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Insert Coin to Continue

Insert Coin to Continue PDF Author: John David Anderson
Publisher: Simon and Schuster
ISBN: 148144705X
Category : Juvenile Fiction
Languages : en
Pages : 336

Book Description
Middle-schooler Bryan wakes up to find that his life has become a video game, with bullies to beat, races to run, puzzles to solve, and much more at stake.

Insert Coin to Continue

Insert Coin to Continue PDF Author: John David Anderson
Publisher: Simon and Schuster
ISBN: 148144705X
Category : Juvenile Fiction
Languages : en
Pages : 336

Book Description
Middle-schooler Bryan wakes up to find that his life has become a video game, with bullies to beat, races to run, puzzles to solve, and much more at stake.

Insert Coin to Continue

Insert Coin to Continue PDF Author: Timothy W. Loatman
Publisher:
ISBN:
Category : Rhetoric
Languages : en
Pages : 132

Book Description


Daily Youth Devotions

Daily Youth Devotions PDF Author: Joel Wesseldyke
Publisher:
ISBN: 9780976461104
Category : Christian life
Languages : en
Pages : 196

Book Description
A collection of stories of everyday life designed to help teens apply the Bible to their own lives.

INSERT COIN

INSERT COIN PDF Author: Adrian Gabriel Dumitru
Publisher: Adrian Gabriel Dumitru
ISBN:
Category : Philosophy
Languages : en
Pages : 159

Book Description
Having dreams is .... normal. We also see people having clear goals ... and it's quite interesting... looking like a more organised person which is dreaming. ... on and on and on. And the truth is ... that the human being could be defined as a machine ... that is always coming up with new and new desires. I look into my past ... and i see myself saying in front of the Universe ... i want that and that ... and that. And ... i can't stop myself ... even if i know that same as Budha said ... the desire itself is the source of all the human pain. I smile realising how i've wasted my life chasing for on million contradictory desires. ... but also honestly realising ... this is a non ending story. So ... starting a weird process of self therapy... analysing all those desires ... especially the ones that obsessed myself ... I've finally concluded that in fact ... i want more to "taste" those desires. It was like i loved Rolls Royce... and i wanted to drive such an amazing car ... but i did not really wanting to pay such a huge price for this car .... the maintenance ... the taxes …the insurance etc. In fact ... all i wanted was to ... drive it ... for a while ... and enjoy the sensation of doing it. And the list of similar desires ... was so damn long ... So ... i wanted that ... and that and that ... hoping in fact that ... i'll get some sensations... which will bring me nice vibes into my soul. But .... It was only one problem. I did not really wanted to ... pay the price. Almost ... for any of those desires which were dominating obsessively my existence. Time was passing ... and i was somehow ending all the time ... being sad and disappointed.... cause my desires did not became real. Not all of them ... but many. But ... i've also noticed with some of those weird desires which i had .... that they were not what I've imagined. It was indeed all ... illusory. I could simple try and test all ... simple paying a price ... like renting the Rolls ... and see if i really want such a car. It was not that i could afford it ... but i could try to taste it ... by paying a minimum price for that ... only to understand better if that was a good path to follow or not. I had to insert ... a coin. But i was not really ready to do it. Yes ... not even pay ... a vey little price for it. I was just dreaming ... so nicely pretending i have clear goals with my life ... but all i was doing was to allow being dominated by those illusory desires. And this moment when i've understood i have only 3 choices... my life changed. Firstly ... I could ... stop dreaming. Or i could pay the price of getting that desire ... and stop being so stupid ... believing that a great dream ... costs 2 pennies. Or ... i could simple .... "taste" a little bit that desire .... see if i really want it ... and then decide if i delete that obsession from my mind ... or not. So ... all was about ... insert coin ... paying the price for it ... or .... simply stop myself dreaming with my eyes opened... like an idiot.

The Composition of Video Games

The Composition of Video Games PDF Author: Johansen Quijano
Publisher: McFarland
ISBN: 1476673934
Category : Games & Activities
Languages : en
Pages : 243

Book Description
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Global Connect!

Global Connect! PDF Author: Myron Manley
Publisher: World Trade Press
ISBN: 9781885073921
Category : Technology & Engineering
Languages : en
Pages : 420

Book Description
This resource provides nuts-and-bolts information on international communication in 161 countries. Each country entry gives information on country dialing code, country, city, and area codes, emergency numbers, cellular phone service standards, cellular and Internet service providers, and locations of selected Internet cafes, and provides photos and instructions for pay telephones and illustrations of different types of electric plugs and telephone jacks. There is also general information on international dialing, cellular and satellite phones, the Internet and email, and plugs and connectivity. A troubleshooting guide is illustrated with screenshots and photos of equipment. The 5x8" guide is useful for all travelers, especially those traveling on business. Annotation copyrighted by Book News, Inc., Portland, OR

Playful Minds

Playful Minds PDF Author: Lily Parker
Publisher: eBookIt.com
ISBN: 1456646990
Category : Education
Languages : en
Pages : 286

Book Description
Revolutionize Learning: Dive Into the Joy of Educational Games Imagine a world where the joy of play infuses every lesson, where students of all ages are eager to learn, spurred by curiosity and engagement. "Playful Minds: Transforming Education with Gamification" extends a thrilling invitation to educators, parents, and innovators: to reimagine the educational landscape through the potent magic of gamification. The journey starts at the intersection where education meets fun, guiding readers through a captivating exploration of what gamification really is and why it has become an imperative in today's teaching toolkit. Discover the core principles of game design and how they can be harnessed to create enriching educational experiences that captivate both the mind and the heart. Sink your teeth into the psychology that intertwines learning with gaming. Unlock compelling insights into motivation, flow state, and the psychological underpinnings that make game-based learning incredibly effective. Design your very first educational game with strategies right from the minds of seasoned experts, employing powerful narrative techniques, reward systems, and game mechanics that translate across different subjects and cater to diverse learning styles. Dive deep into digital versus non-digital gaming applications, and witness how each can beautifully complement the art of teaching. Equip yourself with the knowledge of the latest technologies, such as AR and VR, and understand how they are revolutionizing learning spaces. While addressing the inclusivity in game design, the book ensures that no learner is left behind. Armed with a plethora of case studies and actionable tools for crafting your own gamified classroom environment, "Playful Minds" ensures that your educational practice is equipped to meet the needs of the modern learner. Evolve your teaching, connect with a passionate educator community, and confidently lead the charge towards a future where learning and play are indistinguishable. As the final page turns, it's not game over, but the next level in educational excellence. Embrace the power of "Playful Minds" to craft experiences that linger long after the lesson ends, fostering a lifelong love for learning.

Death by Video Game

Death by Video Game PDF Author: Simon Parkin
Publisher: Serpent's Tail
ISBN: 1782831436
Category : Social Science
Languages : en
Pages : 275

Book Description
Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2. Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Immortality

Immortality PDF Author: Stephen Cave
Publisher: Crown
ISBN: 0307884910
Category : History
Languages : en
Pages : 338

Book Description
If you could live forever, would you want to? Both a fascinating look at the history of our strive for immortality and an investigation into whether living forever is really all it’s cracked up to be. A fascinating work of popular philosophy and history that both enlightens and entertains, Stephen Cave investigates whether it just might be possible to live forever and whether we should want to. He also makes a powerful argument that it’s our very preoccupation with defying mortality that drives civilization. Central to this book is the metaphor of a mountaintop where one can find the Immortals. Since the dawn of humanity, everyone – whether they know it or not—has been trying to climb that mountain. But there are only four paths up its treacherous slope, and there have only ever been four paths. Throughout history, people have wagered everything on their choice of the correct path, and fought wars against those who’ve chosen differently. In drawing back the curtain on what compels humans to “keep on keeping on,” Cave engages the reader in a number of mind-bending thought experiments. He teases out the implications of each immortality gambit, asking, for example, how long a person would live if they did manage to acquire a perfectly disease-free body. Or what would happen if a super-being tried to round up the atomic constituents of all who’ve died in order to resurrect them. Or what our loved ones would really be doing in heaven if it does exist. We’re confronted with a series of brain-rattling questions: What would happen if tomorrow humanity discovered that there is no life but this one? Would people continue to please their boss, vie for the title of Year’s Best Salesman? Would three-hundred-year projects still get started? If the four paths up the Mount of the Immortals lead nowhere—if there is no getting up to the summit—is there still reason to live? And can civilization survive? Immortality is a deeply satisfying book, as optimistic about the human condition as it is insightful about the true arc of history.

Game Design Secrets

Game Design Secrets PDF Author: Wagner James Au
Publisher: John Wiley & Sons
ISBN: 1118416465
Category : Computers
Languages : en
Pages : 336

Book Description
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designers Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.