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The Psychology of Chess Skill

The Psychology of Chess Skill PDF Author: Dennis H. Holding
Publisher: Taylor & Francis
ISBN: 1000394654
Category : Psychology
Languages : en
Pages : 286

Book Description
Both chess play and psychological research offer rewards to their participants in the form of intellectual satisfaction. It seems to follow that combining these two forms of activity, by carrying out research into chess play, should be a particularly engaging enterprise. In the mid-1980s enough was now known for it to be feasible to tell a reasonably satisfying story by piecing together the accumulated results of experiments on chess. There were remaining gaps in knowledge, but the structure of chess skill had at least become sufficiently evident to exhibit where the gaps lay. Originally published in 1985, this book was an attempt to summarize the progress that had been made at the time, recounting some of the components of the research process while describing how the chessplayer seems to think, imagine, and decide.

How Computers Play Chess

How Computers Play Chess PDF Author: David N. L. Levy
Publisher:
ISBN: 9784871878012
Category : Chess
Languages : en
Pages : 260

Book Description
It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

How to Use Computers to Improve Your Chess

How to Use Computers to Improve Your Chess PDF Author: Christian Kongsted
Publisher: Gambit Publications
ISBN: 9781904600022
Category : Computer chess
Languages : en
Pages : 0

Book Description
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.

The Psychology of Chess Skill

The Psychology of Chess Skill PDF Author: Dennis H. Holding
Publisher: Taylor & Francis
ISBN: 1000394654
Category : Psychology
Languages : en
Pages : 286

Book Description
Both chess play and psychological research offer rewards to their participants in the form of intellectual satisfaction. It seems to follow that combining these two forms of activity, by carrying out research into chess play, should be a particularly engaging enterprise. In the mid-1980s enough was now known for it to be feasible to tell a reasonably satisfying story by piecing together the accumulated results of experiments on chess. There were remaining gaps in knowledge, but the structure of chess skill had at least become sufficiently evident to exhibit where the gaps lay. Originally published in 1985, this book was an attempt to summarize the progress that had been made at the time, recounting some of the components of the research process while describing how the chessplayer seems to think, imagine, and decide.

The Complete Idiot's Guide to Chess

The Complete Idiot's Guide to Chess PDF Author: Patrick Wolff
Publisher: Penguin
ISBN: 0786548282
Category : Games & Activities
Languages : en
Pages : 385

Book Description
Confused by esoteric chess terms like castling, forking, and making Luft? Can't tell whether you've got your opponent in check or checkmate? This book will tell you everything you need to know to become a budding Kasparov, from the names of pieces and their movements to tactics and strategies, from advanced maneuvers to setting up chess tournaments and clubs where you can test your skills. Also covered: a history of chess, from its beginnings in ancient India to how it became the world's most played game; all the basics of the board and the pieces; elementary rules and object of the game; famous openings and well-know tactics; sneak attacks and other tricky plays; exercises that explain strategies and chess-move annotations (often found in newspapers); and advice for using the Internet and computer programs to better your game and tips on starting a chess club or tournament.

The Right Way to Play Chess

The Right Way to Play Chess PDF Author: David Pritchard
Publisher: Right Way
ISBN: 0716023326
Category : Games & Activities
Languages : en
Pages : 139

Book Description
Since its first publication in 1950, The Right Way to Play Chess has taught chess to generations of beginners, taking them to the standard expected of good club players. It gives full details of exactly how to play the game, explains basic theory and includes many examples of play.There are separate chapters on the openings, middle and end games, plus a chapter of master games which illustrate how styles of play have changed over the years. Fully revised and updated by chess expert Richard James, a new chapter shows how to encourage and teach children to play the game.

Computers and Games

Computers and Games PDF Author: Tony Marsland
Publisher: Springer Science & Business Media
ISBN: 3540430806
Category : Computers
Languages : en
Pages : 456

Book Description
This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

How to Play Chess

How to Play Chess PDF Author: DK
Publisher: Penguin
ISBN: 1465463232
Category : Juvenile Nonfiction
Languages : en
Pages : 74

Book Description
Learn chess the fun way and add firepower to your chess strategies with this beginner's guide to the world's most popular game of skill. From the opening move to checkmate, How to Play Chess is an easy-to-follow guide to achieve grandmaster greatness. Perfect for children aged 8-13, this companion explains chess tactics and strategies in simple language supported by amazing 3-D images. Starting with basic terms and techniques, this ebook will make you a chess champion and teach you master tips to impress your opponents. The ebook begins with a short history of chess and also explains the basic rules and objectives of the game. It contains descriptions of popular moves and the reference section illustrates the moves of one of the most famous chess games - the Opera Game played by the Duke of Brunswick in 1858. Download a copy of How to Play Chess and learn to solve the toughest of chess challenges.

Explorations in Computing

Explorations in Computing PDF Author: John S. Conery
Publisher: CRC Press
ISBN: 1466572450
Category : Computers
Languages : en
Pages : 435

Book Description
An Active Learning Approach to Teaching the Main Ideas in Computing Explorations in Computing: An Introduction to Computer Science and Python Programming teaches computer science students how to use programming skills to explore fundamental concepts and computational approaches to solving problems. Tbook gives beginning students an introduction to

The Complete Idiot's Guide to Chess, 3rd Edition

The Complete Idiot's Guide to Chess, 3rd Edition PDF Author: Patrick Wolff
Publisher: Penguin
ISBN: 1615643826
Category : Games & Activities
Languages : en
Pages : 557

Book Description
Written by a U.S. Chess Champion, International Chess Grandmaster, and longtime instructor, this book includes information for both novice and expert, including over 400 illustrated chessboards and photos; over 20 pages of detailed answer key notes; a completely new chapter on new evidence about chess and its impact on brain power; a guide to the art of chess collectibles; and more. - Foreword by Larry Evans, former International Grandmaster and author of 20 highly acclaimed chess books and a popular monthly advice column in Chess Life - For the beginner or the champ, and for young and old