Recognition

Toward Category-Level Object Recognition PDF Author: Jean Ponce
Publisher: Springer
ISBN: 3540687955
Category : Computers
Languages : en
Pages : 622

Book Description
This volume is a post-event proceedings volume and contains selected papers based on presentations given, and vivid discussions held, during two workshops held in Taormina in 2003 and 2004. The 30 thoroughly revised papers presented are organized in the following topical sections: recognition of specific objects, recognition of object categories, recognition of object categories with geometric relations, and joint recognition and segmentation.

Shape Perception in Human and Computer Vision

Shape Perception in Human and Computer Vision PDF Author: Sven J. Dickinson
Publisher: Springer Science & Business Media
ISBN: 144715195X
Category : Computers
Languages : en
Pages : 505

Book Description
This comprehensive and authoritative text/reference presents a unique, multidisciplinary perspective on Shape Perception in Human and Computer Vision. Rather than focusing purely on the state of the art, the book provides viewpoints from world-class researchers reflecting broadly on the issues that have shaped the field. Drawing upon many years of experience, each contributor discusses the trends followed and the progress made, in addition to identifying the major challenges that still lie ahead. Topics and features: examines each topic from a range of viewpoints, rather than promoting a specific paradigm; discusses topics on contours, shape hierarchies, shape grammars, shape priors, and 3D shape inference; reviews issues relating to surfaces, invariants, parts, multiple views, learning, simplicity, shape constancy and shape illusions; addresses concepts from the historically separate disciplines of computer vision and human vision using the same “language” and methods.

Advances in Artificial Intelligence -- IBERAMIA 2004

Advances in Artificial Intelligence -- IBERAMIA 2004 PDF Author: Christian Lemaitre
Publisher: Springer Science & Business Media
ISBN: 3540238069
Category : Computers
Languages : en
Pages : 1005

Book Description
This book constitutes the refereed proceedings of the 9th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2004, held in Puebla, Mexico in November 2004. The 97 revised full papers presented were carefully reviewed and selected from 304 submissions. The papers are organized in topical sections on distributed AI and multi-agent systems, knowledge engineering and case-based reasoning, planning and scheduling, machine learning and knowledge acquisition, natural language processing, knowledge representation and reasoning, knowledge discovery and data mining, robotics, computer vision, uncertainty and fuzzy systems, genetic algorithms and neural networks, AI in education, and miscellaneous topics.

Pattern Recognition

Pattern Recognition PDF Author: DAGM (Organization). Symposium
Publisher: Springer Science & Business Media
ISBN: 3540408614
Category : Computers
Languages : en
Pages : 638

Book Description
This book constitutes the refereed proceedings of the 25th Symposium of the German Association for Pattern Recognition, DAGM 2003, held in Magdeburg, Germany in September 2003. The 74 revised papers presented were carefully reviewed and selected from more than 140 submissions. The papers address all current issues in pattern recognition and are organized in sections on image analyses, callibration and 3D shape, recognition, motion, biomedical applications, and applications.

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation PDF Author: Derek Hoiem
Publisher: Morgan & Claypool Publishers
ISBN: 1608457281
Category : Computers
Languages : en
Pages : 172

Book Description
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

VOCUS: A Visual Attention System for Object Detection and Goal-Directed Search

VOCUS: A Visual Attention System for Object Detection and Goal-Directed Search PDF Author: Simone Frintrop
Publisher: Springer
ISBN: 3540327606
Category : Computers
Languages : en
Pages : 219

Book Description
This monograph presents a complete computational system for visual attention and object detection. VOCUS (Visual Object detection with a Computational attention System) represents a major step forward on integrating data-driven and model-driven information into a single framework. Additionally, the volume contains an extensive review of the literature on visual attention, detailed evaluations of VOCUS in different settings, and applications of the system.

Visual Computing

Visual Computing PDF Author: Tosiyasu Kunii
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 988

Book Description
This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.