Author: Joseph Nassise
Publisher: Harbinger Books
ISBN: 1949459772
Category : Fiction
Languages : en
Pages : 212
Book Description
Keep your friends close and your enemies closer still… The war with the Chiang Shih is over but the Templars have paid a high price for victory. Even the Echo Team has not escaped unscathed, its commander returned a changed man with his thirst for vengeance quenched, but his spirit broken. It is the moment Simon Logan, the Necromancer has been waiting for. A daring prison break allows him to escape Templar control and vanish into the night. Newly promoted Captain Riley and the reformed Echo Team are given the job of tracking him down. But rather than waiting for Echo to come looking for him, the Necromancer takes the battle to them instead; luring former Commander Williams away from his home and stealing the physical form of his wife, Gabrielle, a woman caught somewhere between life and death. It is perhaps the one act that could rouse Cade from the grey haze his life has become. As he ruthlessly tracks the Necromancer through this world and the next, Cade can't help but ask himself what Logan might want with a half-dead woman and the man who had literally traveled to hell and back to rescue her. New York Times bestseller Joseph Nassise delivers another "tour-de-force of adrenaline-drenched mayhem" in the 4th book of the action-packed Templar Chronicles urban fantasy series.
Infernal Games
Author: Joseph Nassise
Publisher: Harbinger Books
ISBN: 1949459772
Category : Fiction
Languages : en
Pages : 212
Book Description
Keep your friends close and your enemies closer still… The war with the Chiang Shih is over but the Templars have paid a high price for victory. Even the Echo Team has not escaped unscathed, its commander returned a changed man with his thirst for vengeance quenched, but his spirit broken. It is the moment Simon Logan, the Necromancer has been waiting for. A daring prison break allows him to escape Templar control and vanish into the night. Newly promoted Captain Riley and the reformed Echo Team are given the job of tracking him down. But rather than waiting for Echo to come looking for him, the Necromancer takes the battle to them instead; luring former Commander Williams away from his home and stealing the physical form of his wife, Gabrielle, a woman caught somewhere between life and death. It is perhaps the one act that could rouse Cade from the grey haze his life has become. As he ruthlessly tracks the Necromancer through this world and the next, Cade can't help but ask himself what Logan might want with a half-dead woman and the man who had literally traveled to hell and back to rescue her. New York Times bestseller Joseph Nassise delivers another "tour-de-force of adrenaline-drenched mayhem" in the 4th book of the action-packed Templar Chronicles urban fantasy series.
Publisher: Harbinger Books
ISBN: 1949459772
Category : Fiction
Languages : en
Pages : 212
Book Description
Keep your friends close and your enemies closer still… The war with the Chiang Shih is over but the Templars have paid a high price for victory. Even the Echo Team has not escaped unscathed, its commander returned a changed man with his thirst for vengeance quenched, but his spirit broken. It is the moment Simon Logan, the Necromancer has been waiting for. A daring prison break allows him to escape Templar control and vanish into the night. Newly promoted Captain Riley and the reformed Echo Team are given the job of tracking him down. But rather than waiting for Echo to come looking for him, the Necromancer takes the battle to them instead; luring former Commander Williams away from his home and stealing the physical form of his wife, Gabrielle, a woman caught somewhere between life and death. It is perhaps the one act that could rouse Cade from the grey haze his life has become. As he ruthlessly tracks the Necromancer through this world and the next, Cade can't help but ask himself what Logan might want with a half-dead woman and the man who had literally traveled to hell and back to rescue her. New York Times bestseller Joseph Nassise delivers another "tour-de-force of adrenaline-drenched mayhem" in the 4th book of the action-packed Templar Chronicles urban fantasy series.
Household Words :
The Encyclopedia of Hell
Author: Miriam Van Scott
Publisher: Macmillan
ISBN: 146689119X
Category : Body, Mind & Spirit
Languages : en
Pages : 517
Book Description
The Encyclopedia of Hell is a comprehensive survey of the underworld, drawing information from cultures around the globe and eras throughout history. Organized in a simple-to-use alphabetic format, entries cover representations of the dark realm of the dead in mythology, religion, works of art, opera, literature, theater, music, film, and television. Sources include African legends, Native American stories, Asian folktales, and other more obscure references, in addition to familiar infernal chronicles from Western lore. The result is a catalog of underworld data, with entries running the gamut from descriptions of grisly pits of torture to humorous cartoons lampooning the everlasting abyss. Its extensive cross-referencing also supplies links between various concepts and characters from the netherworld and provides further information on particular theories. Peruse these pages and find out for yourself what history's greatest imaginations have envisioned awaiting the wicked on the other side of the grave.
Publisher: Macmillan
ISBN: 146689119X
Category : Body, Mind & Spirit
Languages : en
Pages : 517
Book Description
The Encyclopedia of Hell is a comprehensive survey of the underworld, drawing information from cultures around the globe and eras throughout history. Organized in a simple-to-use alphabetic format, entries cover representations of the dark realm of the dead in mythology, religion, works of art, opera, literature, theater, music, film, and television. Sources include African legends, Native American stories, Asian folktales, and other more obscure references, in addition to familiar infernal chronicles from Western lore. The result is a catalog of underworld data, with entries running the gamut from descriptions of grisly pits of torture to humorous cartoons lampooning the everlasting abyss. Its extensive cross-referencing also supplies links between various concepts and characters from the netherworld and provides further information on particular theories. Peruse these pages and find out for yourself what history's greatest imaginations have envisioned awaiting the wicked on the other side of the grave.
Massively Multiplayer Games For Dummies
Author: Scott Jennings
Publisher: John Wiley & Sons
ISBN: 0471793116
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players
Publisher: John Wiley & Sons
ISBN: 0471793116
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players
The Middle Ages in Computer Games
Author: Robert Houghton
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Video Games and Comedy
Author: Krista Bonello Rutter Giappone
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 371
Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 371
Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Household Words
Author: Charles Dickens
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 636
Book Description
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 636
Book Description
Focus On: 100 Most Popular Unreal Engine Games
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
The Old Roman World
Author: John Lord
Publisher: Jovian Press
ISBN: 153780846X
Category : History
Languages : en
Pages : 345
Book Description
A little city, founded by robbers on the banks of the Tiber, rises gradually into importance, although the great cities of the East are scarcely conscious of its existence. Its early struggles simply arrest the attention, and excite the jealousy, of the neighboring nations. The citizens of this little state are warriors, and, either for defense or glory, they subdue one after another the cities of Latium and Etruria, then the whole of Italy, and finally the old monarchies and empires of the world. In two hundred and fifty years the citizens have become nobles, and a great aristocracy is founded, which lasts eight hundred years. Their aggressive policy and unbounded ambition involve the whole world in war, which does not cease until all the nations known to the Greeks acknowledge their sway. Everywhere Roman laws, language, and institutions spread. A vast empire arises, larger than the Assyrian and the Macedonian combined, - a universal empire, - a great wonder and mystery, having all the grandeur of a providential event. It becomes too great to be governed by an oligarchy of nobles. Civil wars create an imperator, who, uniting in himself all the great offices of state, and sustained by the conquering legions, rules from East to West and from North to South, with absolute and undivided sovereignty. The Caesars reach the summit of human greatness and power, and the city of Romulus becomes the haughty mistress of the world. The emperor is worshiped as a deity, and the proud metropolis calls herself eternal. An empire is established by force of arms and by a uniform policy, such as this world has not seen before or since.
Publisher: Jovian Press
ISBN: 153780846X
Category : History
Languages : en
Pages : 345
Book Description
A little city, founded by robbers on the banks of the Tiber, rises gradually into importance, although the great cities of the East are scarcely conscious of its existence. Its early struggles simply arrest the attention, and excite the jealousy, of the neighboring nations. The citizens of this little state are warriors, and, either for defense or glory, they subdue one after another the cities of Latium and Etruria, then the whole of Italy, and finally the old monarchies and empires of the world. In two hundred and fifty years the citizens have become nobles, and a great aristocracy is founded, which lasts eight hundred years. Their aggressive policy and unbounded ambition involve the whole world in war, which does not cease until all the nations known to the Greeks acknowledge their sway. Everywhere Roman laws, language, and institutions spread. A vast empire arises, larger than the Assyrian and the Macedonian combined, - a universal empire, - a great wonder and mystery, having all the grandeur of a providential event. It becomes too great to be governed by an oligarchy of nobles. Civil wars create an imperator, who, uniting in himself all the great offices of state, and sustained by the conquering legions, rules from East to West and from North to South, with absolute and undivided sovereignty. The Caesars reach the summit of human greatness and power, and the city of Romulus becomes the haughty mistress of the world. The emperor is worshiped as a deity, and the proud metropolis calls herself eternal. An empire is established by force of arms and by a uniform policy, such as this world has not seen before or since.
Create your own 3D Video Games like pros with Blender
Author: Gregory Gossellin de Benicourt
Publisher: Editions Graziel
ISBN:
Category : Computers
Languages : en
Pages : 354
Book Description
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.
Publisher: Editions Graziel
ISBN:
Category : Computers
Languages : en
Pages : 354
Book Description
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.