Author: Bill Plympton
Publisher: Universe Publishing(NY)
ISBN: 0789322099
Category : American wit and humor, Pictorial
Languages : en
Pages : 266
Book Description
Presents the life of the independent cartoonist and animator, including his childhood influences, experiences as an Oscar nominee, and reaction to an offer to work for Disney.--
Independently Animated
Author: Bill Plympton
Publisher: Universe Publishing(NY)
ISBN: 0789322099
Category : American wit and humor, Pictorial
Languages : en
Pages : 266
Book Description
Presents the life of the independent cartoonist and animator, including his childhood influences, experiences as an Oscar nominee, and reaction to an offer to work for Disney.--
Publisher: Universe Publishing(NY)
ISBN: 0789322099
Category : American wit and humor, Pictorial
Languages : en
Pages : 266
Book Description
Presents the life of the independent cartoonist and animator, including his childhood influences, experiences as an Oscar nominee, and reaction to an offer to work for Disney.--
Independently Animated
Author: Bill Plympton
Publisher: Universe Publishing(NY)
ISBN: 0789322099
Category : Art
Languages : en
Pages : 266
Book Description
Presents the life of the independent cartoonist and animator, including his childhood influences, experiences as an Oscar nominee, and reaction to an offer to work for Disney.--
Publisher: Universe Publishing(NY)
ISBN: 0789322099
Category : Art
Languages : en
Pages : 266
Book Description
Presents the life of the independent cartoonist and animator, including his childhood influences, experiences as an Oscar nominee, and reaction to an offer to work for Disney.--
Independent Animation
Author: Ben Mitchell
Publisher: CRC Press
ISBN: 100084918X
Category : Computers
Languages : en
Pages : 543
Book Description
With the advent of advanced hand-held technology and the widespread nature of the Internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation: Developing, Producing and Distributing Your Animated Films, Second Edition showcases some of the greatest, most innovative giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color theory, distribution and the intimidating aspects of production are elucidated using various examples of acclaimed, viral and award-winning animated films from all over the world. Readers will also explore the changing nature of audiences, festivals and distributors’ relationships with animation and be granted first-hand guidance in navigating the diverse fields of animated filmmaking. Key Features: Covers the entire process of creating an independent animated film from story development and casting to editing and distribution Presents a comprehensive array of classic and contemporary case studies covering all manner of production methods from traditional pipelines to avant-garde, auteur and experimental approaches Features input and exclusive insight into the working processes of some of the industry’s most noteworthy indie animation talents, including Signe Baumane, Adam Elliot, Don Hertzfeldt, Kirsten Lepore, Robert Morgan, David OReilly, PES, Bill Plympton, Rosto, Chris Shepherd and dozens more Additional resources and interviews are available through a special section of Skwigly Online Animation Magazine.
Publisher: CRC Press
ISBN: 100084918X
Category : Computers
Languages : en
Pages : 543
Book Description
With the advent of advanced hand-held technology and the widespread nature of the Internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation: Developing, Producing and Distributing Your Animated Films, Second Edition showcases some of the greatest, most innovative giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color theory, distribution and the intimidating aspects of production are elucidated using various examples of acclaimed, viral and award-winning animated films from all over the world. Readers will also explore the changing nature of audiences, festivals and distributors’ relationships with animation and be granted first-hand guidance in navigating the diverse fields of animated filmmaking. Key Features: Covers the entire process of creating an independent animated film from story development and casting to editing and distribution Presents a comprehensive array of classic and contemporary case studies covering all manner of production methods from traditional pipelines to avant-garde, auteur and experimental approaches Features input and exclusive insight into the working processes of some of the industry’s most noteworthy indie animation talents, including Signe Baumane, Adam Elliot, Don Hertzfeldt, Kirsten Lepore, Robert Morgan, David OReilly, PES, Bill Plympton, Rosto, Chris Shepherd and dozens more Additional resources and interviews are available through a special section of Skwigly Online Animation Magazine.
How to Be Alone
Author: Tanya Davis
Publisher: Harper
ISBN: 9780062280848
Category : Art
Languages : en
Pages : 0
Book Description
Since its debut on YouTube, Tanya Davis’s beautiful and perceptive poem "How to Be Alone," visually realized by artist and filmmaker Andrea Dorfman, has become an international sensation. In this edition of How to Be Alone, they have adapted the poem and its compelling illustrations for the page in a beautiful, meditative volume—a keepsake to treasure and to share. From a solitary walk in the woods to sitting unaccompanied on a city park bench to eating a meal and even dancing alone, How to Be Alone, reveals the possibilities and joys waiting to be discovered when we engage in activities on our own. As she soothes the disquietude that accompanies the fear of aloneness, and celebrates the power of solitude to change how we see ourselves and the world, Tanya reveals how, removed from the noise and distractions of other lives, we can find acceptance and grace within. For those who have never been by themselves or those who embrace being on their own, How to Be Alone encourages us to recognize and embrace the possibilities of being alone—and reminds us of a universe of joy, peace, and discovery waiting to unfold.
Publisher: Harper
ISBN: 9780062280848
Category : Art
Languages : en
Pages : 0
Book Description
Since its debut on YouTube, Tanya Davis’s beautiful and perceptive poem "How to Be Alone," visually realized by artist and filmmaker Andrea Dorfman, has become an international sensation. In this edition of How to Be Alone, they have adapted the poem and its compelling illustrations for the page in a beautiful, meditative volume—a keepsake to treasure and to share. From a solitary walk in the woods to sitting unaccompanied on a city park bench to eating a meal and even dancing alone, How to Be Alone, reveals the possibilities and joys waiting to be discovered when we engage in activities on our own. As she soothes the disquietude that accompanies the fear of aloneness, and celebrates the power of solitude to change how we see ourselves and the world, Tanya reveals how, removed from the noise and distractions of other lives, we can find acceptance and grace within. For those who have never been by themselves or those who embrace being on their own, How to Be Alone encourages us to recognize and embrace the possibilities of being alone—and reminds us of a universe of joy, peace, and discovery waiting to unfold.
Animation Unlimited
Author: Liz Faber
Publisher: Laurence King Publishing
ISBN: 9781856693462
Category : Art
Languages : en
Pages : 212
Book Description
Disc characteristics : DVD Region 4.
Publisher: Laurence King Publishing
ISBN: 9781856693462
Category : Art
Languages : en
Pages : 212
Book Description
Disc characteristics : DVD Region 4.
Introduction to Computer Graphics with OpenGL ES
Author: JungHyun Han
Publisher: CRC Press
ISBN: 0429811195
Category : Computers
Languages : en
Pages : 296
Book Description
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance. Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
Publisher: CRC Press
ISBN: 0429811195
Category : Computers
Languages : en
Pages : 296
Book Description
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance. Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
Game Anim: Video Game Animation Explained
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1351602454
Category : Computers
Languages : en
Pages : 453
Book Description
What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
Publisher: CRC Press
ISBN: 1351602454
Category : Computers
Languages : en
Pages : 453
Book Description
What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
Throw Your Voice
Author: Meghanne Barker
Publisher: Cornell University Press
ISBN: 1501776479
Category : Social Science
Languages : en
Pages : 161
Book Description
Throw Your Voice is a story of loss and recovery. It relates how children placed in a temporary care institution make sense of their situations. Moving between a Kazakhstan government children's home, Hope House, and the Almaty State Puppet Theater, Meghanne Barker shows how children, and puppets, as proxies, bring to life ideologies of childhood and visions of a rosy future. Sites and stories run in parallel. Framed by the narrative of Anton Chekhov's "Kashtanka," about a lost dog taken in by a kind stranger, the author follows the story's staging at the puppet theater. At Hope House, children find themselves on a path similar to Kashtanka, dislodged from their first homes to reside in a second. The heart of this story is about living in displacement and about the fragile intimacies achieved amidst conditions of missing. Whether due to war, migration, or pandemic, people get separated from those closest to them. Throw Your Voice examines how strangers become familiar, and how objects mediate precarious ties. She shows how people use fantasy to mitigate loss.
Publisher: Cornell University Press
ISBN: 1501776479
Category : Social Science
Languages : en
Pages : 161
Book Description
Throw Your Voice is a story of loss and recovery. It relates how children placed in a temporary care institution make sense of their situations. Moving between a Kazakhstan government children's home, Hope House, and the Almaty State Puppet Theater, Meghanne Barker shows how children, and puppets, as proxies, bring to life ideologies of childhood and visions of a rosy future. Sites and stories run in parallel. Framed by the narrative of Anton Chekhov's "Kashtanka," about a lost dog taken in by a kind stranger, the author follows the story's staging at the puppet theater. At Hope House, children find themselves on a path similar to Kashtanka, dislodged from their first homes to reside in a second. The heart of this story is about living in displacement and about the fragile intimacies achieved amidst conditions of missing. Whether due to war, migration, or pandemic, people get separated from those closest to them. Throw Your Voice examines how strangers become familiar, and how objects mediate precarious ties. She shows how people use fantasy to mitigate loss.
Building Web Applications with SVG
Author: David Dailey
Publisher: Pearson Education
ISBN: 0735675791
Category :
Languages : en
Pages : 380
Book Description
Create rich interactivity with Scalable Vector Graphics (SVG) Dive into SVG—and build striking, interactive visuals for your web applications. Led by three SVG experts, you’ll learn step-by-step how to use SVG techniques for animation, overlays, and dynamic charts and graphs. Then you’ll put it all together by building two graphic-rich applications. Get started creating dynamic visual content using web technologies you’re familiar with—such as JavaScript, CSS, DOM, and AJAX. Discover how to: Build client-side graphics with little impact on your web server Create simple user interfaces for mobile and desktop web browsers Work with complex shapes and design reusable patterns Position, scale, and rotate text elements using SVG transforms Create animations using the Synchronized Multimedia Integration Language (SMIL) Build more powerful animations by manipulating SVG with JavaScript Apply filters to sharpen, blur, warp, reconfigure colors, and more Make use of programming libraries such as Pergola, D3, and Polymaps
Publisher: Pearson Education
ISBN: 0735675791
Category :
Languages : en
Pages : 380
Book Description
Create rich interactivity with Scalable Vector Graphics (SVG) Dive into SVG—and build striking, interactive visuals for your web applications. Led by three SVG experts, you’ll learn step-by-step how to use SVG techniques for animation, overlays, and dynamic charts and graphs. Then you’ll put it all together by building two graphic-rich applications. Get started creating dynamic visual content using web technologies you’re familiar with—such as JavaScript, CSS, DOM, and AJAX. Discover how to: Build client-side graphics with little impact on your web server Create simple user interfaces for mobile and desktop web browsers Work with complex shapes and design reusable patterns Position, scale, and rotate text elements using SVG transforms Create animations using the Synchronized Multimedia Integration Language (SMIL) Build more powerful animations by manipulating SVG with JavaScript Apply filters to sharpen, blur, warp, reconfigure colors, and more Make use of programming libraries such as Pergola, D3, and Polymaps
Flash 8 Cookbook
Author: Joey Lott
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596102401
Category : Computers
Languages : en
Pages : 548
Book Description
"Using the Flash IDE to build Flash animations and applications"--Cover.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596102401
Category : Computers
Languages : en
Pages : 548
Book Description
"Using the Flash IDE to build Flash animations and applications"--Cover.