Author: Beth Ann Haines
Publisher:
ISBN:
Category : Statistics
Languages : en
Pages : 182
Book Description
Instructor's Manual to Accompany Glenberg's Learning from Data, an Introduction to Statistical Reasoning, Second Edition
Author: Beth Ann Haines
Publisher:
ISBN:
Category : Statistics
Languages : en
Pages : 182
Book Description
Publisher:
ISBN:
Category : Statistics
Languages : en
Pages : 182
Book Description
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Speech & Language Processing
Author: Dan Jurafsky
Publisher: Pearson Education India
ISBN: 9788131716724
Category :
Languages : en
Pages : 912
Book Description
Publisher: Pearson Education India
ISBN: 9788131716724
Category :
Languages : en
Pages : 912
Book Description
Books in Print
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2432
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2432
Book Description
The Ideal Problem Solver
Author: John Bransford
Publisher: W H Freeman & Company
ISBN: 9780716722052
Category : Psychology
Languages : en
Pages : 262
Book Description
Provocative, challenging, and fun, The Ideal Problem Solver offers a sound, methodical approach for resolving problems based on the IDEAL (Identify, Define, Explore, Act, Look) model. The authors suggest new strategies for enhancing creativity, improving memory, criticizing ideas and generating alternatives, and communicating more effectively with a wider range of people. Using the results of laboratory research previously available only in a piece-meal fashion or in scientific journals, Bransford and Stein discuss such issues as Teaming new information, overcoming blocks to creativity, and viewing problems from a variety of perspectives.
Publisher: W H Freeman & Company
ISBN: 9780716722052
Category : Psychology
Languages : en
Pages : 262
Book Description
Provocative, challenging, and fun, The Ideal Problem Solver offers a sound, methodical approach for resolving problems based on the IDEAL (Identify, Define, Explore, Act, Look) model. The authors suggest new strategies for enhancing creativity, improving memory, criticizing ideas and generating alternatives, and communicating more effectively with a wider range of people. Using the results of laboratory research previously available only in a piece-meal fashion or in scientific journals, Bransford and Stein discuss such issues as Teaming new information, overcoming blocks to creativity, and viewing problems from a variety of perspectives.
The Knowledge Illusion
Author: Steven Sloman
Publisher: Penguin
ISBN: 0399184341
Category : Psychology
Languages : en
Pages : 306
Book Description
“The Knowledge Illusion is filled with insights on how we should deal with our individual ignorance and collective wisdom.” —Steven Pinker We all think we know more than we actually do. Humans have built hugely complex societies and technologies, but most of us don’t even know how a pen or a toilet works. How have we achieved so much despite understanding so little? Cognitive scientists Steven Sloman and Philip Fernbach argue that we survive and thrive despite our mental shortcomings because we live in a rich community of knowledge. The key to our intelligence lies in the people and things around us. We’re constantly drawing on information and expertise stored outside our heads: in our bodies, our environment, our possessions, and the community with which we interact—and usually we don’t even realize we’re doing it. The human mind is both brilliant and pathetic. We have mastered fire, created democratic institutions, stood on the moon, and sequenced our genome. And yet each of us is error prone, sometimes irrational, and often ignorant. The fundamentally communal nature of intelligence and knowledge explains why we often assume we know more than we really do, why political opinions and false beliefs are so hard to change, and why individual-oriented approaches to education and management frequently fail. But our collaborative minds also enable us to do amazing things. The Knowledge Illusion contends that true genius can be found in the ways we create intelligence using the community around us.
Publisher: Penguin
ISBN: 0399184341
Category : Psychology
Languages : en
Pages : 306
Book Description
“The Knowledge Illusion is filled with insights on how we should deal with our individual ignorance and collective wisdom.” —Steven Pinker We all think we know more than we actually do. Humans have built hugely complex societies and technologies, but most of us don’t even know how a pen or a toilet works. How have we achieved so much despite understanding so little? Cognitive scientists Steven Sloman and Philip Fernbach argue that we survive and thrive despite our mental shortcomings because we live in a rich community of knowledge. The key to our intelligence lies in the people and things around us. We’re constantly drawing on information and expertise stored outside our heads: in our bodies, our environment, our possessions, and the community with which we interact—and usually we don’t even realize we’re doing it. The human mind is both brilliant and pathetic. We have mastered fire, created democratic institutions, stood on the moon, and sequenced our genome. And yet each of us is error prone, sometimes irrational, and often ignorant. The fundamentally communal nature of intelligence and knowledge explains why we often assume we know more than we really do, why political opinions and false beliefs are so hard to change, and why individual-oriented approaches to education and management frequently fail. But our collaborative minds also enable us to do amazing things. The Knowledge Illusion contends that true genius can be found in the ways we create intelligence using the community around us.
Reading for Understanding
Author: Catherine Snow
Publisher: Rand Corporation
ISBN: 0833032275
Category : Education
Languages : en
Pages : 183
Book Description
In fall 1999, the Department of Education's Office of Educational Researchand Improvement (OERI) asked RAND to examine how OERI might improve thequality and relevance of the education research it funds. The RAND ReadingStudy Group (RRSG) was charged with developing a research framework toaddress the most pressing issues in literacy. RRSG focused on readingcomprehension wherein the highest priorities for research are: (1)Instruction
Publisher: Rand Corporation
ISBN: 0833032275
Category : Education
Languages : en
Pages : 183
Book Description
In fall 1999, the Department of Education's Office of Educational Researchand Improvement (OERI) asked RAND to examine how OERI might improve thequality and relevance of the education research it funds. The RAND ReadingStudy Group (RRSG) was charged with developing a research framework toaddress the most pressing issues in literacy. RRSG focused on readingcomprehension wherein the highest priorities for research are: (1)Instruction
The Cambridge Handbook of Cognition and Education
Author: John Dunlosky
Publisher: Cambridge University Press
ISBN: 1108245102
Category : Psychology
Languages : en
Pages : 1130
Book Description
This Handbook reviews a wealth of research in cognitive and educational psychology that investigates how to enhance learning and instruction to aid students struggling to learn and to advise teachers on how best to support student learning. The Handbook includes features that inform readers about how to improve instruction and student achievement based on scientific evidence across different domains, including science, mathematics, reading and writing. Each chapter supplies a description of the learning goal, a balanced presentation of the current evidence about the efficacy of various approaches to obtaining that learning goal, and a discussion of important future directions for research in this area. It is the ideal resource for researchers continuing their study of this field or for those only now beginning to explore how to improve student achievement.
Publisher: Cambridge University Press
ISBN: 1108245102
Category : Psychology
Languages : en
Pages : 1130
Book Description
This Handbook reviews a wealth of research in cognitive and educational psychology that investigates how to enhance learning and instruction to aid students struggling to learn and to advise teachers on how best to support student learning. The Handbook includes features that inform readers about how to improve instruction and student achievement based on scientific evidence across different domains, including science, mathematics, reading and writing. Each chapter supplies a description of the learning goal, a balanced presentation of the current evidence about the efficacy of various approaches to obtaining that learning goal, and a discussion of important future directions for research in this area. It is the ideal resource for researchers continuing their study of this field or for those only now beginning to explore how to improve student achievement.
Human Memory
Author: Gabriel A. Radvansky
Publisher: Taylor & Francis
ISBN: 1134871732
Category : Psychology
Languages : en
Pages : 656
Book Description
This book provides a complete survey of research and theory on human memory in three major sections. A background section covers issues of the history of memory, and basic neuroscience and methodology. A core topics section discusses sensory registers, mechanisms of forgetting, and short-term/working, nondeclarative, episodic, and semantic memory. Finally, a special topics section includes formal models of memory, memory for space and time, autobiographical memory, memory and reality, and more. Throughout, the author weaves applications from psychology, medicine, law, and education to show the usefulness of the concepts in everyday life and multiple career paths. Opportunities for students to explore the assessment of memory in laboratory-based settings are also provided. Chapters can be covered in any order, providing instructors with the utmost flexibility in course assignments, and each one includes an overview, key terms, Stop and Review synopses, Try it Out exercises, Improving Your Memory and Study in Depth boxes, study questions, and Putting It All Together and Explore More sections. This text is intended for undergraduate or graduate courses in human memory, human learning and memory, neuropsychology of memory, and seminars on topics in human memory. It can also be used for more general cognitive psychology and cognitive science courses. New to this edition: - Now in full color. - More tables, graphs, and photos to help students visualize concepts. -Improving Your Memory boxes highlight the practical aspects of memory, and Study in Depth boxes review the steps of how results were constructed. -The latest memory research on the testing effect, the influences of sleep, memory reconsolidation, childhood memory, the default mode network, neurogenesis, and more. -Greater coverage of neuroscience, fMRIs, and other recent advances such as NIRS and pupilometry. -A website at www.routledge.com/cw/radvansky with outlines, review points, chapter summaries, key terms with definitions, quizzes, and links to related websites, videos, and suggested readings for students as well as PowerPoints, multiple-choice and essay questions, discussion questions, and a conversion guide for current adopters for instructors.
Publisher: Taylor & Francis
ISBN: 1134871732
Category : Psychology
Languages : en
Pages : 656
Book Description
This book provides a complete survey of research and theory on human memory in three major sections. A background section covers issues of the history of memory, and basic neuroscience and methodology. A core topics section discusses sensory registers, mechanisms of forgetting, and short-term/working, nondeclarative, episodic, and semantic memory. Finally, a special topics section includes formal models of memory, memory for space and time, autobiographical memory, memory and reality, and more. Throughout, the author weaves applications from psychology, medicine, law, and education to show the usefulness of the concepts in everyday life and multiple career paths. Opportunities for students to explore the assessment of memory in laboratory-based settings are also provided. Chapters can be covered in any order, providing instructors with the utmost flexibility in course assignments, and each one includes an overview, key terms, Stop and Review synopses, Try it Out exercises, Improving Your Memory and Study in Depth boxes, study questions, and Putting It All Together and Explore More sections. This text is intended for undergraduate or graduate courses in human memory, human learning and memory, neuropsychology of memory, and seminars on topics in human memory. It can also be used for more general cognitive psychology and cognitive science courses. New to this edition: - Now in full color. - More tables, graphs, and photos to help students visualize concepts. -Improving Your Memory boxes highlight the practical aspects of memory, and Study in Depth boxes review the steps of how results were constructed. -The latest memory research on the testing effect, the influences of sleep, memory reconsolidation, childhood memory, the default mode network, neurogenesis, and more. -Greater coverage of neuroscience, fMRIs, and other recent advances such as NIRS and pupilometry. -A website at www.routledge.com/cw/radvansky with outlines, review points, chapter summaries, key terms with definitions, quizzes, and links to related websites, videos, and suggested readings for students as well as PowerPoints, multiple-choice and essay questions, discussion questions, and a conversion guide for current adopters for instructors.
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Author: L.A. Annetta
Publisher: Springer Science & Business Media
ISBN: 9460913296
Category : Education
Languages : en
Pages : 281
Book Description
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.
Publisher: Springer Science & Business Media
ISBN: 9460913296
Category : Education
Languages : en
Pages : 281
Book Description
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.