Author: Takeshi Obata
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hikaru No Go
Hikaru no Go, Vol. 18
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Hikaru no Go, Vol. 16
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Bakuman。, Vol. 16
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421557037
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
Eiji Nizuma announces that if he can top the Weekly Shonen Jump survey results for ten straight weeks, he will have one of the manga series in the magazine canceled. But which series does Eiji want to cancel? And what will Ashirogi and the other manga creators do to stop him?! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421557037
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
Eiji Nizuma announces that if he can top the Weekly Shonen Jump survey results for ten straight weeks, he will have one of the manga series in the magazine canceled. But which series does Eiji want to cancel? And what will Ashirogi and the other manga creators do to stop him?! -- VIZ Media
Whistle!, Vol. 16
Author: Daisuke Higuchi
Publisher: VIZ Media LLC
ISBN: 9781421511078
Category : Comics & Graphic Novels
Languages : en
Pages : 212
Book Description
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Shô barely manages to make it onto the special select team as backup alternate player. When the team plays against Rakuyô Junior High in their very first game, they learn the hard way that skill alone isn't enough--they need to abandon their egos and come together as a unified group. But will any player be able to emerge as a leader and bring the team together?
Publisher: VIZ Media LLC
ISBN: 9781421511078
Category : Comics & Graphic Novels
Languages : en
Pages : 212
Book Description
Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Shô barely manages to make it onto the special select team as backup alternate player. When the team plays against Rakuyô Junior High in their very first game, they learn the hard way that skill alone isn't enough--they need to abandon their egos and come together as a unified group. But will any player be able to emerge as a leader and bring the team together?
Hikaru no Go, Vol. 16
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421556065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421556065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media
Manga
Author: Toni Johnson-Woods
Publisher: A&C Black
ISBN: 0826429386
Category : Literary Criticism
Languages : en
Pages : 370
Book Description
A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.
Publisher: A&C Black
ISBN: 0826429386
Category : Literary Criticism
Languages : en
Pages : 370
Book Description
A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.
The Prince of Tennis, Vol. 16
Author: Takeshi Konomi
Publisher: VIZ Media LLC
ISBN: 9781421506692
Category : Comics & Graphic Novels
Languages : en
Pages : 188
Book Description
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! Takashi "Taka" Momoshiro battles the mysterious Kabaji of Hyotei Academy. Taka unleashes a brutal two-handed "Hadokyu" (wave surge shot), which Kabaji dishes right back. Unbeknownst to Taka, Kabaji's special talent is his ability to mimic shots with accuracy and ease. Meanwhile, Sadaharu's honesty and keen eye for detail becomes Seishun's downfall` when he volunteers that his winning smash was actually out. Can Seishun Academy afford another loss?
Publisher: VIZ Media LLC
ISBN: 9781421506692
Category : Comics & Graphic Novels
Languages : en
Pages : 188
Book Description
A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! Takashi "Taka" Momoshiro battles the mysterious Kabaji of Hyotei Academy. Taka unleashes a brutal two-handed "Hadokyu" (wave surge shot), which Kabaji dishes right back. Unbeknownst to Taka, Kabaji's special talent is his ability to mimic shots with accuracy and ease. Meanwhile, Sadaharu's honesty and keen eye for detail becomes Seishun's downfall` when he volunteers that his winning smash was actually out. Can Seishun Academy afford another loss?
Hikaru no Go, Vol. 3
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421550148
Category : Comics & Graphic Novels
Languages : en
Pages : 206
Book Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421550148
Category : Comics & Graphic Novels
Languages : en
Pages : 206
Book Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change? -- VIZ Media
Outbreak Company: Volume 16
Author: Ichiro Sakaki
Publisher: J-Novel Club
ISBN: 1718301340
Category : Young Adult Fiction
Languages : en
Pages : 140
Book Description
ONLY THE DEAD HAVE SEEN THE END OF WAR The nation of Japan is connected via wormhole to a place called the Holy Eldant Empire in a parallel fantasy world, but itâs turning out that might not be such a good thing: Bahairam, the next country over and Eldantâs sworn enemy, seems to be self-destructing! Shinichi and his friends are there thanks to a prophecy from Myuselâs mother, Falmelle. Inside a secret military facility called the Dragonâs Den, they encounter a mysterious young woman named Theresa Bigelow. She claims to be a lieutenant with the North American Union. It turns out this is really a factory from the far future, and that the reactor that powers it is on the fritz! If it blows, itâs going to take Bahairam and Eldant with it. And Shinichi is supposedly the only one who can stop it. Can a simple otaku from Japan transform into the hero of a magical war?!
Publisher: J-Novel Club
ISBN: 1718301340
Category : Young Adult Fiction
Languages : en
Pages : 140
Book Description
ONLY THE DEAD HAVE SEEN THE END OF WAR The nation of Japan is connected via wormhole to a place called the Holy Eldant Empire in a parallel fantasy world, but itâs turning out that might not be such a good thing: Bahairam, the next country over and Eldantâs sworn enemy, seems to be self-destructing! Shinichi and his friends are there thanks to a prophecy from Myuselâs mother, Falmelle. Inside a secret military facility called the Dragonâs Den, they encounter a mysterious young woman named Theresa Bigelow. She claims to be a lieutenant with the North American Union. It turns out this is really a factory from the far future, and that the reactor that powers it is on the fritz! If it blows, itâs going to take Bahairam and Eldant with it. And Shinichi is supposedly the only one who can stop it. Can a simple otaku from Japan transform into the hero of a magical war?!