Author: Kim hyung seok
Publisher: 겜툰(주)
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 263
Book Description
i am progamer - The Stories of Jang Jae-ho (Moon) and Cho Seong-joo (Maru) - The history of Korean e-sports into a cartoon! The story of the star players and games we loved through the history of e-sports! The rise and fall of the game industry that has grown around e-sports in one volume! Meet the future of Korea, the 'superior country of e-sports' through cartoons! Focusing on the match between Warcraft pro gamer Jang Jae-ho and Starcraft pro gamer Jo Seong-ju, You can meet the story of a realistic competition that played an active part in the national team. 1. Pro-gamer Jae-ho Jang He is the best Warcraft 3 pro gamer of all time, winning 50 official major tournaments, and is the longest-serving person in the overall prize money ranking among gamers around the world. His influence and fandom in Warcraft 3 is unparalleled. The fifth race, Jang Andromeda, is worthy of his nickname, and is gaining worldwide popularity due to his overwhelming performance and merciless play in the game. He's not too old for a gamer. However, looking at the path he has walked so far, he becomes more curious about his career as a gamer in the future. 2. Pro-gamer Cho Seong-joo After entering the StarCraft Pro League in 2010, he rose to prominence, building his reputation by winning the first individual league title and the youngest royal loader title at the '2013 WCS Korea Season 2 Auction All-Kill Star League'. His play style is aggressive and physical, and he is also called Youngho Lee of Starcraft 2. He won the qualifiers and finals undefeated at the 2018 Asian Games in Palembang, Jakarta, giving South Korea the first gold medal in esports history. 'Cho Sung-joo Ramen' that gamers say like a joke. If so, I wonder what kind of results they will achieve in the future. 3. Korea e-sports story E-sports is attracting attention from people around the world enough to be selected as an official event in the Asian Games. And the countless Korean fans who fostered e-sports and our heroes who were their idols. Through the footsteps of e-sports, let's meet the future of Korea, the 'superior country of e-sports'!
i am progamer - The Stories of Jang Jae-ho (Moon) and Cho Seong-joo (Maru) -
Author: Kim hyung seok
Publisher: 겜툰(주)
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 263
Book Description
i am progamer - The Stories of Jang Jae-ho (Moon) and Cho Seong-joo (Maru) - The history of Korean e-sports into a cartoon! The story of the star players and games we loved through the history of e-sports! The rise and fall of the game industry that has grown around e-sports in one volume! Meet the future of Korea, the 'superior country of e-sports' through cartoons! Focusing on the match between Warcraft pro gamer Jang Jae-ho and Starcraft pro gamer Jo Seong-ju, You can meet the story of a realistic competition that played an active part in the national team. 1. Pro-gamer Jae-ho Jang He is the best Warcraft 3 pro gamer of all time, winning 50 official major tournaments, and is the longest-serving person in the overall prize money ranking among gamers around the world. His influence and fandom in Warcraft 3 is unparalleled. The fifth race, Jang Andromeda, is worthy of his nickname, and is gaining worldwide popularity due to his overwhelming performance and merciless play in the game. He's not too old for a gamer. However, looking at the path he has walked so far, he becomes more curious about his career as a gamer in the future. 2. Pro-gamer Cho Seong-joo After entering the StarCraft Pro League in 2010, he rose to prominence, building his reputation by winning the first individual league title and the youngest royal loader title at the '2013 WCS Korea Season 2 Auction All-Kill Star League'. His play style is aggressive and physical, and he is also called Youngho Lee of Starcraft 2. He won the qualifiers and finals undefeated at the 2018 Asian Games in Palembang, Jakarta, giving South Korea the first gold medal in esports history. 'Cho Sung-joo Ramen' that gamers say like a joke. If so, I wonder what kind of results they will achieve in the future. 3. Korea e-sports story E-sports is attracting attention from people around the world enough to be selected as an official event in the Asian Games. And the countless Korean fans who fostered e-sports and our heroes who were their idols. Through the footsteps of e-sports, let's meet the future of Korea, the 'superior country of e-sports'!
Publisher: 겜툰(주)
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 263
Book Description
i am progamer - The Stories of Jang Jae-ho (Moon) and Cho Seong-joo (Maru) - The history of Korean e-sports into a cartoon! The story of the star players and games we loved through the history of e-sports! The rise and fall of the game industry that has grown around e-sports in one volume! Meet the future of Korea, the 'superior country of e-sports' through cartoons! Focusing on the match between Warcraft pro gamer Jang Jae-ho and Starcraft pro gamer Jo Seong-ju, You can meet the story of a realistic competition that played an active part in the national team. 1. Pro-gamer Jae-ho Jang He is the best Warcraft 3 pro gamer of all time, winning 50 official major tournaments, and is the longest-serving person in the overall prize money ranking among gamers around the world. His influence and fandom in Warcraft 3 is unparalleled. The fifth race, Jang Andromeda, is worthy of his nickname, and is gaining worldwide popularity due to his overwhelming performance and merciless play in the game. He's not too old for a gamer. However, looking at the path he has walked so far, he becomes more curious about his career as a gamer in the future. 2. Pro-gamer Cho Seong-joo After entering the StarCraft Pro League in 2010, he rose to prominence, building his reputation by winning the first individual league title and the youngest royal loader title at the '2013 WCS Korea Season 2 Auction All-Kill Star League'. His play style is aggressive and physical, and he is also called Youngho Lee of Starcraft 2. He won the qualifiers and finals undefeated at the 2018 Asian Games in Palembang, Jakarta, giving South Korea the first gold medal in esports history. 'Cho Sung-joo Ramen' that gamers say like a joke. If so, I wonder what kind of results they will achieve in the future. 3. Korea e-sports story E-sports is attracting attention from people around the world enough to be selected as an official event in the Asian Games. And the countless Korean fans who fostered e-sports and our heroes who were their idols. Through the footsteps of e-sports, let's meet the future of Korea, the 'superior country of e-sports'!
Yearbook
Author: Seventh-Day Adventists
Publisher:
ISBN:
Category : Seventh-Day Adventists
Languages : en
Pages : 82
Book Description
Publisher:
ISBN:
Category : Seventh-Day Adventists
Languages : en
Pages : 82
Book Description
Song of Ariran
Author: Chi-rak Chang
Publisher:
ISBN:
Category : Communism
Languages : en
Pages : 258
Book Description
Publisher:
ISBN:
Category : Communism
Languages : en
Pages : 258
Book Description
Even Birds Leave the World
Author: Chi-u Hwang
Publisher: White Pine Press
ISBN: 9781893996458
Category : History
Languages : en
Pages : 108
Book Description
A Selected Poems by one of contemporary Korea's major voices
Publisher: White Pine Press
ISBN: 9781893996458
Category : History
Languages : en
Pages : 108
Book Description
A Selected Poems by one of contemporary Korea's major voices
IMF Glossary
Author: International Monetary Fund
Publisher: International Monetary Fund
ISBN: 1589066456
Category : Business & Economics
Languages : en
Pages : 506
Book Description
This seventh, revised edition of the IMF Glossary: English-French-Spanish contains approximately 4,000 records that are believed to be the most useful to translators dealing with IMF material. The main body of the Glossary consists of terms, phraseological units, and institutional titles covering areas such as macroeconomics, money and banking, public finance, taxation, balance of payments, statistics, accounting, and economic development. It contains terminology relating to the IMF's organization and operations, as well as from the Articles of Agreement, By-Laws, Rules and Regulations, and other major IMF publications. Since the Glossary is concept-based, synonyms are consolidated into one single entry. Cross- references refer to the main entry under which the various synonyms are listed ("see") and also draw the user's attention to terms that are related but not synonyms ("see also"). Currency units of countries and monetary unions, an IMF organizational chart in the three languages, and color-coded French and Spanish indexes are provided in appendixes.
Publisher: International Monetary Fund
ISBN: 1589066456
Category : Business & Economics
Languages : en
Pages : 506
Book Description
This seventh, revised edition of the IMF Glossary: English-French-Spanish contains approximately 4,000 records that are believed to be the most useful to translators dealing with IMF material. The main body of the Glossary consists of terms, phraseological units, and institutional titles covering areas such as macroeconomics, money and banking, public finance, taxation, balance of payments, statistics, accounting, and economic development. It contains terminology relating to the IMF's organization and operations, as well as from the Articles of Agreement, By-Laws, Rules and Regulations, and other major IMF publications. Since the Glossary is concept-based, synonyms are consolidated into one single entry. Cross- references refer to the main entry under which the various synonyms are listed ("see") and also draw the user's attention to terms that are related but not synonyms ("see also"). Currency units of countries and monetary unions, an IMF organizational chart in the three languages, and color-coded French and Spanish indexes are provided in appendixes.
Hearings, Reports and Prints of the Senate Select Committee on Small Business
Author: United States. Congress. Senate. Select Committee on Small Business
Publisher:
ISBN:
Category : Legislative hearings
Languages : en
Pages : 1776
Book Description
Publisher:
ISBN:
Category : Legislative hearings
Languages : en
Pages : 1776
Book Description
Hollywood Highbrow
Author: Shyon Baumann
Publisher: Princeton University Press
ISBN: 0691187282
Category : Performing Arts
Languages : en
Pages : 242
Book Description
Today's moviegoers and critics generally consider some Hollywood products--even some blockbusters--to be legitimate works of art. But during the first half century of motion pictures very few Americans would have thought to call an American movie "art." Up through the 1950s, American movies were regarded as a form of popular, even lower-class, entertainment. By the 1960s and 1970s, however, viewers were regularly judging Hollywood films by artistic criteria previously applied only to high art forms. In Hollywood Highbrow, Shyon Baumann for the first time tells how social and cultural forces radically changed the public's perceptions of American movies just as those forces were radically changing the movies themselves. The development in the United States of an appreciation of film as an art was, Baumann shows, the product of large changes in Hollywood and American society as a whole. With the postwar rise of television, American movie audiences shrank dramatically and Hollywood responded by appealing to richer and more educated viewers. Around the same time, European ideas about the director as artist, an easing of censorship, and the development of art-house cinemas, film festivals, and the academic field of film studies encouraged the idea that some American movies--and not just European ones--deserved to be considered art.
Publisher: Princeton University Press
ISBN: 0691187282
Category : Performing Arts
Languages : en
Pages : 242
Book Description
Today's moviegoers and critics generally consider some Hollywood products--even some blockbusters--to be legitimate works of art. But during the first half century of motion pictures very few Americans would have thought to call an American movie "art." Up through the 1950s, American movies were regarded as a form of popular, even lower-class, entertainment. By the 1960s and 1970s, however, viewers were regularly judging Hollywood films by artistic criteria previously applied only to high art forms. In Hollywood Highbrow, Shyon Baumann for the first time tells how social and cultural forces radically changed the public's perceptions of American movies just as those forces were radically changing the movies themselves. The development in the United States of an appreciation of film as an art was, Baumann shows, the product of large changes in Hollywood and American society as a whole. With the postwar rise of television, American movie audiences shrank dramatically and Hollywood responded by appealing to richer and more educated viewers. Around the same time, European ideas about the director as artist, an easing of censorship, and the development of art-house cinemas, film festivals, and the academic field of film studies encouraged the idea that some American movies--and not just European ones--deserved to be considered art.
Fresh from the Farm 6pk
Database Design, Application and Administration with ER Asst
Author: Michael V. Mannino
Publisher: McGraw-Hill/Irwin
ISBN: 9780072880670
Category : Application software
Languages : en
Pages : 0
Book Description
Mannino's Database Management provides the information you need to learn relational databases. The book teaches students how to apply relational databases in solving basic and advanced database problems and cases. The fundamental database technoloiges of each processing environment are presented; as well as relating these technologies to the advances of e-commerce and enterprise computing. This book provides the foundation for the advanced study of individual database management systems, electrnoic commerce applications, and enterprise computing.
Publisher: McGraw-Hill/Irwin
ISBN: 9780072880670
Category : Application software
Languages : en
Pages : 0
Book Description
Mannino's Database Management provides the information you need to learn relational databases. The book teaches students how to apply relational databases in solving basic and advanced database problems and cases. The fundamental database technoloiges of each processing environment are presented; as well as relating these technologies to the advances of e-commerce and enterprise computing. This book provides the foundation for the advanced study of individual database management systems, electrnoic commerce applications, and enterprise computing.