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Author: Lynne Huggins-Cooper Publisher: QEB Publishing ISBN: 9781609926281 Category : Juvenile Nonfiction Languages : en Pages : 0
Book Description
It's hard to imagine what a crowd of one billion people would look like, but if one billion children stood on each other's shoulders, they would reach past the moon! How Big Is 43 Quintillion helps readers understand large numbers by relating them to everyday situations. Simple explanations accompanied by amusing infographics help readers visualize large numbers and get a grip on basic math concepts. A glossary and further reference material are also included at the end of the book.
Author: Lynne Huggins-Cooper Publisher: QEB Publishing ISBN: 9781609926281 Category : Juvenile Nonfiction Languages : en Pages : 0
Book Description
It's hard to imagine what a crowd of one billion people would look like, but if one billion children stood on each other's shoulders, they would reach past the moon! How Big Is 43 Quintillion helps readers understand large numbers by relating them to everyday situations. Simple explanations accompanied by amusing infographics help readers visualize large numbers and get a grip on basic math concepts. A glossary and further reference material are also included at the end of the book.
Author: A.J. Jacobs Publisher: Crown ISBN: 059313673X Category : Biography & Autobiography Languages : en Pages : 385
Book Description
The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.
Author: Shawn DuBravac Publisher: Simon and Schuster ISBN: 162157380X Category : History Languages : en Pages : 350
Book Description
Our world is about to change. In Digital Destiny: How the New Age of Data Will Change the Way We Live, Work, and Communicate, Shawn DuBravac, chief economist and senior director of research at the Consumer Electronics Association (CEA), argues that the groundswell of digital ownership unfolding in our lives signals the beginning of a new era for humanity. Beyond just hardware acquisition, the next decade will be defined by an all-digital lifestyle and the “Internet of Everything”—where everything, from the dishwasher to the wristwatch, is not only online, but acquiring, analyzing, and utilizing the data that surrounds us. But what does this mean in practice? It means that some of mankind’s most pressing problems, such as hunger, disease, and security, will finally have a solution. It means that the rise of driverless cars could save thousands of American lives each year, and perhaps hundreds of thousands more around the planet. It means a departure from millennia-old practices, such as the need for urban centers. It means that massive inefficiencies, such as the supply chains in Africa allowing food to rot before it can be fed to the hungry, can be overcome. It means that individuals will have more freedom in action, work, health, and pursuits than ever before.
Author: Raphael Rosen Publisher: Simon and Schuster ISBN: 144058382X Category : Mathematics Languages : en Pages : 256
Book Description
The new "sine" of mathematical geekdom! Do you dream about long division in your sleep? Does the thought of solving abstruse equations bring a smile to your face? Do you love celebrating pi every March? Then, Math Geek was made for you! With this guide, you'll learn even more about the power of numbers as you explore their brilliant nature in ways you've never imagined. From manhole covers to bubbles to subway maps, each page gives you a glimpse of the world through renowned mathematicians' eyes and reveals how their theorems and equations can be applied to nearly everything you encounter. Covering dozens of your favorite math topics, you'll find fascinating answers to questions like: How are the waiting times for buses determined? Why is Romanesco Broccoli so mesmerizing? How do you divide a cake evenly? Should you run or walk to avoid rain showers? Filled with compelling mathematical explanations, Math Geek sheds light on the incredible world of numbers hidden deep within your day-to-day life.
Author: Nikoli Publishing Publisher: Workman Publishing ISBN: 0761165797 Category : Games & Activities Languages : en Pages : 304
Book Description
"The Big Book of Visual Sudoku" reinvents the world's most popular number game by adding a second visual layer on top of the traditional number/logic puzzle--using symbols and pictures instead of numbers. It's a paradigm shift; 273 puzzles that present Sudoku for both sides of the brain, left (the logical) and right (the visual).
Author: Doug Lennox Publisher: Dundurn ISBN: 1550027417 Category : Reference Languages : en Pages : 499
Book Description
Provides answers to trivia questions on the origins of common expressions and social conventions, covering such categories as politics, sports, religion, crime, and war.
Author: W. Michael Kelley Publisher: Penguin ISBN: 9781592571611 Category : Juvenile Nonfiction Languages : en Pages : 340
Book Description
The complete hands-on, how-to guide to engineering an outstanding customer experience! Beyond Disney and Harley-Davidson - Practical, start-to-finish techniques to be used right now, whatever is sold. Leverages the latest neuroscience to help readers assess, audit, design, implement and steward any customer experience. By Lou Carbone, CEO of Experience Engineering, Inc., the world's #1 customer experience consultancy.
Author: Marcelo Kallmann Publisher: Springer Nature ISBN: 3031025881 Category : Mathematics Languages : en Pages : 181
Book Description
Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.