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Hints, Maps, and Solutions to Computer Adventure Games

Hints, Maps, and Solutions to Computer Adventure Games PDF Author: M. K. Simon
Publisher: Compute
ISBN: 9780874552201
Category : Computers
Languages : en
Pages : 302

Book Description


Hints, Maps, and Solutions to Computer Adventure Games

Hints, Maps, and Solutions to Computer Adventure Games PDF Author: M. K. Simon
Publisher: Compute
ISBN: 9780874552201
Category : Computers
Languages : en
Pages : 302

Book Description


Computer Adventure Games Secrets

Computer Adventure Games Secrets PDF Author: Rick Barba
Publisher: Prima Games
ISBN: 9781559584562
Category : Games & Activities
Languages : en
Pages : 276

Book Description
For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.

PC Games Hints, Tips, Cheats and Adventure Solutions

PC Games Hints, Tips, Cheats and Adventure Solutions PDF Author: Home Grown Productions
Publisher:
ISBN: 9780745702605
Category :
Languages : en
Pages : 250

Book Description


Compute

Compute PDF Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 404

Book Description


Compute!'s Guide to Adventure Games

Compute!'s Guide to Adventure Games PDF Author: Gary McGath
Publisher: Compute
ISBN: 9780942386677
Category : Computers
Languages : en
Pages : 203

Book Description


Compute's Adventure Game Player's Handbook

Compute's Adventure Game Player's Handbook PDF Author: Raymond Lueders
Publisher: Compute
ISBN: 9780874553024
Category : Computers
Languages : en
Pages : 303

Book Description
Imagine one book with solutions to all the new, most popular science fiction and fantasy adventure games. Packed full of hints, screen shots, maps, and solutions, this book is a must for all adventure game players. Here are just some of the games included: Lands of Lore, Might and Magic: DarkSide of Xeen, Return to Zork, and StoneKeep.

Reader's Digest 1,001 Computer Hints & Tips

Reader's Digest 1,001 Computer Hints & Tips PDF Author: Reader's Digest Editors
Publisher: Readers Digest
ISBN: 0762103388
Category : Computers
Languages : en
Pages : 356

Book Description
Whether you're a PC novice or you're already familiar with certain aspects of your PC, the book will help you get more from your PC. It's packed with simple, detailed explanations to help you expand your knowledge.

Keys to Solving Computer Adventure Games

Keys to Solving Computer Adventure Games PDF Author: Marvin Kenneth Simon
Publisher: Simon & Schuster
ISBN: 9780135150573
Category : Computers
Languages : en
Pages : 292

Book Description


A Shortcut Through Adventureland, Volume 2

A Shortcut Through Adventureland, Volume 2 PDF Author: Richard Owen Lynn
Publisher:
ISBN: 9780835969741
Category : Computer games
Languages : en
Pages : 189

Book Description
Provides playing hints and solutions for ten computer adventure games, including Zork, Deadline, Suspended, and Planetfall

Homebrew Gaming and the Beginnings of Vernacular Digitality

Homebrew Gaming and the Beginnings of Vernacular Digitality PDF Author: Melanie Swalwell
Publisher: MIT Press
ISBN: 026236560X
Category : Games & Activities
Languages : en
Pages : 273

Book Description
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.