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Il computer come ambiente di apprendimento attivo

Il computer come ambiente di apprendimento attivo PDF Author: Laura Massoli
Publisher:
ISBN:
Category :
Languages : it
Pages : 210

Book Description


Il computer come ambiente di apprendimento attivo

Il computer come ambiente di apprendimento attivo PDF Author: Laura Massoli
Publisher:
ISBN:
Category :
Languages : it
Pages : 210

Book Description


Il computer come ambiente d'apprendimento. Per le Scuole superiori

Il computer come ambiente d'apprendimento. Per le Scuole superiori PDF Author: Massimo Capponi
Publisher: Morlacchi Editore
ISBN: 8888778586
Category : Juvenile Nonfiction
Languages : it
Pages : 190

Book Description


Il quinto secolo

Il quinto secolo PDF Author: Livio Rossetti
Publisher:
ISBN:
Category : Philosophy
Languages : it
Pages : 766

Book Description


RILA

RILA PDF Author:
Publisher:
ISBN:
Category : Language and languages
Languages : en
Pages : 670

Book Description


The Art & Science of Learning Design

The Art & Science of Learning Design PDF Author: Marcelo Maina
Publisher: Springer
ISBN: 9463001034
Category : Education
Languages : en
Pages : 245

Book Description
We live in an era defined by a wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. The provision of knowledge, once a primary role of educators, is now devolved to an immense web of free and readily accessible sources. Consequently, educators need to redefine their role not just “from sage on the stage to guide on the side” but, as more and more voices insist, as “designers for learning”. The call for such a repositioning of educators is heard from leaders in the field of technology-enhanced learning (TEL) and resonates well with the growing culture of design-based research in Education. However, it is still struggling to find a foothold in educational practice. We contend that the root causes of this discrepancy are the lack of articulation of design practices and methods, along with a shortage of tools and representations to support such practices, a lack of a culture of teacher-as-designer among practitioners, and insufficient theoretical development. The Art and Science of Learning Design (ASLD) explores the frameworks, methods, and tools available for teachers, technologists and researchers interested in designing for learning Learning Design theories arising from findings of research are explored, drawing upon research and practitioner experiences. It then surveys current trends in the practices, methods, and methodologies of Learning Design. Highlighting the translation of theory into practice, this book showcases some of the latest tools that support the learning design process itself.

Game-Based Marketing

Game-Based Marketing PDF Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

How is Your MPA Doing?

How is Your MPA Doing? PDF Author: Robert S. Pomeroy
Publisher: IUCN
ISBN: 2831707358
Category : Business & Economics
Languages : en
Pages : 234

Book Description
Guidebook which aims to improve MPA management by providing a framework that links the goals and objectives of MPAs with indicators that measure management effectiveness. The framework and indicators were field-tested in 18 sites around the world, and results of these pilots were incorporated into the guidebook. Published as a result of a 4-year partnership of IUCN's World Commission on Protected Areas-Marine, World Wildlife Fund, and the NOAA National Ocean Service International Program Office.

Teaching Multiliteracies Across the Curriculum

Teaching Multiliteracies Across the Curriculum PDF Author: Len Unsworth
Publisher: Open University Press
ISBN:
Category : Education
Languages : en
Pages : 328

Book Description
This textbook outlines the basic theoretical knowledge teachers need to have about visual and verbal grammar and the nature of computer-based texts in school learning. It includes both theoretical frameworks and detailed practice guidelines.

Project Managing E-Learning

Project Managing E-Learning PDF Author: Maggie McVay Lynch
Publisher: Routledge
ISBN: 1135981426
Category : Business & Economics
Languages : en
Pages : 205

Book Description
The most comprehensive guide to developing e-learning projects in academia and the corporate education/training available E-learning is big business: Estimated growth by 2008 of the e-learning/distance education worldwide is huge: $3.2 billion in 2002 to – $23 billion in the post-compulsory sector, and £3.6 billion to $36 billion in workforce development Maggie McVay Lynch is an international figure in e-learning and instructional design John Roecker is head of e-learning with PMI (Project Management Institute), an international membership organization of over 200,000 members in 125 countries

Teacher as Designer

Teacher as Designer PDF Author: David Scott
Publisher: Springer Nature
ISBN: 9811597898
Category : Education
Languages : en
Pages : 156

Book Description
This book offers insights into how design-based processes, principles, and mindsets can be productively employed in diverse P-16 educational spaces by a myriad of educational actors including teachers, instructional leaders, and students. It addresses concerns about the theoretical and practical implications of the still emergent emphasis of design in education. The book begins by examining a number of prominent design processes being used by educators including human-centred design, designing for authentic inquiries, and Universal Design for Learning. It then delves into how teachers, system leaders, and students can engage in educational design within the complex spaces of K-12 contexts. Finally, the book takes up design in education within a maker and making context. Each chapter includes a vignette, a series of guiding questions, along with specific design principles that can help address common challenges and issues educators encounter in their practice. This book provides both theoretical and practical elements involved in educational design and is beneficial to scholars, graduate students, educators, and pre-service teachers.