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Informatica generale. HTML, CSS, Javascript. Per le Scuole superiori

Informatica generale. HTML, CSS, Javascript. Per le Scuole superiori PDF Author: Piero Gallo
Publisher:
ISBN: 9788829828180
Category : Juvenile Nonfiction
Languages : it
Pages :

Book Description


Informatica generale. HTML, CSS, Javascript. Per le Scuole superiori

Informatica generale. HTML, CSS, Javascript. Per le Scuole superiori PDF Author: Piero Gallo
Publisher:
ISBN: 9788829828180
Category : Juvenile Nonfiction
Languages : it
Pages :

Book Description


HTML, CSS, Javascript. Un metodo di studio. Per le Scuole superiori

HTML, CSS, Javascript. Un metodo di studio. Per le Scuole superiori PDF Author: Piero Gallo
Publisher:
ISBN: 9788829823253
Category : Juvenile Nonfiction
Languages : it
Pages : 192

Book Description


Programmare in HTML, CSS e JavaScript. Per il 4° anno delle Scuole superiori

Programmare in HTML, CSS e JavaScript. Per il 4° anno delle Scuole superiori PDF Author: Massimo Supino
Publisher:
ISBN: 9788833564821
Category : Juvenile Nonfiction
Languages : it
Pages : 0

Book Description


HTML, CSS e JavaScript. Laboratorio di informatica

HTML, CSS e JavaScript. Laboratorio di informatica PDF Author: Piero Gallo
Publisher:
ISBN: 9788883315213
Category : Computers
Languages : it
Pages : 304

Book Description


Game-Based Marketing

Game-Based Marketing PDF Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

The Category Management Handbook

The Category Management Handbook PDF Author: Andrea Cordell
Publisher: Routledge
ISBN: 1351239562
Category : Business & Economics
Languages : en
Pages : 190

Book Description
Category management is one of the biggest contributors of commercial value in the area of procurement and supply chain. With a proven track record of successful delivery since the early 1990s, it helps organisations gather and analyse key data about their procurement spend before subsequently creating and delivering value-adding strategies that change the value proposition from supply chains. The aim of category management is to find long-term breakthrough strategies that help lift an organisation’s commercial performance to a new level. Because of its strategic long-term orientation and complex execution, category management has long been the preserve of commercial consulting companies – in effect a ‘black box’ toolkit shrouded in expensive methodologies. This practical handbook lifts the lid on category management by providing readers with a step-by-step process and established toolkit that allows them a ‘do-it-yourself’ approach. Each activity is presented as a simple tool or technique for practitioners to apply to their own organisations. To support each activity, easy-to- use templates and checklists have been provided, together with simple but practical hints and tips for implementation. This handbook is a ‘must read’ for all procurement and supplychain managers looking to find significant improvements in their organisations. Its practical approach cuts through long-winded consultant-speak and provides an easy-to-use practical toolkit for everyday application.

Community in Quest

Community in Quest PDF Author:
Publisher:
ISBN:
Category : Drug abuse
Languages : en
Pages : 20

Book Description
Accompanies the film: Community in quest. It analyzes a community trying to open communication between young and adults through the confrontation techniques of role playing, particularly in view to further dialogue in the area of drug abuse.

The Struggle for the History of Education

The Struggle for the History of Education PDF Author: Gary McCulloch
Publisher: Taylor & Francis
ISBN: 1136811249
Category : Education
Languages : en
Pages : 153

Book Description
In The Struggle for History Education, Gary McCulloch sets out a vision for a future of study in the history of education which contributes to education, history and social sciences alike.

History and GIS

History and GIS PDF Author: Alexander Lünen
Publisher: Springer Science & Business Media
ISBN: 9400750099
Category : Science
Languages : en
Pages : 250

Book Description
Geographical Information Systems (GIS) – either as “standard” GIS or custom made Historical GIS (HGIS) – have become quite popular in some historical sub-disciplines, such as Economic and Social History or Historical Geography. “Mainstream” history, however, seems to be rather unaffected by this trend. More generally speaking: Why is it that computer applications in general have failed to make much headway in history departments, despite the first steps being undertaken a good forty years ago? With the “spatial turn” in full swing in the humanities, and many historians dealing with spatial and geographical questions, one would think GIS would be welcomed with open arms. Yet there seems to be no general anticipation by historians of employing GIS as a research tool. As mentioned, HGIS are popular chiefly among Historical Geographers and Social and Economic Historians. The latter disciplines seem to be predestined to use such software through the widespread quantitative methodology these disciplines have employed traditionally. Other historical sub-disciplines, such as Ancient History, are also very open to this emerging technology since the scarcity of written sources in this field can be mitigated by inferences made from an HGIS that has archaeological data stored in it, for example. In most of Modern History, however, the use of GIS is rarely seen. The intellectual benefit that a GIS may bring about seems not be apparent to scholars from this sub-discipline (and others). This book wants to investigate and discuss this controversy. Why does the wider historian community not embrace GIS more readily? While one cannot deny that the methodologies linked with a GIS follow geographical paradigms rather than historical ones, the potential of GIS as a 'killer application' for digital historical scholarship should be obvious. This book brings together authors from Geography and History to discuss the value of GIS for historical research. The focus, however, will not be on the "how", but on the "why" of GIS in history.

School Memories

School Memories PDF Author: Cristina Yanes-Cabrera
Publisher: Springer
ISBN: 3319440632
Category : Education
Languages : en
Pages : 273

Book Description
This book reveals how school memories offer not only a tool for accessing the school of the past, but also a key to understanding what people today know (or think they know) about the school of the past. It describes, in fact, how historians’ work does not purely and simply consist in exploring school as it really was, but also in the complex process of defining the memory of school as one developed and revisited over time at both the individual and collective level. Further, it investigates the extent to which what people “know” reflects the reality or is in fact a product of stereotypes that are deeply rooted in common perceptions and thus exceedingly difficult to do away with. The book includes fifteen peer-reviewed contributions that were presented and discussed during the International Symposium “School Memories. New Trends in Historical Research into Education: Heuristic Perspectives and Methodological Issues” (Seville, 22-23 September, 2015).