Author: Al Gini
Publisher: Taylor & Francis
ISBN: 9780415978699
Category : History
Languages : en
Pages : 198
Book Description
"The great American fantasy is about leisure: wooded getaways, Caribbean cruises, white-water rafting, the lights of Las Vegas. Yet one in four Americans does not take a vacation at all. We know how to work hard but not how to play. What we really need, argues Al Gini, is some time off. The Importance of Being Lazy takes us on family road trips, to Disneyland, on shopping sprees, on extreme sports adventures, and into the ultimate vacation - retirement - showing why we venerate vacations and why "doing nothing" is a fundamental human necessity. In a witty, breezy tour of our workaholic society, where the summer at the seashore has been supplanted by the long weekend, Gini draws on studies of Americans' vacation habits as well as interviews, personal stories, and the wry observations of philosophers, writers, and sociologists from Aristotle to Mark Twain to Thorstein Veblen. Without true leisure, Gini says, we are diminished as individuals and as a society. The Importance of Being Lazy is our road map for learning how to play, doze, gaze, amble and goof-off without guilt." - back cover.
The Importance of Being Lazy
Author: Al Gini
Publisher: Taylor & Francis
ISBN: 9780415978699
Category : History
Languages : en
Pages : 198
Book Description
"The great American fantasy is about leisure: wooded getaways, Caribbean cruises, white-water rafting, the lights of Las Vegas. Yet one in four Americans does not take a vacation at all. We know how to work hard but not how to play. What we really need, argues Al Gini, is some time off. The Importance of Being Lazy takes us on family road trips, to Disneyland, on shopping sprees, on extreme sports adventures, and into the ultimate vacation - retirement - showing why we venerate vacations and why "doing nothing" is a fundamental human necessity. In a witty, breezy tour of our workaholic society, where the summer at the seashore has been supplanted by the long weekend, Gini draws on studies of Americans' vacation habits as well as interviews, personal stories, and the wry observations of philosophers, writers, and sociologists from Aristotle to Mark Twain to Thorstein Veblen. Without true leisure, Gini says, we are diminished as individuals and as a society. The Importance of Being Lazy is our road map for learning how to play, doze, gaze, amble and goof-off without guilt." - back cover.
Publisher: Taylor & Francis
ISBN: 9780415978699
Category : History
Languages : en
Pages : 198
Book Description
"The great American fantasy is about leisure: wooded getaways, Caribbean cruises, white-water rafting, the lights of Las Vegas. Yet one in four Americans does not take a vacation at all. We know how to work hard but not how to play. What we really need, argues Al Gini, is some time off. The Importance of Being Lazy takes us on family road trips, to Disneyland, on shopping sprees, on extreme sports adventures, and into the ultimate vacation - retirement - showing why we venerate vacations and why "doing nothing" is a fundamental human necessity. In a witty, breezy tour of our workaholic society, where the summer at the seashore has been supplanted by the long weekend, Gini draws on studies of Americans' vacation habits as well as interviews, personal stories, and the wry observations of philosophers, writers, and sociologists from Aristotle to Mark Twain to Thorstein Veblen. Without true leisure, Gini says, we are diminished as individuals and as a society. The Importance of Being Lazy is our road map for learning how to play, doze, gaze, amble and goof-off without guilt." - back cover.
In Praise of Play
Author: Robert E. Neale
Publisher:
ISBN:
Category : Play
Languages : en
Pages : 200
Book Description
Publisher:
ISBN:
Category : Play
Languages : en
Pages : 200
Book Description
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Why We Play
Author: Roberte Hamayon
Publisher: Hau
ISBN: 9780986132568
Category : Electronic books
Languages : en
Pages : 343
Book Description
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Publisher: Hau
ISBN: 9780986132568
Category : Electronic books
Languages : en
Pages : 343
Book Description
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Playing to Win
Author: Alan G. Lafley
Publisher: Harvard Business Press
ISBN: 142218739X
Category : Business & Economics
Languages : en
Pages : 274
Book Description
Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.
Publisher: Harvard Business Press
ISBN: 142218739X
Category : Business & Economics
Languages : en
Pages : 274
Book Description
Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.
Play Praise -- Most Requested, Bk 2: 10 Piano Arrangements of Contemporary Worship Songs
Author:
Publisher: Alfred Music Publishing
ISBN: 9780739039007
Category : Music
Languages : en
Pages : 0
Book Description
"Pianists young and old will find accessible arrangements of some of the best in contemporary Christian praise and worship music. These tunes have become a familiar part of the musical fabric of contemporary praise worship."--Publisher's website.
Publisher: Alfred Music Publishing
ISBN: 9780739039007
Category : Music
Languages : en
Pages : 0
Book Description
"Pianists young and old will find accessible arrangements of some of the best in contemporary Christian praise and worship music. These tunes have become a familiar part of the musical fabric of contemporary praise worship."--Publisher's website.
In Praise of Athletic Beauty
Author: Hans Ulrich Gumbrecht
Publisher: Harvard University Press
ISBN: 9780674021723
Category : Philosophy
Languages : en
Pages : 284
Book Description
This book looks beyond the usual explanations of why sports fascinates, and also strives for a language that can frame the pleasure we take in watching athletic events. Gumbrecht argues that the fascination with watching sports is probably the most popular and potent contemporary form of aesthetic experience.
Publisher: Harvard University Press
ISBN: 9780674021723
Category : Philosophy
Languages : en
Pages : 284
Book Description
This book looks beyond the usual explanations of why sports fascinates, and also strives for a language that can frame the pleasure we take in watching athletic events. Gumbrecht argues that the fascination with watching sports is probably the most popular and potent contemporary form of aesthetic experience.
We All Play
Author: Julie Flett
Publisher: Greystone Books Ltd
ISBN: 177164608X
Category : Juvenile Fiction
Languages : en
Pages : 47
Book Description
A BEST CHILDREN’S BOOK OF THE YEAR: New York Times, Washington Post, New York Public Library, Kirkus Reviews, Globe and Mail, Horn Book, and Boston Globe STARRED Reviews in Kirkus, Publisher’s Weekly, The Horn Book, School Library Journal A 2022 Best Book for Babies From Julie Flett, the beloved author and illustrator of Birdsong, comes a joyous new book about playtime for babies, toddlers, and kids up to age 7. Animals and kids love to play! This wonderful book celebrates playtime and the connection between children and the natural world. Beautiful illustrations show: birds who chase and chirp! bears who wiggle and wobble! whales who swim and squirt! owls who peek and peep! and a diverse group of kids who love to do the same, shouting: We play too! / kimêtawânaw mîna At the end of the book, animals and children gently fall asleep after a fun day of playing outside, making this book a great bedtime story. A beautiful ode to the animals and humans we share our world with, We All Play belongs on every bookshelf. This book also includes: A glossary of Cree words for wild animals in the book A pronunciation guide and link to audio pronunciation recordings
Publisher: Greystone Books Ltd
ISBN: 177164608X
Category : Juvenile Fiction
Languages : en
Pages : 47
Book Description
A BEST CHILDREN’S BOOK OF THE YEAR: New York Times, Washington Post, New York Public Library, Kirkus Reviews, Globe and Mail, Horn Book, and Boston Globe STARRED Reviews in Kirkus, Publisher’s Weekly, The Horn Book, School Library Journal A 2022 Best Book for Babies From Julie Flett, the beloved author and illustrator of Birdsong, comes a joyous new book about playtime for babies, toddlers, and kids up to age 7. Animals and kids love to play! This wonderful book celebrates playtime and the connection between children and the natural world. Beautiful illustrations show: birds who chase and chirp! bears who wiggle and wobble! whales who swim and squirt! owls who peek and peep! and a diverse group of kids who love to do the same, shouting: We play too! / kimêtawânaw mîna At the end of the book, animals and children gently fall asleep after a fun day of playing outside, making this book a great bedtime story. A beautiful ode to the animals and humans we share our world with, We All Play belongs on every bookshelf. This book also includes: A glossary of Cree words for wild animals in the book A pronunciation guide and link to audio pronunciation recordings
Ambient Play
Author: Larissa Hjorth
Publisher: MIT Press
ISBN: 026236042X
Category : Games & Activities
Languages : en
Pages : 200
Book Description
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
Publisher: MIT Press
ISBN: 026236042X
Category : Games & Activities
Languages : en
Pages : 200
Book Description
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
Urban Play
Author: Fabio Duarte
Publisher: MIT Press
ISBN: 0262362260
Category : Social Science
Languages : en
Pages : 225
Book Description
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
Publisher: MIT Press
ISBN: 0262362260
Category : Social Science
Languages : en
Pages : 225
Book Description
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.