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Heidi's Horse

Heidi's Horse PDF Author: Sylvia Fein
Publisher: Sylvia Fein
ISBN: 0917388054
Category : Child artists
Languages : en
Pages : 170

Book Description


Heidi's Horse

Heidi's Horse PDF Author: Sylvia Fein
Publisher: Sylvia Fein
ISBN: 0917388054
Category : Child artists
Languages : en
Pages : 170

Book Description


Marvel Comic Sketch Book

Marvel Comic Sketch Book PDF Author: Buzzed Books
Publisher:
ISBN: 9781689870375
Category :
Languages : en
Pages : 102

Book Description
Kids love and enjoy creating their own cartoons and comics, let them have fun creating their own superhero stories or sketch in anime style. Buy this book and Let their creativity shine through This Blank Comic Book is also great and ideal for anyone ( young or old ) who wants to create their own comics, cartoons or storyboard scripts. It perfect for sketching and drawing comic strips. This blank comic notebook includes; Premium Cover Design Durable Cover to Protect your Book - Matte-Finish Filled with 100 Blank Pages- Wide Variety of Templates, Draw Comics The Fun Way Perfect for all Coloring Mediums Dense Blank Comic Book Paper Printed on Bright-White, High Quality Paper Stock Measures 8.5 x 11 Designed and Made in the USA Fun for all Ages for Making Comics This sketch journal is perfect as a gift idea for kids and teens, for girls and boys, students and for all budding artists. Grab one for yourself or a few for friends!

With a Sketchbook Around the World

With a Sketchbook Around the World PDF Author: Rita Sabler
Publisher:
ISBN: 9780578597676
Category :
Languages : en
Pages : 82

Book Description
Collection of inspiration, on-location drawings, and tips for a traveling sketcher. Chapters include the The Art and Habit of Travel Sketching ; Tools; Obstacles; the Description and perks for drawing in such places as Estonia, Mexico, Greece, and Portugal. Includes reproductions of 40 drawings in ink and watercolor. A must have book for any fan of urban sketching.

The Age of Creativity

The Age of Creativity PDF Author: Emily Urquhart
Publisher: House of Anansi
ISBN: 1487005326
Category : Biography & Autobiography
Languages : en
Pages : 169

Book Description
A moving portrait of a father and daughter relationship and a case for late-stage creativity from Emily Urquhart, the bestselling author of Beyond the Pale: Folklore, Family, and the Mystery of Our Hidden Genes. “The fundamental misunderstanding of our time is that we belong to one age group or another. We all grow old. There is no us and them. There was only ever an us.” — from The Age of Creativity It has long been thought that artistic output declines in old age. When Emily Urquhart and her family celebrated the eightieth birthday of her father, the illustrious painter Tony Urquhart, she found it remarkable that, although his pace had slowed, he was continuing his daily art practice of drawing, painting, and constructing large-scale sculptures, and was even innovating his style. Was he defying the odds, or is it possible that some assumptions about the elderly are flat-out wrong? After all, many well-known visual artists completed their best work in the last decade of their lives, Turner, Monet, and Cézanne among them. With the eye of a memoirist and the curiosity of a journalist, Urquhart began an investigation into late-stage creativity, asking: Is it possible that our best work is ahead of us? Is there an expiry date on creativity? Do we ever really know when we’ve done anything for the last time? The Age of Creativity is a graceful, intimate blend of research on ageing and creativity, including on progressive senior-led organizations, such as a home for elderly theatre performers and a gallery in New York City that only represents artists over sixty, and her experiences living and travelling with her father. Emily Urquhart reveals how creative work, both amateur and professional, sustains people in the third act of their lives, and tells a new story about the possibilities of elder-hood.

Ed Emberley's Fingerprint Drawing Book

Ed Emberley's Fingerprint Drawing Book PDF Author: Ed Emberley
Publisher: Little Brown
ISBN: 0316233196
Category : Drawing
Languages : en
Pages : 52

Book Description
Shows ways to turn fingerprints into animals, birds, or people.

My Pencil Made Me Do It

My Pencil Made Me Do It PDF Author: Carrie Baughcum
Publisher: Edugladiators
ISBN: 9781733686464
Category :
Languages : en
Pages : 116

Book Description
The pencil is a single tool that has the power to reset mindsets, enhance thinking, improve retention, recall, and comprehension, calm us and make us smile...all this from our pencil! My Pencil Made Me Do It is a unique, hands-on, create-to-connect and doodle-to-learn book that will have readers DISCOVERING powerful moments, LEARNING the power behind visual thinking, and doodling to learn. Through honest perspective and creative insight, Carrie opens educators and students to VISUALIZING their thinking and their learning while enabling them to experience how they can bring visual thinking into our world. After reading this book, you can expect to: CONNECT with your very own visual learner and the deep power this holds. DOODLE your way through meaningful visual- and doodle-filled activities. REPEAT this creative epiphany tomorrow to bring out the best in yourself, your teaching, your children, and your students!

Making Comics

Making Comics PDF Author: Lynda Barry
Publisher: Drawn and Quarterly
ISBN: 9781770463691
Category : Comics & Graphic Novels
Languages : en
Pages : 200

Book Description
The idiosyncratic curriculum from the Professor of Interdisciplinary Creativity will teach you how to draw and write your story Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.

Lines that Wiggle

Lines that Wiggle PDF Author: Candace Whitman
Publisher:
ISBN: 9781934706541
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
A variety of monsters and other creatures demonstrate some of the different things that lines can do, from curve and curl to zig-zag.

Drawing is Thinking

Drawing is Thinking PDF Author: Milton Glaser
Publisher: Harry N. Abrams
ISBN: 9781585679942
Category : Design
Languages : en
Pages : 0

Book Description
"For more than fifty years, Milton Glaser has designed much of the world we live and experience every day. His posters, books, albums, restaurants, advertisements, and so much more have identified him as the preeminent force in design in America. Now, in Drawing is Thinking, Glaser draws upon an amazing vocabulary of images and techniques to create his most personal book to date. In a way, he has not only been drawing all his life, he has been thinking about art and design on that journey." "Based on his view that all art has its origin in the impulse to create, he has designed a book that powerfully delineates this position. In Drawing is Thinking, the drawings depicted are meant to be experienced sequentially, so that the viewer not only follows Glaser through these pages, but comes to inhabit his mind. The drawings represent a sweeping range of subject matter taken from the full range of a reflective master's career. The pages suggest that drawing is not simply a way to represent reality, but, as the title implies, a better way to perceive the world. The maker and the viewer become more attentive, one by creating the work, the other by experiencing it." "Glaser's two signature books, Graphic Design and Art is Work, are each in print decades after their first appearances. In different ways, each is a display of his work with extended descriptions of how the work came about, and how design problems were visually resolved. But in Drawing is Thinking the author is less interested in display. Glaser this time is concerned with how the mind works in its attempt to create reality."--BOOK JACKET.

How Comics Work

How Comics Work PDF Author: Dave Gibbons
Publisher:
ISBN: 9782888933410
Category : Comic books, strips, etc
Languages : en
Pages : 192

Book Description
"There's a million books on how comics are put together, but none from the master storyteller behind the greatest graphic novel of all time. This is Orson Welles giving you a movie tutorial. If you're serious about this business this should be sitting on your desk." Mark Millar, writer/co-creator of Kingsman: The Secret Service, Kick-Ass, Wanted, Civil War "Essential reading." Garth Ennis, co-creator of Preacher, The Boys, Crossed, Hitman and writer of Hellblazer and The Punisher "I would have to say this is the comic book equivalent to Charles Darwin's Origin of Species." Forbidden Planet International A masterclass taught by Britain's first Comics Laureate , Dave Gibbons, this is the most authoritative guide on how comics are made today. Packed full of rare and unpublished material from Gibbons' archive it reveals insider tips on how comics such as 2000 AD and Watchmen were made. Written in collaboration with award-winning writer and editor Tim Pilcher, this unique guide takes you through each stage of the comic's creation process, from scriptwriting, to moving through character and superhero design, to lettering and colouring and finally on to covers and logo design. Throughout this insightful course are real-life examples of Gibbons' art, revealing how he solved actual problems with practical solutions, and unique behind-the-scenes insights into the creative process. Learn the stages of layout and page planning through the initial designs of Give Me Liberty; discover Gibbons handy tips for lettering using never-before-seen examples from The Originals; and find out the secrets of successful writing with sample scripts from The World's Finest and The Secret Service.