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Horror-Gami

Horror-Gami PDF Author: Joost Langeveld
Publisher: Simon and Schuster
ISBN: 1684126800
Category : Crafts & Hobbies
Languages : en
Pages : 280

Book Description
Paper has never been so horrifying! Be bored nevermore, nevermore! A little piece of paper is hardly anything to be afraid of. But ordinary paper springs to life—and death!—with Horror-Gami, a new sophisticated origami kit for advanced origami artists. Create 20 origami projects: a vampire, Frankenstein, a black cat, a skull, a bat, a creepy hand, a mummy, a skeleton, a spider, a zombie, the Grim Reaper, an owl, a spooky tree with a raven on the branch, a werewolf, a raven, an axe, a ghost, a witch, and a headless horseman. Have no fear with these easy-to-follow instructions. Great fun for the entire family. Horror-Gami offers a new look at the ancient art of origami and paper crafting.

Horror-Gami

Horror-Gami PDF Author: Joost Langeveld
Publisher: Simon and Schuster
ISBN: 1684126800
Category : Crafts & Hobbies
Languages : en
Pages : 280

Book Description
Paper has never been so horrifying! Be bored nevermore, nevermore! A little piece of paper is hardly anything to be afraid of. But ordinary paper springs to life—and death!—with Horror-Gami, a new sophisticated origami kit for advanced origami artists. Create 20 origami projects: a vampire, Frankenstein, a black cat, a skull, a bat, a creepy hand, a mummy, a skeleton, a spider, a zombie, the Grim Reaper, an owl, a spooky tree with a raven on the branch, a werewolf, a raven, an axe, a ghost, a witch, and a headless horseman. Have no fear with these easy-to-follow instructions. Great fun for the entire family. Horror-Gami offers a new look at the ancient art of origami and paper crafting.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 144

Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

The World of Scary Video Games

The World of Scary Video Games PDF Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 517

Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Horror Video Games

Horror Video Games PDF Author: Bernard Perron
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311

Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Paper Dandy's Horrorgami

Paper Dandy's Horrorgami PDF Author: Marc Hagan-Guirey
Publisher: Laurence King Publishing
ISBN: 9781780675930
Category : Crafts & Hobbies
Languages : en
Pages : 0

Book Description
Paper Dandy's Horrorgami features 20 kirigami (cut-and-fold) designs based around haunted houses and scenes from horror films by the creator of the successful Horrorgami blog and exhibition. Each project features step-by-step instructions and a template that you remove from the book. You then follow the lines on the template, cutting and folding to make your own kirigami model. All you need is a scalpel, a cutting mat and a ruler. Clear cutting tips help you with the tricky stages and give you an order in which to complete your work, while photos of the finished model show you the final design. Suitable for folding experts and beginners alike, Paper Dandy's Horrorgami makes the perfect Halloween activity.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451100
Category : Computers
Languages : en
Pages : 135

Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Game Design Deep Dive

Game Design Deep Dive PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000362043
Category : Computers
Languages : en
Pages : 127

Book Description
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.

20 Essential Games to Study

20 Essential Games to Study PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 0429802072
Category : Computers
Languages : en
Pages : 156

Book Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

Horror Rules, the Simply Horrible Roleplaying Game

Horror Rules, the Simply Horrible Roleplaying Game PDF Author: Chris Weedin
Publisher: Crucifiction Games
ISBN: 9781591962748
Category : Games & Activities
Languages : en
Pages : 120

Book Description
A fun, fast paced, easy-to-learn horror-comedy roleplaying game, Horror Rules is a great way to lose your marbles (or your life) and keep your sense of humor! Based on popular horror movies such as Tremors, The Evil Dead and 8-Legged Freaks and packed with all your favorite characters, cliches and cut-ups, it's great for experienced and novice gamers alike. Liven up any party or just kill a few hours with your friends. Even non-gamers will find it a fun read and an excellent addition to any horror collection. The basic rulebook is packed with cool artwork, sample Bad Guys, Character Sheets, a free adventure and 100pgs of scare-your-pants-off fun... everything you need to play and more! With plenty of action, scares and tongue-in-cheek fun, it's guaranteed to make you DIE laughing.

Videogames and Horror

Videogames and Horror PDF Author: Dawn Stobbart
Publisher: University of Wales Press
ISBN: 1786834383
Category : Games & Activities
Languages : en
Pages : 284

Book Description
Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.