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Human-computer Interaction and Virtual Environments

Human-computer Interaction and Virtual Environments PDF Author:
Publisher:
ISBN:
Category : Human-computer interaction
Languages : en
Pages : 320

Book Description


Human-computer Interaction and Virtual Environments

Human-computer Interaction and Virtual Environments PDF Author:
Publisher:
ISBN:
Category : Human-computer interaction
Languages : en
Pages : 320

Book Description


Perception and Machine Intelligence

Perception and Machine Intelligence PDF Author: Malay K. Kundu
Publisher: Springer
ISBN: 3642273874
Category : Computers
Languages : en
Pages : 394

Book Description
This book constitutes the proceedings of the First Indo-Japanese conference on Perception and Machine Intelligence, PerMIn 2012, held in Kolkata, India, in January 2012. The 41 papers, presented together with 1 keynote paper and 3 plenary papers, were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections named perception; human-computer interaction; e-nose and e-tongue; machine intelligence and application; image and video processing; and speech and signal processing.

Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments

Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments PDF Author: Margherita Antona
Publisher: Springer
ISBN: 3319920529
Category : Computers
Languages : en
Pages : 621

Book Description
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 48 papers presented in this volume were organized in topical sections named: virtual and augmented reality for universal access; intelligent assistive environments; and access to the web, social media, education, culture and social innovation.

Human-computer Interaction

Human-computer Interaction PDF Author: Michitaka Hirose
Publisher: IOS Press
ISBN: 9781586031886
Category : Computers
Languages : en
Pages : 1312

Book Description
This book covers the proceedings of INTERACT 2001 held in Tokyo, Japan, July 2001. The conference covers human-computer interaction and topics presented include: interaction design, usability, novel interface devices, computer supported co-operative works, visualization, and virtual reality. The papers presented in this book should appeal to students and professionals who wish to understand multimedia technologies and human-computer interaction.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments PDF Author: Rae Earnshaw
Publisher: Springer Science & Business Media
ISBN: 1447102592
Category : Computers
Languages : en
Pages : 482

Book Description
Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Universal Access in Human-Computer Interaction. Interaction Techniques and Environments

Universal Access in Human-Computer Interaction. Interaction Techniques and Environments PDF Author: Margherita Antona
Publisher: Springer
ISBN: 3319402447
Category : Computers
Languages : en
Pages : 487

Book Description
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

Researching Learning in Virtual Worlds

Researching Learning in Virtual Worlds PDF Author: Anna Peachey
Publisher: Springer Science & Business Media
ISBN: 184996047X
Category : Computers
Languages : en
Pages : 222

Book Description
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Human-computer Interaction and Virtual Environments

Human-computer Interaction and Virtual Environments PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 303

Book Description


Interacting with Virtual Environments

Interacting with Virtual Environments PDF Author: Lindsay MacDonald
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 344

Book Description
Bringing together some of the world's leading developers of interaction and image display methods, this volume gives a valuable insight into how the two methods are being synthesized in a mutually beneficial way. The emphasis is on practical state-of-the-art techniques that can be readily used in a wide variety of applications.

Interacting with Presence

Interacting with Presence PDF Author: Giuseppe Riva
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110409690
Category : Psychology
Languages : en
Pages : 196

Book Description
The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in computer-generated and -mediated augmented worlds. This feeling of 'Presence’, of “being inside the mediated world”, is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or ‘tele-presence’ - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal “Interacting with Computers”.